486 Commits over 518 Days - 0.04cph!
medical bay container LODs
First pass medical bay container shell plus materials
Renamed all of the floating city container materials to be more standardised
Turned shadow casting off floating walkway kits to improve perf
Fixed clipping issue with life ring
Disabled placeholder surface dirt in barges
Removed third blend layer from floating walkway materials
Replaced proxy dock street lighting with dock lights.
Cleaned up floating cities scene. Fixed some out of place assets in hierarchy. Deleted obsolete WIP prefabs. Re-prefabbed up medical bay for container work.
Fixed collision on 3m plastic floating walkway. Tidied up floating walkways level prefab.
proxy street lights added to docks, static buoys
floating walkways set dressing WIP
More set dressing floating walkways and docks WIP
Floating walkways set dressing WIP
Prefabbed up medical bay barge for better scene organisation, cleaned up scene hierarchy
Re-prefabbed floating walkways for set dressing pass
Added collision to farm barge container shells. Replaced beach parasols with static versions.
More farm barge set dressing
Set dressing on farm barge WIP. Static version of lantern prefab.
Added LODs and COL for farm barge kiosk
Added farm sign to farm kiosk
Added custom wooden door for farm barge kiosk (mesh still WIP and not merged)
More set dressing of farm barge
More farm set dressing WIP
Blockout farm entrance kiosk WIP
Farm dressing exploration WIP
Added container shells for farm area + LODs
Added first pass of farm barge container shell no.1
Prefabbed up farm barge area of level
Set dressing to bar area of food market
Reduced AO intensity on market container mat
Changed FOOD mesh decal to deferred decal. Added hanging fish asset + LODs, COL. Changed food market gate to static prefab.
LODs and collision for food market display
Replaced blockout food display counter
Added remaining COL mesh to food market barge shell
Removed obsolete food market test files, added bottom layer collision mesh
Fixed rotation error on food market shell, added LOD3 textures
Merging food market barge shell meshes plus LODs
Changed shipping containers in food market area to green. Changed blend layers.
Swapped placeholder doors for static ones in food market barge
Added test assets for bottom layer of food market structure. Continued set dressing.
More set dressing (WIP) of food market. Reduced AO intensity on banana bunches.
Initial experimental set dressing of food market
Vizdev test FBXs for floating food market