userhannah.wattscancel
reporust_rebootcancel

590 Commits over 608 Days - 0.04cph!

3 Months Ago
Remade scrap box prefab so not prefab variant. Renamed prefab to remove "wooden". Added scrap box LODs. Adjusted metal/gloss levels on scrap box. Updated manifest and localisation.
3 Months Ago
Balanced darkness of metals in scrap component box
3 Months Ago
Updated textures and model for scrap component box
3 Months Ago
First pass textures and LOD0 of scrap component box (still WIP)
3 Months Ago
missed some bolts
3 Months Ago
LOD0 of scrap component box
4 Months Ago
Fixed tarp clipping (supplies barge) and table clipping (food market barge) and ran S2P on FC 1 - 4
4 Months Ago
Moved floating rubble in FC1 that prevented boat docking
4 Months Ago
Added purple light material variant and applied to light props in supplies barge
4 Months Ago
WIP scrap box blockout tests (committing as need to move branches)
4 Months Ago
Fixed paint texture res on Artist Canvas S
4 Months Ago
Last minute UV cleanup on canvases
4 Months Ago
Missed tape on canvas M
4 Months Ago
Texture polish for frameless artist canvas atlas. Icon generation for all canvas sizes. Vert AO polish to some of the canvases.
4 Months Ago
Merge up from floating cities subbranch to incorporate food marker container collision fixes, and ladder passes on all FCs.
4 Months Ago
Adjusted ladder volumes on FC 1, 2, and 3. Full ladder pass on FC4. S2P on all FCs.
4 Months Ago
Heavily simplified food market barge (top section) collision
4 Months Ago
Fixed missing door collision on bottom of food market containers. Simplified collision mesh overall.
4 Months Ago
Merge from parent
4 Months Ago
Made chamfered edges on artist canvases paintable to improve seamless tiling across multiple canvases
4 Months Ago
Fixed alpha on gibs. Fixed orientation of XXL canvas in painting mode.
4 Months Ago
LODs and gibs for artist canvas L, XL, XXL + prefab setup
4 Months Ago
Artist Canvas M - LOD and gibs and setup
4 Months Ago
Gibs and LODs for Artist Canvas S
4 Months Ago
All sizes (S - XXL) of seamless artist canvas added and functional. No LODs, gibs, or icons yet
4 Months Ago
XXL seamless artist canvas paintable WIP and tests
4 Months Ago
Floating walkways - Fixed incorrect mesh in one of small plastic pieces. Simplified mesh colliders of remaining kit pieces.
4 Months Ago
Simplified collision on some floating walkway pieces, switched to box colliders
4 Months Ago
Increased culling distance of floating walkways. Fixed z-fighting in supplies store. Rotated mannequin sign in supplies store. S2P and HLOD regeneration in FC 1-4 for floating walkway cull changes.
4 Months Ago
Moved position of red handle on explosives box to improve clearance with code lock
4 Months Ago
Adding gibs for explosives component box
4 Months Ago
painted + bare metal textue variants for explosives component box, plus LODs
4 Months Ago
Slight tweak to emissive map
4 Months Ago
Fixed tokens for halloween garland
4 Months Ago
Icon generation, reran manifest
4 Months Ago
Updated halloween garland with final art (pending LODs). Ran manifest
4 Months Ago
hackweek - halloween garland blockout and test atlas
4 Months Ago
First initial test for explosives component box
4 Months Ago
Update to crockery textures
5 Months Ago
Added more ladders in the spots (FC1/FC2) suggested by QA
5 Months Ago
Final optimisation on floating walkway pieces
5 Months Ago
More optimisation and geo reduction to floating walkway kit pieces (ongoing WIP)
5 Months Ago
More work on floating walkway optimisation. Flipped normal map of plastics B
5 Months Ago
Moved food market vendor further back. More geo reduction to floating walkway piece.
5 Months Ago
S2P and rebaked HLODs for FC 1-4
5 Months Ago
More geo reduction and hole removal on floating walkway kit pieces (WIP)
5 Months Ago
Removing holes from floating walkway kit pieces to optimise geo (WIP)
5 Months Ago
Added generic crockery props to project
5 Months Ago
Replaced boat crane meshes with proper prefab assets. S2P on FC3
5 Months Ago
Missed some floating walkway commits