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4,581 Commits over 731 Days - 0.26cph!

2 Months Ago
head_lookdown_debug -> main
2 Months Ago
Occassionally if a players head look angle > 140 degrees consistently for prolonged update cycles, it could lose its pitch data, only preserving the yaw
2 Months Ago
decor_lighting_dlc -> main
2 Months Ago
Deployable snapping for the table lamp
2 Months Ago
Deployable snapping for the Mannequin
2 Months Ago
Added snapping to the spotlight
2 Months Ago
Added snapping support to the two types of beanbag
2 Months Ago
Bolty, HMLMG, L96, M249 and Minigun can be heard from 600 meters away
2 Months Ago
LR and AK can be heard from 500 meters away
2 Months Ago
gunshot_network_range_improvements -> main
2 Months Ago
Restored bolt and l9 to be 700 meters
2 Months Ago
All weapons can now be heard up to 400 meters away (50~ meters higher than regular network range)
2 Months Ago
Improve performance of BaseNetworkable::GetConnectionsWithin() by using a spatial grid to reduce the amount of players we need to check - rather than iterating over every player connection
2 Months Ago
main -> gunshot_network_range_Improvements
2 Months Ago
syncvar_load_fix_2 -> main
2 Months Ago
Updating a sync var will invalidate the network cache - makes sense since new joins should be getting the new data, not the old one Boolean to decide if changing that specific syncvar should invalidate the network cache or not Serverside callback when the server syncvar changes
2 Months Ago
syncvar_loading_fix -> main
2 Months Ago
Stop syncvar autoload only running on the client
2 Months Ago
gunshot_network_range_improvements -> main
2 Months Ago
Remove logs
2 Months Ago
Bolty and l96 can be heard from up to 700~ meters away Max before was around 350
2 Months Ago
decor_lighting_dlc -> main
2 Months Ago
syncvar_load_fix -> decor_lighting_dlc
2 Months Ago
Fix some syncvars not loading in properly
2 Months Ago
Add parrelsync so i dont need to redownload the rust project to have two editors
2 Months Ago
zoomitem_nre -> main
2 Months Ago
Prevent zoomitem NRE - check if the sky is null first
2 Months Ago
main -> gunshot_network_range_improvements
2 Months Ago
Fixed a bug causing simple signal broadcast happen when it should be the more complex one More debug logging
2 Months Ago
Set MP5 high for the same reason
2 Months Ago
Every projectile weapon now has a maximum effect distance that the effect can be heard Set the bolt to an insanely high value (FOR TESTING - NOT FINAL)
2 Months Ago
Effects can now be provided with a max distance If this new max distance is provided then we will do an additional distance check to see if the effect should be sent to any connection within the new max distance Eg effect will check distance to see if the other player is close enough regardless of default network range
2 Months Ago
Add in convar to enable/disable long distance sounds, force the longer ShouldNetworkTo entity signal check if i or occlusion are enabled
2 Months Ago
Only show sleepingbag team labels if: Sleeping bag and player are in building priv Have a hammer out
2 Months Ago
more_ui_fixes_3 -> main
2 Months Ago
Fix a problem which would sometimes not display your favourite servers Reduce the amount of search pruning: it was too severe: We were overly pruning servers based on wipe and play times, but servers in the favourites aren't guaranteed to having these values. This was causing us to excessivly prune search results that didnt need to be pruned.
2 Months Ago
Remove left over log in loading screen
2 Months Ago
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2 Months Ago
more_ui_fixes_3 -> main
2 Months Ago
Test scene changes
2 Months Ago
Can drive in between obstacles better Left side preference seems to be the way to go Increase distance awareness
2 Months Ago
Better avoidance model Rather than appending left,right,left,right directions append all left centre then right When picking an avoidance direction attempt to pick a side that that containues with the ongoing steer, eg pick a left side if currently going left Flip steering direction (was steering left when meant to be right)
2 Months Ago
Very simple, half working obstacle avoidance
2 Months Ago
Add classic boat wandering state
2 Months Ago
naval_update -> scientist_boat_ai
2 Months Ago
main -> naval_update
2 Months Ago
workshop_loading_screen_fix -> main
2 Months Ago
Fixed bug allowing the info header to still stick around
2 Months Ago
Fix loading into workshop scene showing incorrect server information
2 Months Ago
tugboat_shelf_fix -> main