userhannah.wattscancel
reporust_rebootcancel

736 Commits over 761 Days - 0.04cph!

3 Months Ago
Progress on parquet floor (replacing concrete floor) in penthouse apartment
3 Months Ago
Added tint mask for apartment trims
3 Months Ago
penthouse apartment plaster WIP
3 Months Ago
Apartment penthouse brick walls - WIP and material exploration
3 Months Ago
missed couple of texture files
3 Months Ago
WIP on penthouse apartment carpets, walls to test layer blends, textures, decals, etc
3 Months Ago
Hooked kiosk poster sign textures back up
3 Months Ago
Removed obsolete kiosk blockouts
3 Months Ago
Reduced noise of peeling paint in XL metal and rust kiosk trims
3 Months Ago
New trims for apartment room interiors. Set up materials for penthouse apartment. Initial first pass of material application for penthouse apartment. Very WIP.
3 Months Ago
merge from main
3 Months Ago
Merge from main
4 Months Ago
Shutter A collision and LODs
4 Months Ago
Kiosk A - LODs, collision, shutter LODs, prefab setup
4 Months Ago
Prefabbed up Kiosk E parts. Kiosk E LODs, collision, prefab setup, plus shutter LODs and setup.
4 Months Ago
Rentable Shop F - LODs, shutter LODs, collision, proper prefab setup
4 Months Ago
Rentable Shop D - LODs, collision, shutter LODs, shutter polish, replaced models with prefabs in main prefab
4 Months Ago
Replaced neon sign meshes with prefabs in rentable shops
4 Months Ago
LODs for retable shop neon signs plus prefab setup
4 Months Ago
Updated '24' in neon sign to look more like neon sign font
4 Months Ago
Disabled base layer AO in plywood painted mat to remove weird shadows. Additional shop neon sign
4 Months Ago
Fixed baked AO in painted trims due to new option added
4 Months Ago
Added fresnel to neon signs emissive mat. Fixed normals on SHOP neon sign. Added baked AO functionality to plywood mat. AO test bake on kiosk D.
4 Months Ago
Merge from main
4 Months Ago
Renamed neon sign textures to new conventions. Added open and closed cateogories in kiosk hierarchies in Kiosk A - F
4 Months Ago
Comitting some mitting metas
4 Months Ago
More neon sign work - new art, LOD0s only so far, some texture adjustments
4 Months Ago
Moved neon signs into generic props folder. Started first pass of texturing + material setup. Proper art for "open" neon sign. Rest is WIP.
4 Months Ago
Fixed leftover faces from interior/exterior kiosk splits
4 Months Ago
merge from main
4 Months Ago
Split off interiors of rentable shop D and F
4 Months Ago
Rejigged hierarchy of Kiosk E FBX. Applied kiosk-specific shutter material with correct TD to shutters.
4 Months Ago
2k version of garage door diff/nrm. Rentable shop specific shutter material to correct TD. Reexport Kiosk F shutters
4 Months Ago
Removed temporary kiosk material. Baked AO pass on Kiosk F and adjusted AO intensity in relevant mats
4 Months Ago
Merge from main
4 Months Ago
Split off interior of rentable shop A (wip)
4 Months Ago
Started making model prefabs of rentable shop parts. Started replacing the meshes within the shop prefabs. Deleted obsolete blockouts.
4 Months Ago
Added shutters for rentable kiosk B. Tidied up prefab (removed missing refs etc).
4 Months Ago
Merge from main
4 Months Ago
Reduced brick size on Kiosk F. Added shutters for rentable shop A, D, E, F (wip)
4 Months Ago
Merge from main
5 Months Ago
Switched yellow panels mat on Kiosk A to rentable shop specific one, and enabled blends. Added ms map. Deleted now obsolete blockout meshes. Added some offset to trims in Kiosk A.
5 Months Ago
More work on Kiosk A and decals
5 Months Ago
Removed temporary materials. Started second pass on Kiosk A
5 Months Ago
Merge from main
5 Months Ago
WIP decals on rentable kiosk D, E, F (cont)
5 Months Ago
Merge from main
5 Months Ago
Fixed pivot on Kiosk E decals
5 Months Ago
Decal work on Kiosk E
5 Months Ago
First pass of rentable shop leak decals. Enabled GPU instancing on rentable shop materials. Re-UVd decals on Kiosk F.