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4,581 Commits over 731 Days - 0.26cph!

2 Months Ago
Fix shelfs not working on tugboats
2 Months Ago
Calculate a bunch of ray directions in the bow and stern of the boat Gives us some directions for steering behaviour
2 Months Ago
more_menu_fixes -> main
2 Months Ago
If premium is active dont show the default 5/15
2 Months Ago
more_menu_fixes -> main
2 Months Ago
Typos
2 Months Ago
more_menu_fixes -> main
2 Months Ago
Generate phrases
2 Months Ago
Ensure null disconnect reasons arent parsed
2 Months Ago
Interaction toast now has an extended area which displays the kick or error reason over multiple lines rather than just a single line https://files.facepunch.com/ianhenderson/1b2111b1/Unity_TqrkJwDgsd.png
2 Months Ago
Interaction modal buttons will scale to fill whatever room is left
2 Months Ago
Removed excess logs Better loading screen preloading
2 Months Ago
more_menu_fixes -> main
2 Months Ago
Ensure default background is always shown
2 Months Ago
Stop the loading screen from messing up logos over and over again
2 Months Ago
Fix rejoin button not working properly on server disconnects
2 Months Ago
connect_modal_get_rules_fix_2 -> main
2 Months Ago
Prevent world size parsing from throwing an NRE
2 Months Ago
naval_update -> scientist_boat_ai
2 Months Ago
Cleanup old Scientist RHIB Files Ensure collider is readable
2 Months Ago
bow and stern points
2 Months Ago
AI always ensures boat has enough fuel
2 Months Ago
AI makes sure the boat is started Ensure State data gets a reference to the MotorRowboat, not the BaseVehicle
2 Months Ago
Huge cleanup of Vehicle AI architecture Test idle state Setup BoatAI as an ent Prefab warmup
2 Months Ago
More implementation cleanup Boat AI object BaseEntity which will be toggled on/off depending on if there are any NPCs on the RHIB Injects steering and gas pedal into the BaseBoat class
2 Months Ago
Ensure the correct detla time is caclulated for between each ai update Flesh out the AI Input provided interface with some OnAdd and OnRemove methods BaseBoat injects steering and gas pedal into the AI's tick method
2 Months Ago
rhib_scientist -> naval_update
2 Months Ago
Turn off RHIB map if in Hardcore
2 Months Ago
scientist_rhib -> naval_update
2 Months Ago
Small map screen changes Ensure RHIB population still works
2 Months Ago
naval_update -> scientist_rhib
2 Months Ago
team_bag_label_improvements -> main
2 Months Ago
Reduced popup scale a wee bit
2 Months Ago
Added convar for bag team labels sleepingbag.useteamlabels Hardcore turns it off by default
2 Months Ago
main -> naval_update
2 Months Ago
integrated_protobufs -> main
2 Months Ago
Minor colour changes
2 Months Ago
Deleted old proto folder Protobufs now reference the one inside the game assets
2 Months Ago
Run generate proto logic in a try catch so the progress bar cant freeze in place if it fails
2 Months Ago
🎉 Successfully generating accepted protobufs in editor
2 Months Ago
Generate into the data plugin folder as normal
2 Months Ago
Add into codegen Seperate generation code into its old assembly
2 Months Ago
team_bag_labels -> main
2 Months Ago
Another NRE that could've snuck in
2 Months Ago
Extra NRE safety check
2 Months Ago
main -> team_bag_labels
2 Months Ago
Can now generate protobufs inside Unity rather than inside a seperate .exe externally. Befefits: Platform agnostic, no need for .BAT files Can run through our existing Codegen system No need for external or duplicate definitions of classes In the future can make in engine viewers/editors
2 Months Ago
chicken_coop_indoor_sunlight -> main
2 Months Ago
Swap to CanSee instead of IsVisible, which can return true sometimes
2 Months Ago
screen_rocket_distortion_fix -> main