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2,555 Commits over 517 Days - 0.21cph!

6 Days Ago
Boomerang -> jungle_update
6 Days Ago
- Setup script to allow trails (or any child) to null out rotation on a specific axis - Stopped Boomerang trail from following the x axis
6 Days Ago
Detect water hits - handle it like the other projectiles
6 Days Ago
Stop the boomerang killing itself when getting near the owner player (if they dont have anything out)
6 Days Ago
Boomerang prefab information
7 Days Ago
jungle_update -> Aux3
7 Days Ago
Boomerang -> jungle_update
7 Days Ago
main -> Boomerang
7 Days Ago
Adjusted icon again
7 Days Ago
More compile errors
7 Days Ago
- Compile errors - Recalculate bounds
7 Days Ago
Fixed some weird sticking issues with boomerangs. Explore some sticking behaviour with entities
7 Days Ago
Minor code cleanup
7 Days Ago
Fix on back orientation
7 Days Ago
New icon and inventory effects
7 Days Ago
- Fixed animation controller forcing exit time on catch - Implemented some radius on the hit casts (gives some leeway on having to directly hit the target)
8 Days Ago
Remove unneeded logs
8 Days Ago
Fixed client catch prediction (works well!)
8 Days Ago
Dump the extrapolation. Implement full clientside pediction instead. Behaving sensible at 150-200ms ping
10 Days Ago
Disable client predicted catching for now
10 Days Ago
Way more accurate landing point logic
10 Days Ago
Client predict catch logic
10 Days Ago
Add a bit of randomness to the starting rotation on client only (doesnt affect the hit box)
10 Days Ago
More realistic boomerang rotation! What boomerang only rotates on one axis anyway?
10 Days Ago
Half boomerang outwards travel distance
10 Days Ago
cant save thrown boomerang
10 Days Ago
- Retain Boomerang on hit (lodge it like other projectiles) - Scrap bunch of left over hatchet stuff on world model - Setup semi decent LOD values - Standardise both thrown and world model settings
10 Days Ago
Fixed bug causing has thrown not to be reset properly (clientside)
10 Days Ago
Route catch through RPC rather than flags to reduce the back and forth
11 Days Ago
- Fixed bug locking thrown boomerang from being used again - Overwritable method on thrown - Set client thrown flag properly
11 Days Ago
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11 Days Ago
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11 Days Ago
Added catching cycle with catching animations to actually catch the boomerang
11 Days Ago
Way higher client rotation speed
11 Days Ago
Missed files
11 Days Ago
Fixed projectile rotation flipping for a few bezier steps mid way through flight
11 Days Ago
NRE check on boomerang rayhit get collider material
11 Days Ago
Fixed seismic senor and electric heater volumes
11 Days Ago
main -> io_consistency
11 Days Ago
Attempts to stop boomerang flipping mid way through its flight
11 Days Ago
Much cleaner move towards. Just update and delta time rather than fixed
11 Days Ago
First pass on client prediction. Going simple to begin with: custom extrapolation
11 Days Ago
More sensible scan range
11 Days Ago
Experimentations with forced drop off at ends as well as 0 scan range and radius
11 Days Ago
fridge_additions -> main
11 Days Ago
Add whitelist system to fridge, add bota bag there instead
12 Days Ago
Revert bota bag back to item so the crafting UI doesnt break
12 Days Ago
- Ensure original boomerang item is cached by new thrown boomerang - When boomerang hits something the boomerang item will be nuked
12 Days Ago
Missed files
12 Days Ago
New system to keep the boomerang in your hotbar whilst its flying. Total buggy mess right now