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3,719 Commits over 639 Days - 0.24cph!

50 Days Ago
main -> new_menu
50 Days Ago
Remove top level domain being injected as an argument
50 Days Ago
SyncVars -> main
50 Days Ago
Remove testing sync
50 Days Ago
Issue a warning if sync vars are an unsupported type
50 Days Ago
syncvars -> main
50 Days Ago
Remove unused train sync stuff
50 Days Ago
main -> syncvars
50 Days Ago
Add exact array pool - only returns arrays that are exact sizes. This is needed for serialisation. I cant have anything too big
50 Days Ago
syncvars -> aux3
50 Days Ago
Fix protobuf types being unable to be Autosaved/loaded properly (Trailing empty bits at the end were causing it to be rejected, so im required to use a byte array of exact size) Removed array pool logic, just cache it per class. Should stay similarly sized and only allocate once per object so overall impact should hopefully be low
50 Days Ago
Return old Protobuf SyncVar instances to the pool
50 Days Ago
Swap to partial event hooks. Works with intelisense better than the frankenstein event with matching method
51 Days Ago
syncvars -> aux3
51 Days Ago
bee_catapult_bomb_clipping_fix -> main
51 Days Ago
Fixed some edge cases
51 Days Ago
Pull scatter shot bees away from the wall like the player thrown ones
51 Days Ago
Let player logic go after our ground setup
51 Days Ago
Fix LOS check using the wrong vector
51 Days Ago
/main/bee_catapult_bomb_clipping_fix -> main
51 Days Ago
Do a line cast before spawning a scattershot swarm, ensure it doesnt clip
51 Days Ago
patrol_heli_Infinity_number_fix -> main
51 Days Ago
Only apply ocean pushback forece provided we are going to a destination above the water plane
51 Days Ago
Fixed 'Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider' helicopter error
51 Days Ago
Prevent unecessary weaving fires Try without generating the event keyword
51 Days Ago
Minor code cleanup
51 Days Ago
Totally remove hash set used for queue and just encode the whole queue into a single uint. We can just send this as the header(since the current queue perfectly reflects the encoded data) Send DemoTransientEntity once per queue instead of for each item in the queue Move is server check to the queueing rather than sending method (more clear)
51 Days Ago
Update SourceGenerator DLL - better error messages
51 Days Ago
boomerang_anim_tweaks -> main
51 Days Ago
Finally displaying server listings. Tags working correctly.
51 Days Ago
Closer to a working browser. Basic tag setup. Use correct page for browser (keep it isolated)
51 Days Ago
main -> new_menu
51 Days Ago
main -> syncvars
51 Days Ago
Optimised SyncAttribute searching on patching step
52 Days Ago
syncvars -> aux3
53 Days Ago
Fix train engine packing options
53 Days Ago
Handle syncvar equality checking in BaseNetworkable: having the method available there makes it easier to use intelisense
55 Days Ago
Remove excess protos on train engine
55 Days Ago
SyncVars (by default) will require a value to be changed before syncing over the network. Turning this off will sync everytime its changed, not every unique change.
55 Days Ago
Fix some logic errors in train sync vars
55 Days Ago
watergun_achievements_fix -> main
55 Days Ago
Route water splashable logic slightly differently so we can keep rad water logic preserved whilst allowing fun water cut offs
55 Days Ago
watergun_achievements_fix -> main
55 Days Ago
Let DoSplash bypass new splash logic on a per call basis Liquid weapons no longer call the new DoSplash logic - just use the old Fun_Water system
55 Days Ago
simple_snow_usage -> main
55 Days Ago
Remove some debug stuff
55 Days Ago
Fix incorrect beehive boolean trigger
55 Days Ago
main -> simple_snow_usage
55 Days Ago
main -> syncvars
55 Days Ago
main -> new_menu