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4,092 Commits over 701 Days - 0.24cph!

13 Days Ago
Test scene changes
13 Days Ago
Can drive in between obstacles better Left side preference seems to be the way to go Increase distance awareness
13 Days Ago
Better avoidance model Rather than appending left,right,left,right directions append all left centre then right When picking an avoidance direction attempt to pick a side that that containues with the ongoing steer, eg pick a left side if currently going left Flip steering direction (was steering left when meant to be right)
14 Days Ago
Very simple, half working obstacle avoidance
14 Days Ago
Add classic boat wandering state
14 Days Ago
naval_update -> scientist_boat_ai
14 Days Ago
main -> naval_update
14 Days Ago
workshop_loading_screen_fix -> main
14 Days Ago
Fixed bug allowing the info header to still stick around
14 Days Ago
Fix loading into workshop scene showing incorrect server information
14 Days Ago
tugboat_shelf_fix -> main
14 Days Ago
Fix shelfs not working on tugboats
15 Days Ago
Calculate a bunch of ray directions in the bow and stern of the boat Gives us some directions for steering behaviour
15 Days Ago
more_menu_fixes -> main
15 Days Ago
If premium is active dont show the default 5/15
15 Days Ago
more_menu_fixes -> main
15 Days Ago
Typos
15 Days Ago
more_menu_fixes -> main
15 Days Ago
Generate phrases
15 Days Ago
Ensure null disconnect reasons arent parsed
15 Days Ago
Interaction toast now has an extended area which displays the kick or error reason over multiple lines rather than just a single line https://files.facepunch.com/ianhenderson/1b2111b1/Unity_TqrkJwDgsd.png
15 Days Ago
Interaction modal buttons will scale to fill whatever room is left
15 Days Ago
Removed excess logs Better loading screen preloading
15 Days Ago
more_menu_fixes -> main
15 Days Ago
Ensure default background is always shown
15 Days Ago
Stop the loading screen from messing up logos over and over again
16 Days Ago
Fix rejoin button not working properly on server disconnects
16 Days Ago
connect_modal_get_rules_fix_2 -> main
16 Days Ago
Prevent world size parsing from throwing an NRE
16 Days Ago
naval_update -> scientist_boat_ai
16 Days Ago
Cleanup old Scientist RHIB Files Ensure collider is readable
16 Days Ago
bow and stern points
16 Days Ago
AI always ensures boat has enough fuel
16 Days Ago
AI makes sure the boat is started Ensure State data gets a reference to the MotorRowboat, not the BaseVehicle
16 Days Ago
Huge cleanup of Vehicle AI architecture Test idle state Setup BoatAI as an ent Prefab warmup
16 Days Ago
More implementation cleanup Boat AI object BaseEntity which will be toggled on/off depending on if there are any NPCs on the RHIB Injects steering and gas pedal into the BaseBoat class
16 Days Ago
Ensure the correct detla time is caclulated for between each ai update Flesh out the AI Input provided interface with some OnAdd and OnRemove methods BaseBoat injects steering and gas pedal into the AI's tick method
16 Days Ago
rhib_scientist -> naval_update
16 Days Ago
Turn off RHIB map if in Hardcore
16 Days Ago
scientist_rhib -> naval_update
16 Days Ago
Small map screen changes Ensure RHIB population still works
16 Days Ago
naval_update -> scientist_rhib
16 Days Ago
team_bag_label_improvements -> main
16 Days Ago
Reduced popup scale a wee bit
16 Days Ago
Added convar for bag team labels sleepingbag.useteamlabels Hardcore turns it off by default
16 Days Ago
main -> naval_update
16 Days Ago
integrated_protobufs -> main
16 Days Ago
Minor colour changes
16 Days Ago
Deleted old proto folder Protobufs now reference the one inside the game assets
16 Days Ago
Run generate proto logic in a try catch so the progress bar cant freeze in place if it fails