userhannah.wattscancel
reporust_rebootcancel

448 Commits over 457 Days - 0.04cph!

3 Months Ago
LODs and collision for food market display
3 Months Ago
Replaced blockout food display counter
3 Months Ago
Added remaining COL mesh to food market barge shell
3 Months Ago
Removed obsolete food market test files, added bottom layer collision mesh
3 Months Ago
Fixed rotation error on food market shell, added LOD3 textures
3 Months Ago
Merging food market barge shell meshes plus LODs
3 Months Ago
Changed shipping containers in food market area to green. Changed blend layers.
3 Months Ago
Swapped placeholder doors for static ones in food market barge
3 Months Ago
Added test assets for bottom layer of food market structure. Continued set dressing.
3 Months Ago
More set dressing (WIP) of food market. Reduced AO intensity on banana bunches.
3 Months Ago
Initial experimental set dressing of food market
3 Months Ago
Vizdev test FBXs for floating food market
4 Months Ago
Adjuested LOD distances on floating walkways
4 Months Ago
Reducing tricount of some floating walkway LOD0s
4 Months Ago
Fixing up floating walkway transforms in level
4 Months Ago
Added LOD3 textures for floating walkways
4 Months Ago
Removed autogenerated collision from floating walkway kits. Added in custom COL mesh setups.
4 Months Ago
Added last remaining COL meshes for floating walkway
4 Months Ago
Adding COL meshes for floating walkways
4 Months Ago
Adding COL meshes for floating walkways
4 Months Ago
Merge from naval update
4 Months Ago
Added LODs for all floating walkway kit (LOD3 material WIP). Started chunking up sections for floating animation.
4 Months Ago
Removing moss from floating walkway mats
4 Months Ago
Removing floating script from individual floating walkway pieces, dividing level into chunks instead. (WIP)
4 Months Ago
Addd UV2s to floating walkway kit for sea moss blends
4 Months Ago
Sea moss tests
4 Months Ago
Finishing up blend layers on floating walkways
4 Months Ago
Continuing working on blends for floating walkways
4 Months Ago
Blend layers on floating walkway kit WIP. Float script on kit as well but some issues present with transforms (WIP too)
4 Months Ago
Reduced material IDs in remaining floating walkway pieces
4 Months Ago
Reducing material IDs in floating walkway kit. Added ubiquitous moss via blends.
4 Months Ago
Merge from naval_update
4 Months Ago
Merge from main
4 Months Ago
Testing floating entity script
4 Months Ago
More work on railings and stairs for floating walkways
4 Months Ago
Updated art on floating walkway railings
4 Months Ago
Merge from main
4 Months Ago
Merge from naval update
5 Months Ago
First pass floating walkway stairs. Continued work on second pass floating walkway kit.
5 Months Ago
More work on floating walkways (WIP)
5 Months Ago
Continuing floating walkway progress, deleted obsolete autogen material
5 Months Ago
Second pass on floating walkways, with proper textures (WIP)
5 Months Ago
Merge from naval update
5 Months Ago
Merge from main
5 Months Ago
Committing changes to update branch
5 Months Ago
merge from naval update
5 Months Ago
Removing obsolete materials, fixing repetition on plastic float cubes, enabling GPU instancing on materials
5 Months Ago
Float cubes textures
5 Months Ago
Merge from naval update
5 Months Ago
Merge from main to naval update