userhannah.wattscancel
reporust_rebootcancel

448 Commits over 457 Days - 0.04cph!

56 Days Ago
Set dressing supplies barge
56 Days Ago
Generic container LODs
56 Days Ago
floating city generic container 2
57 Days Ago
Set dressing work from supplies barge
57 Days Ago
Replaced blockout containers on supplies barge with generic floating city treatment container. Added static shelves prefab variant.
58 Days Ago
Set dressing supplies barge VERY WIP
58 Days Ago
deleting annoying name conflicts
58 Days Ago
First pass WIP supplies shop structure
58 Days Ago
Prefabbed supplies barge for working on
58 Days Ago
merge from floating cities into medical bay props subbranch to get everything up to date
58 Days Ago
Food market barge - Replaced various placeholder world models with new static versions. Reduced AO on food market boxes. Removed bridge blockers from bar area.
58 Days Ago
Medical bay container collision
58 Days Ago
medical bay container LODs
58 Days Ago
First pass medical bay container shell plus materials
58 Days Ago
Renamed all of the floating city container materials to be more standardised
59 Days Ago
Turned shadow casting off floating walkway kits to improve perf
59 Days Ago
Fixed clipping issue with life ring
59 Days Ago
More dock lighting
59 Days Ago
Tweaked dock lighting
59 Days Ago
Disabled placeholder surface dirt in barges
59 Days Ago
Removed third blend layer from floating walkway materials
60 Days Ago
Replaced proxy dock street lighting with dock lights.
2 Months Ago
Cleaned up floating cities scene. Fixed some out of place assets in hierarchy. Deleted obsolete WIP prefabs. Re-prefabbed up medical bay for container work.
2 Months Ago
Fixed collision on 3m plastic floating walkway. Tidied up floating walkways level prefab.
2 Months Ago
proxy street lights added to docks, static buoys
2 Months Ago
floating walkways set dressing WIP
2 Months Ago
More set dressing floating walkways and docks WIP
2 Months Ago
Floating walkways set dressing WIP
2 Months Ago
Prefabbed up medical bay barge for better scene organisation, cleaned up scene hierarchy
2 Months Ago
Re-prefabbed floating walkways for set dressing pass
2 Months Ago
Added collision to farm barge container shells. Replaced beach parasols with static versions.
2 Months Ago
More farm barge set dressing
2 Months Ago
Set dressing on farm barge WIP. Static version of lantern prefab.
2 Months Ago
Merge from parent
2 Months Ago
Added LODs and COL for farm barge kiosk
2 Months Ago
Added farm sign to farm kiosk
2 Months Ago
Merged from parent
3 Months Ago
Added custom wooden door for farm barge kiosk (mesh still WIP and not merged)
3 Months Ago
More set dressing of farm barge
3 Months Ago
WIP on farm barge
3 Months Ago
More farm set dressing WIP
3 Months Ago
Blockout farm entrance kiosk WIP
3 Months Ago
Farm dressing exploration WIP
3 Months Ago
Added container shells for farm area + LODs
3 Months Ago
Added first pass of farm barge container shell no.1
3 Months Ago
Prefabbed up farm barge area of level
3 Months Ago
Set dressing to bar area of food market
3 Months Ago
Merge from parent
3 Months Ago
Reduced AO intensity on market container mat
3 Months Ago
Changed FOOD mesh decal to deferred decal. Added hanging fish asset + LODs, COL. Changed food market gate to static prefab.