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277 Commits over 365 Days - 0.03cph!

5 Months Ago
Continued work on zigg exterior. Desaturated couple of test textures slightly. Minor set dressing.
5 Months Ago
Continued progress on Ziggurat exterior
5 Months Ago
Continuing work on zigg shell (still heavily WIP)
5 Months Ago
Ziggurat exterior wall lookdev progress (WIP)
6 Months Ago
Continuing work on zigg shell (decals, modeling, vert paintig) WIP
6 Months Ago
Updates to jungle prop blockout scale. Work on ziggurat shell and scene.
6 Months Ago
More blockouts added to ziggurat scene
6 Months Ago
Updated ziggurat level, added entrance blockout
6 Months Ago
More blockouts for ziggurat tasks
6 Months Ago
Adding ziggurat task blockouts
6 Months Ago
Added more jungle scaffolding blockouts
6 Months Ago
Cleaned up ziggurat blockout FBX and other related assets. Cleaned up ziggurat scene. Started adding blockout bamboo scaffolding kits.
6 Months Ago
Added tiling reinforced glass material. Removed baked AO from battering ram door.
6 Months Ago
Small polish to jungle floor kits (ongoing)
6 Months Ago
Changed colour of headlight in LOD3 diff
6 Months Ago
Small changes to jungle ruin beam
6 Months Ago
Added jungle beams to asset gym. Replaced custom beam col with box prims. More polish and bug fixes to floor kits.
6 Months Ago
Missing beam LODs
6 Months Ago
Redoing splintered parts of ruin beam kit. Beam kit LODs WIP
6 Months Ago
Second pass/redo of broken wood trims and atlas. Redone all wood parts of floor kit. Other feedback and fixes. Still WIP
6 Months Ago
Added LODs for jungle floor pieces
6 Months Ago
UV polish on floor kit pieces (WIP)
6 Months Ago
Replaced blockout meshes with beam kit in jungle ruins. Fixed some UV errors.
6 Months Ago
Set up jungle ruins beam kit prefabs
7 Months Ago
Added mossy wooden beams for jungle ruins - wip
7 Months Ago
Mossy variations of wood trims and logwood for jungle floors
7 Months Ago
Look deving broken wood floor on jungle floor pieces
7 Months Ago
Fixed decal mats on battering ram hardware, re-added decal component, deleted duplicate generated mat
7 Months Ago
Added jungle ruins stone floor textures
7 Months Ago
Added first pass jungle ruin floor kit. Updated assets gym with jungle ruin kits.
7 Months Ago
Collision pass on ruin walls. Fixes to prefab settings.
7 Months Ago
jungle ruins kit
7 Months Ago
Modular kit improvements to ruin wall kit (still WIP)
7 Months Ago
Modular kit improvements to ruin wall kit (still WIP)
8 Months Ago
Wall blend tests for ziggurat. More work on walkway kit. Set dressing.
8 Months Ago
Update to walkway kit
8 Months Ago
Added placeholder damaget to battering ram mats. Added damage script to entity. Added glass decals back.
8 Months Ago
Added placeholder damage and damage script to catapult
8 Months Ago
Committing walkway changes to switch branch
8 Months Ago
Working on jungle walkways
8 Months Ago
Merged siege weapons into jungle for material and texture reuse
8 Months Ago
Moved metal beam textures and materials to generic. Resuming work on jungle walkway kit.
8 Months Ago
Merge from main to jungle ruins
8 Months Ago
Merged battering ram gibs
8 Months Ago
Fixed offset battering ram scoop
8 Months Ago
Added missing texture maps for catapult. Added battering ram hardware gibs.
8 Months Ago
Fixed UV error on battering ram LOD. Added guide mesh and stage meshes for catapult. Fixed orientation of catapult gibs.
8 Months Ago
Fixed hole in one of the ram meshes, swapped scoop out in prefab
8 Months Ago
Added bespoke textures for removeable battering ram scoop. Added LODs for ram hardware.
8 Months Ago
Separated digger arm scoop to submesh