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2,563 Commits over 548 Days - 0.19cph!

20 Days Ago
Beehive compile errors
20 Days Ago
Setup volume prefab support
20 Days Ago
bee_ux_improvements -> main
20 Days Ago
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20 Days Ago
Some server projectile virtual methods. Clientside spinning reinstated.
21 Days Ago
Swapped fully to using a server projectile instead so we can use all of the projectile systems
21 Days Ago
Spawn at the correct position + rotation
21 Days Ago
Proper throw setup with eye position validation and racyast before throwing
21 Days Ago
Fixed boomerang server methods running in the client (only in editor)
21 Days Ago
main -> boomerang
21 Days Ago
Changed convar
21 Days Ago
Changed the way bee analytics are called. Added an editor method to reset bee stats for testing
21 Days Ago
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22 Days Ago
bee_ux_improvements -> main
22 Days Ago
revert_project_file -> main
22 Days Ago
Correct one
22 Days Ago
22 Days Ago
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22 Days Ago
▊▆▆▊▅▍▆_▄▇▅ -> ▆▍▉▇
22 Days Ago
▅▍▉█▊▅▋ ▉▆▌▉▆▌ ▌▅▄▍▉▌▅▊▉▍▌
22 Days Ago
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22 Days Ago
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22 Days Ago
Add a tip telling you what to do if you're attacked by bees
22 Days Ago
show hit notifications when your bee swarm damages someone
22 Days Ago
impact_details_variety -> main
22 Days Ago
Improved blunt wood decal
22 Days Ago
bee_owners -> main
22 Days Ago
Restore stomped code changes
22 Days Ago
Merge issues
22 Days Ago
main -> bee_owners
22 Days Ago
more crappy volume changes
22 Days Ago
Remove sprinkler ddraw
22 Days Ago
- show area of electric heater - more accurate sprinkler radius - can see volume materials when inside it - sprinkler and heater scales are now mulitplied by the actual replicated convar values
22 Days Ago
- Allow reversing of volume rotations - Scale volume based on sprinkler radius if used with sprinkler
22 Days Ago
Fix errors with deploy guides that dont have volume renderers
22 Days Ago
Support cone shapes
22 Days Ago
impact_details_variety -> main
22 Days Ago
compile fixes
25 Days Ago
Shader and colour refinements. Added hemisphere support
25 Days Ago
Setup a scrolling diagonal material
25 Days Ago
Show range with a custom material. Use Graphics.DrawMesh rather than spawning an actual prefab. Cach property block, mesh and material stuff on the guide renderer
25 Days Ago
Moved the code into deploy guide renderer instead
25 Days Ago
When placing a sprinkler, a sphere will now be visible indicating its range
25 Days Ago
some more minor dirt adjustments
25 Days Ago
Make slashes cause smaller decals than blunt, cause that makes sense
25 Days Ago
Blunt effects now support non uniform scaling (skew)
25 Days Ago
Added random rotation modifer to all bullet decals
25 Days Ago
Ensure all stab effects have rotation modifers on them
25 Days Ago
Further refinements to slash effects
25 Days Ago
Fixed metal ore scale issues