127,305 Commits over 4,109 Days - 1.29cph!
Converted remaining elements to new system
Fixed placement guide not working
Initial stats balance for building components
Time of Day update to 2.3.1 prerelease 5
Fixed a few skinning issues. Updated the tshirt material to use more than just a diffuse map.
Health Creeper
Strip CommentComponents
Removed InstanceCounted baseclass
Added refresh to the decor and grass component context menus for runtime tweaking
Fixed AI being disabled in the main procedural scene
Demolish option
Warnings/Errors when SkinnedMeshCollider has invalid/missing mesh
Increased animal run speed
Made prey animals avoid predator animals
Properly setup the rustle triggers on all bush prefabs
Changed flower clutter shader to the double-sided foliage one
Terrible looking health bars
Cleaned up and reorganized terrain shader code; particularly the atlas part
Removed more obsolete terrain shaders
Updated prefabs + game manifest
Made Tools->Update->Prefabs never fail
Fixed temp code left in terrain shader
Added 4 levels of dev.shaderlod => 0, 100, 200 and 300 (in prev commit)
Made conditional models work with new build system (wip)
Simplified usage of model conditions
Added condition models for wall/window/doorway corners
Added terrible looking overlay on building low health (removed health bars)
Building block placement and upgrade costs
Overlay tweaks, foundation conditionals
Added a few more shader LOD modes to terrain shader, from 100 to 600; one for each quality mode
Added bicubic filtered splat control samples for highest quality mode
Fixed a few older menu scene materials
Reverted some atlas terrain material parameter values
Pie menu defaults, fixed key repeating
Pie menu disabled items, some phrases
keypad, textures plus lods
Allow prefab preprocessors to run inside the editor
Text chat now indicates volume.
Increased network protocol.
Added initial tree batching system
Added Tools->Update->Tree Prefabs and converted all tree prefabs to the new batching system
Removed random scaling from Spawnable (now handled by TreeMesh)
Do full tree batch refresh when the client finished loading
Added two more more sln files to ignore.conf (please delete those from your branch again zon)
Deleted some files that leaked into my previous commit.
Deleted some stm files, which apparently are just backup stuff that shouldn't be on here
Deleted the duplicate tree prefabs since they're already outdated (and even more outdated on the tree-batching branch)
Updated ProjectVersion and ProjectSettings to b12
Merged local chat branch.
Fixed issues with terrain atlas in GL; might require terrain shader reimport
chicken model + texture done.
Get phrases from block grades too
Demolish 4x faster
Updated phrases