3,696 Commits over 639 Days - 0.24cph!
Dont stomp new ui volume slider
main -> patrol_heli_revision_2
Correctly show loading screen when disconnecting
Swap default OpenMainMenu to use the async version
Ensure corner pivot point is added, not subtracted
Fixed sleeping bag corner snapping
Fixed Furnace -> Furnace snapping
Some tweaks to locker and fridge (needs more height)
Fixed issues snapping workbench 3 against the wall
Sofa corner padding to .02
"
Wicker Barrel
Medieval Box
Bamboo Barrel
Twitch Rivals Desk
Computer station cant connect to other computer stations nearby
Ensure sofa and patterned sofa can snap
Turn on for:
Retro TC
Shockbyte TC
Small Battery
Medium Battery
Large Battery
Repair Bench
Storage Barrels (inc abyss)
Chippy Arcade Machine
BBQ
Water Barrel
Small Generator
Powered Water Purifier
Composter
Pressure Plate
Disco Floor
Have the ability to turn on and off corner/same deployable snapping on a per object basis
Changed 'heart' icon on server listings.
Fixed server browser entries instantly opening when trying to scroll through listings with the mouse.
Fixed new canvas mode causing issues with keyboard locking and buttons not working properly.
Setup UI_Window support for flex element state swapping
Move Home and Session pages over to canvas alpha instead of GameObject setactive
Setup Rust Plus modal, show when you press learn more
Setup development server logo
Fixed weird extra image padding on the right
Fixed issues with th ebutton highlight on navigate
Add non graphic element behind server browser scroll bar to allow scrolling with mouse (still too sensitive with entry clicks)
Remove cover fill and fade on connection modal
Opening an internal URL will also toggle its corresponding navigation button (if it exists)
Some more fixes for async main menu loading
Hide interaction modal in bootstrap
Experiment with async menu loading when going back to main menu on disconnect.
Fixed issues opening menu
Save us 20 ms when leaving a server. Present in the current game.
Split menu enabling/disabling across a few frames with a coroutine. Handling those UI elements is heavy.
Throw 'disconnected' toast when leaving a server.
Ensure they are both set to off
Fixes for the crafted item and new item blur backgrounds
Use Application integration instead of my rubbish pipeline for those notifications
Fixed NRE when connecting to a server
Give the player a notification in the menu if a new rust version has been released on Steam.
Pipeline to grab manifest changes with an event.
Hook up twitch drop data on the clientside
Wire up 'latest changeset' data on the clientside manifest
Remove UI window and fix escape captures
Fixed connection modal not opening after my last set of changes
Ensure modded references the correct category counter
Allow UI_Window base implementations
Fixed new crafted item popup throwing NREs
Removed old new item popup
Further session page and connection modal changes
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Hook up learn more about rust plus
Setup safe url open
Connect to server button set active false
Wire up new session page.
Seperate out connection modal parts.
Remove a bunch of unneeded stuff for the session page.
Slightly increase the bounds of furnaces and shelves so they can be used with snapping
Setup new menu option for deployable snapping modes
Much cleaner wall snapping behaviour
Setup custom corner padding on each deployable (set up large box)