448 Commits over 457 Days - 0.04cph!
    
    
    
        
            
            
            
                
                LODs and collision for food market display
                
                
                
                
             
         
        
            
            
            
                
                Replaced blockout food display counter
                
                
                
                
             
         
        
            
            
            
                
                Added remaining COL mesh to food market barge shell
                
                
                
                
             
         
        
            
            
            
                
                Removed obsolete food market test files, added bottom layer collision mesh
                
                
                
                
             
         
        
            
            
            
                
                Fixed rotation error on food market shell, added LOD3 textures
                
                
                
                
             
         
        
            
            
            
                
                Merging food market barge shell meshes plus LODs
                
                
                
                
             
         
        
            
            
            
                
                Changed shipping containers in food market area to green. Changed blend layers.
                
                
                
                
             
         
        
            
            
            
                
                Swapped placeholder doors for static ones in food market barge
                
                
                
                
             
         
        
            
            
            
                
                Added test assets for bottom layer of food market structure. Continued set dressing.
                
                
                
                
             
         
        
            
            
            
                
                More set dressing (WIP) of food market. Reduced AO intensity on banana bunches.
                
                
                
                
             
         
        
            
            
            
                
                Initial experimental set dressing of food market
                
                
                
                
             
         
        
            
            
            
                
                Vizdev test FBXs for floating food market
                
                
                
                
             
         
        
            
            
            
                
                Adjuested LOD distances on floating walkways
                
                
                
                
             
         
        
            
            
            
                
                Reducing tricount of some floating walkway LOD0s
                
                
                
                
             
         
        
            
            
            
                
                Fixing up floating walkway transforms in level
                
                
                
                
             
         
        
            
            
            
                
                Added LOD3 textures for floating walkways
                
                
                
                
             
         
        
            
            
            
                
                Removed autogenerated collision from floating walkway kits. Added in custom COL mesh setups.
                
                
                
                
             
         
        
            
            
            
                
                Added last remaining COL meshes for floating walkway
                
                
                
                
             
         
        
            
            
            
                
                Adding COL meshes for floating walkways
                
                
                
                
             
         
        
            
            
            
                
                Adding COL meshes for floating walkways
                
                
                
                
             
         
        
        
            
            
            
                
                Added LODs for all floating walkway kit (LOD3 material WIP). Started chunking up sections for floating animation.
                
                
                
                
             
         
        
            
            
            
                
                Removing moss from floating walkway mats
                
                
                
                
             
         
        
            
            
            
                
                Removing floating script from individual floating walkway pieces, dividing level into chunks instead. (WIP)
                
                
                
                
             
         
        
            
            
            
                
                Addd UV2s to floating walkway kit for sea moss blends
                
                
                
                
             
         
        
        
            
            
            
                
                Finishing up blend layers on floating walkways
                
                
                
                
             
         
        
            
            
            
                
                Continuing working on blends for floating walkways
                
                
                
                
             
         
        
            
            
            
                
                Blend layers on floating walkway kit WIP. Float script on kit as well but some issues present with transforms (WIP too)
                
                
                
                
             
         
        
            
            
            
                
                Reduced material IDs in remaining floating walkway pieces
                
                
                
                
             
         
        
            
            
            
                
                Reducing material IDs in floating walkway kit. Added ubiquitous moss via blends.
                
                
                
                
             
         
        
        
        
            
            
            
                
                Testing floating entity script
                
                
                
                
             
         
        
            
            
            
                
                More work on railings and stairs for floating walkways
                
                
                
                
             
         
        
            
            
            
                
                Updated art on floating walkway railings
                
                
                
                
             
         
        
        
        
            
            
            
                
                First pass floating walkway stairs. Continued work on second pass floating walkway kit.
                
                
                
                
             
         
        
            
            
            
                
                More work on floating walkways (WIP)
                
                
                
                
             
         
        
            
            
            
                
                Continuing floating walkway progress, deleted obsolete autogen material
                
                
                
                
             
         
        
            
            
            
                
                Second pass on floating walkways, with proper textures (WIP)
                
                
                
                
             
         
        
        
        
            
            
            
                
                Committing changes to update branch
                
                
                
                
             
         
        
        
            
            
            
                
                Removing obsolete materials, fixing repetition on plastic float cubes, enabling GPU instancing on materials
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merge from main to naval update