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127,275 Commits over 4,109 Days - 1.29cph!

11 Years Ago
Added server.worldsize (allowed to be between 2000 and 8000 for now, defaults to 8000) Removed ProceduralSmall level (use server.worldsize)
11 Years Ago
Made LightLOD client-only
zon
11 Years Ago
Remote logging now uses production logging server.
11 Years Ago
Tweaked wall sockets so you can place walls next to a block/stairs
zon
11 Years Ago
Merged remote logging.
11 Years Ago
Cleaned up some of our filthy art folders Fixed various missing / broken materials Deleted UniversalMarmoset as it's broken (plus, I think the b13 shaders are supposed to look more like marmoset anyhow?) Deleted empty folders, outdated prefabs, etc.
11 Years Ago
chicken running / attack animations; Twerked the chicken walk animations a bit.
11 Years Ago
RustBuilder.exe - for the build server. Builds in paralell, catches Unity crashes and automatically retries.
zon
11 Years Ago
Created base metabolism class.
11 Years Ago
Strip LightLOD from server builds
11 Years Ago
Client - disconnect if exception in networking Protocol++
zon
11 Years Ago
Animals now have metabolism.
11 Years Ago
Fixed UVs on a bunch of placeholder building component meshes Fixed a bunch of pink materials RemoteLog - moved to server prefab (gamesetup is only for the editor)
11 Years Ago
Stability points on all non grounded blocks
11 Years Ago
Saved ~70 ALU in terrain shader highest quality mode
11 Years Ago
Can build on top of blocks (like floors) Hinged door stability (falls to bits of frame destroyed) Floor placement on supports more permissive Lock is removed properly when door is destroyed
11 Years Ago
Added window bars Replaced placeholder textures on blocks with some different placeholder textures
11 Years Ago
Fixed that the procedural map would load BuildingTest.sav, removing all spawned entities in the process
11 Years Ago
Create the terrain after spawning all landmark and decor (so that dynamic changes applied by decor are already known) Made terrain height offsetting based on splats more extreme
11 Years Ago
Made bushes cluster more on open fields Increased bush count along forest edges
11 Years Ago
Disabled splat based height offsetting underwater
zon
11 Years Ago
Fixed animal patrols on test level.
11 Years Ago
Trunk merge
11 Years Ago
Replaced Resources.Load prefab loading with PrefabLibrary class
11 Years Ago
chicken animations all done. Gonna work on the sound effects now.
11 Years Ago
New storage crate in code - Can be locked Player ensures to stop looting upon death or disconnection
11 Years Ago
updated manifest & phrases
11 Years Ago
Bundling wip
11 Years Ago
Compile fix
11 Years Ago
Moved water image effects to their own child object (like radiation)
11 Years Ago
Updated image effects to b13 Made sharpening toggle with AA
zon
11 Years Ago
Animal attack stats now part of BaseAnimal.
11 Years Ago
Converted Rock to new HeldEntity system
11 Years Ago
Merged to trunk
11 Years Ago
Tweaks and fixes
11 Years Ago
added an "chicken_skin" prefab with all the components set up (copied how the other animals were set up) added sound fx for the chicken added particle fx for the chicken (feathers flying around when flapping) added a script to change animal skins
11 Years Ago
Changed default world size to 4000 Changed default world seed to 0 (i.e. generate a random seed) Gave beaches a bit more slope to counter water z-fighting and reduce the average beach width Tweaked decor rocks Protocol++ (network + save)
11 Years Ago
fixed the footsteps playing multiple times
11 Years Ago
Removed chicken/temp.mb (?)
11 Years Ago
Made the generated savegame name more failsafe Disabled server autosave in-editor for less stuttering while testing
11 Years Ago
Scenes
11 Years Ago
Fixed a crystal material being pink
11 Years Ago
Builder - try to build the bundle
11 Years Ago
Missing PathTo slash
zon
11 Years Ago
Animals now use one behaviour tree.
11 Years Ago
Fixed terrain slope calculation being slightly off on diagonal polygons
11 Years Ago
Fixed compile error due to missing root bone in chicken skin Fixed generatemanifest/prefabupdate changing prefabs without changes prefabupdate now 70x faster grabbed latest phrases
11 Years Ago
Allowed water streams to form in the arctic biome again Tweaked water level in the arid biome Smoothened island outline shape falloff Added separate conditional cliff texturing to beaches to allow for nice cliffs towards the ocean in the future
11 Years Ago
Made the default server seed get generated from a unique device identifier
11 Years Ago
Coderart-tweaked dirt texture to play nice with color mapping