userhannah.wattscancel
reporust_rebootcancel

851 Commits over 853 Days - 0.04cph!

3 Months Ago
Merge from main
3 Months Ago
Small room i lookdeving
3 Months Ago
Continuing lookdev/theme exploration in small random rooms w/ set dressing. Added spawner scripts to ones so far.
3 Months Ago
Merge from main
3 Months Ago
Added door offsets for randomised rooms
3 Months Ago
Another mass rename to be more descriptive, started set dressing/theming exploration for small randomised rooms
3 Months Ago
Missed some files
3 Months Ago
Renamed small train tunnel rooms, fixed pivots, added more shape variety (WIP), renamed placeholder water material,
3 Months Ago
renamed folders to remove artist names from name conventions, reorganised to separate randomised rooms into own folder structure
3 Months Ago
Merge from main
3 Months Ago
Renamed Halloween Garland to Halloween String Lights and reran Mani
3 Months Ago
Merge from main
3 Months Ago
Missed guide mesh fix
3 Months Ago
Updated halloween garland gibs
3 Months Ago
Halloween door wreath setup, icon, testing etc. Manifest update.
3 Months Ago
LODs and gibs for Halloween Wreath
3 Months Ago
Merge from main
3 Months Ago
halloween wreath WIP - model only
3 Months Ago
Halloween garland LODs and mani update
3 Months Ago
Model, entity, and textures for halloween garland (WIP)
3 Months Ago
Merge from main
3 Months Ago
Updating blockouts before branch switch
3 Months Ago
Second pass of checks over monument blockers now new blocker LOD system is in, fixed broken LOD chains, set LOD distances, disabled shadows, tested
3 Months Ago
Underground basement blocks - working out metrics and combos, added test scene
3 Months Ago
back from trip, big merge from main
4 Months Ago
more basement player block blockouts
4 Months Ago
Folder setup and start of initial greyboxing for underground player basement blocks (WIP and continuing)
4 Months Ago
Added new collision mesh for problem prefab
4 Months Ago
blocker gib rename
4 Months Ago
Corridor collapse blocker - fixed offset concrete collider, zeroed out gibs. Moved collision component to top level of entity to prevent ever-present stage 1 col. Set up LOD chain and disabled shadows for later LODs. Updated mani
4 Months Ago
Optimised stage 1 gibs for blast door blocker. Renamed other gib parts to match conventions.
4 Months Ago
Blast door monument blocker - updated bounds and navmesh collision, added LOD chain and set LOD component, fixed gib pivots and assigned phys material, set health
4 Months Ago
Continued texture polish on stacked tables
4 Months Ago
UV and model polish on terminals/tables blockers
4 Months Ago
monument blocker texture cleanup
4 Months Ago
LOD3s for stacked terminals
4 Months Ago
Reduce noise locker retexture
4 Months Ago
Second pass of monument blocker locker textures to make 'em dirtier
4 Months Ago
LOD states for damage states (lockers)
4 Months Ago
Manifest update and collision for lockers damage stages
4 Months Ago
Monument blocker stacked lockers - stage 1 to 3 plus gibs, plus prelim entity setup. Material is placeholder test, will be replaced w/ retexture
4 Months Ago
Stacked desks stage 3 collision plus LOD/gib polish to fix any holes or UV errors from cutting meshes apart
4 Months Ago
LOD stages for stacked desks monument blocker
4 Months Ago
Entity setup for stacked desks blocker
4 Months Ago
stacked desk entity backup (no mani update yet)
4 Months Ago
Stacked tables WIP (reverted entity due to bug, will remake)
4 Months Ago
WIP stacked tables/desks monument blocker
4 Months Ago
gibs and entity setup for stacked terminal blocker
4 Months Ago
LODs and COL for stacked terminals monument blocker
4 Months Ago
Deleted accidental texture exports