3,696 Commits over 639 Days - 0.24cph!
snapping_improvements_3 -> main
General snapping changes to computer station and rivals desk
Remove new snapping from large planter
Fix facing direction, when calculating snapping rotation. This ensures the object will nearly always point towards the player to start with (still adjustable with R)
patrol_heli_crash_fix -> main
main -> snapping_improvments_3
main -> patrol_heli_crash_fixes
Missing tag on pressed calls
Premium CD opens the premium modal
Fixed vanilla gamemode button using the wrong icon
Add back the premium modal
Hook it into the premium tags as usual
Server Browser:
Show a no servers found image if there are no servers found
Show a button to 'remove filters' if there are a bunch of filters set and no responses from the query
Animations
Bunch of cleanup
Remove most of the LINQ from GetFilteredSortedServers() - improves performance by around 20%
Preallocate 1k entries in server info listing - still not enough but better as it doesnt balloon early
More consistent refresh button behaviour
Call favourite refresh on active refresh
Move a bunch of method logic out of local stacks and just into the method call like it should be
Older server browser update queries wont update the UI, only the most recent one will. Stale ones are chucked
Change ping header to 'last played' in favourites
Try running pre warm without cache (cleaner behaviour - needed for the modal)
Refresh all can force cache on or off
New shorter streamermode sanitise
Prewarm the server browser, so when you access it it's already filled with servers
Reset connection viewer description to the top on open
Removed a bunch of crappy logs
Fixed a bunch of server browser buttons/filters using the wrong material after the cleanup
Rewrite foil shader so it supports soft masking
Fix broken premium icon shader
Fix broken premium text shader
UI windows will try and repair themselves if left in a broken state
Fixed connect button screwed up button icon size
More changes to premium icon foil shader
Foil shader now works across the screen if you want it to
Fixed foil shader script frequently the shared material
Create a new material instance for each foil instance (required since UI cant use property blocks)
Fix research table snapping issues
Add padding when trying to snap to twig walls
Calculate crash distance on the monument edge, eg patrol helicopter will calculate the distance to the closest edge of a monument rather than the direct centre
crash at monument distance 800 -> 1200
Revert level manager - ready for merge
Setup new demo window
Setup FlexVirtualScroll
Fixed alignment and width bugs with demos item
Fixed scuffed description box on server connect modal
Further premium tag adjustments
Much nicer logic for calculating angle
Made premium tag look like it should
Applied foil shader to premium tag
Mip Maps
Slightly better angle calculations for foil mouse follow script
Wrote a foil shader that will make 2D objects point towards the mouse and shift their hue
Applied on some premium images
Setup heart particle effects when you favourite a server
Add ParticleEffectForUGI
Setup pipeline for running and properly displaying particle effects on our UI (our camera setup made this a pain)
Revert
125318, try it again later
Add proper widescreen support for new menu (caps UI to 16x9 on widescreen)
Reimplemented server favouriting
Do correct reset filter - used the wrong method
Automatically hide mode when you go into official categories
Simply replace ping sorting with last played sorting automatically on history tab (still need to replace column content)
Dont select vanilla by default
Check drop data in hero update
Home Screen:
Only show twitch drop tile if there are on going twitch drops
Show how long is left until drops end
Only update modal window UI when we need to
Resetup player profile and premium icon
Use culture to translate shorthand values before we display them
▊▉▋▆▋▊▊ ▉▉█▇█▆ ▉▅▊▍ ▌▅▆▋ ▍▅▍▅
Remade Server Browser:
Swap single browser logic for multi-browser like the old menu.
Remake mode categories as large toggle buttons.
Reintroduce OR and AND behaviour into each toggle group - use second tier transform parent as the check for when to toggle.
Add shorthanded player counts.
Use styles for odd + even instead - fixes hover changing alpha back to it base value
Server Browser Odd + Even rows