userIan Hendersoncancel

2,774 Commits over 548 Days - 0.21cph!

8 Months Ago
Save current scene before gen takes place
9 Months Ago
Map generation now ensures client + server Editor starts playing when map generation button is pressed
9 Months Ago
Map tools now inject appropriate sizing and seed values into WorldSetup Correct WorldSetup reference grabbed
9 Months Ago
Sanity check to ensure we are in the correct scene Button link up Initial update loop
9 Months Ago
Styles setup
9 Months Ago
Base UI Toolkit setup
9 Months Ago
Initial commits - just some commenting
9 Months Ago
Advance Path NRE Fix -> Main
9 Months Ago
Added convar 'global.disable_clouds' to disable clouds
9 Months Ago
Exploring the parenting of bikes to the back of scrappy to see if its even feasable
9 Months Ago
Reset stock back to 10 Removed excess logs
9 Months Ago
Attempted travelling vendor 'Advance Path NRE' patch
9 Months Ago
Vendor Restock Changes -> Main
9 Months Ago
Upped starting stock to 20
9 Months Ago
Elevator Vehicle Parent -> Main
9 Months Ago
Stop the bouncy floor again
9 Months Ago
Re-enable clipping checks Allow bikes to bypass them the same as horses
9 Months Ago
Lift up elevator collider to prevent clipping - which in turn is unparenting bikes on the elevator
9 Months Ago
Vendor Audio Fix -> Main
9 Months Ago
Sike Buy sound now invoked on the vendor game object as a whole rather than the machine inside Adjusted to a tiny sound
9 Months Ago
Increased sound radius Parking changes for now
9 Months Ago
▆▆▌▊▋ ▆▄▌▌▌▍ ▌▇▆ -> ▋█▋▄
9 Months Ago
9 Months Ago
Added missing audio source
9 Months Ago
▅▄▄▋▍ ▋▆▌▇█▍ ▋▊▅▍▍▅ ▉▄▇ -> ▆▍▍▉
9 Months Ago
▊▋▇▉█▍ ▌▇▆ ▄▆▍▍▊▆▇ ▊▍▄▍▅▊▋ ▅▉▍▇▊▍▄▆ ▌▉ ▆▋▇ ▆▇ █▆▋ ██▅▄▄▋ ▉▍ ▉▊▋▉▉█▍▄▅
9 Months Ago
Replicated Bush Fx -> Main
9 Months Ago
Swap template to small sound for crunchy, grassy and twiggy leaf rustle sound definitions Should reduce the audible distance of bushes
9 Months Ago
Merge main
9 Months Ago
Elevator vehicle merge -> main
9 Months Ago
Increased elevator floor colliders Hopefully prevent clipping off elevators
9 Months Ago
Entity Leak Fix -> Main
9 Months Ago
Check if refill container move is unsuccessful. Delete to avoid memory leaking
9 Months Ago
Ensure static office lift and player lift have same whitelist
9 Months Ago
More debugging Added motorbike, side car, bicycle, drone and snowmobile to white list of parented vehicles
9 Months Ago
Created whitelist system to allow only certain vehicles to be accepted in an elevator
9 Months Ago
Allow vehicles to be parented to static elevators. Primarily affecting bikes, snowmobiles etc
9 Months Ago
Bike Cargoship Parent -> Main
9 Months Ago
Cleanup logs
9 Months Ago
Visualise clip positions
9 Months Ago
Seperated parenting volumes for above and below
9 Months Ago
Merge main
9 Months Ago
Lowered vehicle parenting volume
9 Months Ago
Bike Cargoship Parent -> Main
9 Months Ago
Only bother getting the trigger parent component should the bike have a driver
9 Months Ago
Ensured bikes still perform clipping checks parenting to any other volume that isnt enclosed. Eg, cargoship, swing bridge etc
9 Months Ago
Merge Cargoship Log Spam Fix -> Main
9 Months Ago
Wrap a bunch of loose logs in HarborCrane and CargoShip with editor checks. This will prevent log spam
9 Months Ago
Merge main
9 Months Ago
Bike Cargoship Parent -> Main