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691 Commits over 700 Days - 0.04cph!

3 Months Ago
WIP decals on rentable kiosk D, E, F (cont)
3 Months Ago
Merge from main
3 Months Ago
Fixed pivot on Kiosk E decals
3 Months Ago
Decal work on Kiosk E
3 Months Ago
First pass of rentable shop leak decals. Enabled GPU instancing on rentable shop materials. Re-UVd decals on Kiosk F.
3 Months Ago
Improved contrast and subtracted edges in trim blend mask
3 Months Ago
First pass of blend mask for kiosk trims (WIP)
3 Months Ago
More work on Kiosk F (second pass and vert blends) and E (splitting off more interior meshes)
3 Months Ago
Second pass (sorta) to Kiosk F. Split out windowsills etc. in Kiosk E for lighting tests. Enabled vertex colour tint on plywood material. Put missing door back in Kiosk F. Separate material for Kiosk bricks.
3 Months Ago
trim kiosks - 2nd pass masks and materials. improvements to Kiosk E and separated out more interior/exterior
3 Months Ago
Kiosk trim textures continued
3 Months Ago
fixed trim metallics
3 Months Ago
second pass kiosk trims
3 Months Ago
Separated out interior of kiosk E + set dressing within prefab
3 Months Ago
enabled vert colour tinting on trim material paint mask (new textures coming soon)
3 Months Ago
merge from detail layer tint shader
3 Months Ago
merge from main
4 Months Ago
missing glass from kiosk F + set dressing
4 Months Ago
set dressing kiosk D
4 Months Ago
set dressing rentable shop A
4 Months Ago
added missing metas for camping cooker normals and kitchen furniture, removed obsolete files
4 Months Ago
first pass mat application shop A
4 Months Ago
First pass trims/mat applications on kiosk A
4 Months Ago
merge from main
4 Months Ago
Model changes and prefab light set dressing for kiosk D
4 Months Ago
Fixed pivot on rentable shop F. First pass proper art for rentable shop D (still WIP as are the others)
4 Months Ago
start of set dressing in kiosk F
4 Months Ago
Rentable Shop Kiosk F - first pass materials WIP
4 Months Ago
Fixed paint mask normal map settings
4 Months Ago
merge from main
4 Months Ago
rentable shop neon signs blockout + atlas planning (temp materials)
4 Months Ago
Material/colour rejigs of shop E to push closer to concept
4 Months Ago
Merge from main
4 Months Ago
quick fix to shop model
4 Months Ago
work on prefab for rentable shop E
4 Months Ago
Forgot to save, material fixes
4 Months Ago
Added collision back to shop E. Small material changes.
4 Months Ago
First pass of materials on rentable shop E (still WIP)
4 Months Ago
Kiosk trim paint mask and fixes to base textures
4 Months Ago
Base kiosk trim textures (still WIP) plus preview mesh. Renamed old test materials to get em out the way.
4 Months Ago
Separate sign for Kiosk B
4 Months Ago
Separate paintable signs for rentable shop kiosks
4 Months Ago
merge from main
4 Months Ago
Blockout for rentable kiosk A
4 Months Ago
Rentable kiosk E blockout
4 Months Ago
Fixed pivots in kiosk blockouts
4 Months Ago
Prefabbed the kiosk blockouts
4 Months Ago
remodelled inside of kiosk C to clean up and make it make more sense
4 Months Ago
more work on rentable kiosk blockouts WIP
4 Months Ago
basic non-UVd blockout for rentable kiosk C