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4,087 Commits over 701 Days - 0.24cph!

16 Days Ago
Extra NRE safety check
16 Days Ago
main -> team_bag_labels
16 Days Ago
Can now generate protobufs inside Unity rather than inside a seperate .exe externally. Befefits: Platform agnostic, no need for .BAT files Can run through our existing Codegen system No need for external or duplicate definitions of classes In the future can make in engine viewers/editors
16 Days Ago
chicken_coop_indoor_sunlight -> main
16 Days Ago
Swap to CanSee instead of IsVisible, which can return true sometimes
16 Days Ago
screen_rocket_distortion_fix -> main
16 Days Ago
Fix NRE
16 Days Ago
Stop explosion effects staying on your screen after death in some cases
16 Days Ago
naval_update -> scientist_rhib
16 Days Ago
main -> naval_update
16 Days Ago
team_bag_labels -> main
16 Days Ago
Compile fix
16 Days Ago
team_bag_labels -> main
16 Days Ago
We dont need to use id's scrap them and just forward the display name. Dont work if we are using streamermode
17 Days Ago
Fix bug preventing sleeping bag from receiving the RPC call Use get for encrypted value Layout changes Add a popup animation
17 Days Ago
When looking at a bag: display the owners name above the tooltip provided its a teammate
17 Days Ago
Stop Linq allocations on LootSpawn::EnsureFilterUpdated() Stop Linq allocations in Client.Connection::DoClientConnected()
17 Days Ago
Missed file
17 Days Ago
Stop allocations on ItemContainer::SetOnlyAllowedItems Micro optimisation
17 Days Ago
Optimise ItemManager::Initialize Linq Queries
17 Days Ago
Add Zlinq to the project
21 Days Ago
convar to help test prepare for missions
21 Days Ago
Revert back to simpler save method Abandon mission instead of trying to use reset to defaults
21 Days Ago
more_browser_fixes -> main
21 Days Ago
Fix bug showing 'prioritise premium' as being off even though it was on
21 Days Ago
Set 'ShowEmpty' to false by default Update tab boxes on open
22 Days Ago
fix_server_browser_missing_servers -> main
22 Days Ago
tutorial_mission_reset_nre_fix -> main
22 Days Ago
Ensure logic still works if the skipped mission was the active mission
22 Days Ago
tutorial_mission_reset_nre_fix -> main
22 Days Ago
Dont serialize null missions Dont serialize default state missions
22 Days Ago
mission_isstarted_nre -> main
22 Days Ago
Try/catch mission think system
22 Days Ago
mission_isstarted_nre -> main
22 Days Ago
Fix mission 'is started' NRE
22 Days Ago
Allow AI to drive anything derived from BaseVehicle New custom upload loop. Safely turned on/off if AI is assigned HasDriver flag set but mounting logic stays the same
23 Days Ago
Play an on/off animation on the maps when the engine is toggled on or off Map system refactor and storing in its own file Folder cleanup
23 Days Ago
restore_old_sorting -> main
23 Days Ago
Baked defaults into play prefab
23 Days Ago
Changed default orderBy string to match new intended behaviour
23 Days Ago
Restore default sorting to be ping then pop (like the old menu)
23 Days Ago
Fixed notify LOD notifing the wrong object
23 Days Ago
Added toggleable working lighting, needs some work to make it prettier
23 Days Ago
Missed files
24 Days Ago
Better script split off (keep relevant scripts under client objects where required)
24 Days Ago
Always lerp the left hand target, so its not being aggressively set. Eg if you let go of the throttle we will gradually move back to a steering hand position rather than snapping
24 Days Ago
RHIB maps move to follow RHIB position
24 Days Ago
tugboat_rug_fix -> main
25 Days Ago
If not on the home page, then pause the store modal video. This prevents events from firing when you are on other pages.
25 Days Ago
hide it when hiding cancel as well (not needed)