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129,876 Commits over 4,232 Days - 1.28cph!

11 Years Ago
Fixed TerrainAtlas gen expecting normal XY in RG instead of AG Updated terrain4 atlas textures using the gen fix; fix for bad terrain lighting Cleaned some shader code
11 Years Ago
Merge from main.
11 Years Ago
RustBuilder speedup
11 Years Ago
RustBuilder speedup
11 Years Ago
Made snow rock a bit more acceptable. Tree texture size optimizations.
11 Years Ago
Unity 5.1 canvas fixes
11 Years Ago
5.1 Project Settings
11 Years Ago
More 5.1 fixes
11 Years Ago
Steamworks fixes
11 Years Ago
tweaked the deer running animation
11 Years Ago
Fixed testlevel crash
11 Years Ago
Custom speedtree shader for for 5.1
11 Years Ago
Fixed AO ConvarComponent
11 Years Ago
Replace missing materials in all prefabs (prevents crash in 5.1 editor)
11 Years Ago
Updated shadervariants
11 Years Ago
env.time without args will return the time Setting increased Profiler.maxNumberOfSamplesPerFrame
11 Years Ago
Tree refresh
11 Years Ago
Updating variants Fixed warnings Profiling loadtimes
11 Years Ago
Fixed various potential issues related to resource-to-population linking Fixed SpawnHandler refresh context menu (in-editor runtime refresh)
11 Years Ago
Adding quarry animations, updated the prefab
11 Years Ago
Building performance WIP
11 Years Ago
Improving player rendering/cycle performance (particularly sleeping players) Don't refresh servers if playing non menu map in editor
11 Years Ago
Bunch of PVT related fixes for D3D11 Fixed base pyramid in D3D11; also affected low quality non-PVT modes Restored splat atlas textures to 8k; shaders are expecting 2k splats Updated native builds
11 Years Ago
Hide IP addresses in statis command if not an admin/moderator
11 Years Ago
Added integer versions of Vector2 and Vector3 Added WorldSpaceGrid (generic grid data structure)
11 Years Ago
Road wip
11 Years Ago
fixed some minor issues with the 3rd person pistol animations; added a jumping animation for when the player is running backwards and does a jump
11 Years Ago
Updating error logger urls for 5.1
11 Years Ago
Fixed NREs
11 Years Ago
Fixed chat not showing
11 Years Ago
Updated SpeedTree shaders to 5.1.0f1
11 Years Ago
Added uv scroll to rust standard and blendlayer shaders Added metallic path to relevant standard layers Added metallic version of rust standard shader
11 Years Ago
Fix for rust blend layer spec shader
11 Years Ago
Make new animal footsteps more distinct
11 Years Ago
Fixed skinning issues on jacket_mid. Updated LOD3 on snow_jacket to be lower poly count. Added "_new" prefabs for snow and mid jackets to address skinning issues with old prefabs.
11 Years Ago
Added some clothing world models
11 Years Ago
lowered the playback rate for some of the player animations as some people have commented that the player runs like he's on crack
11 Years Ago
fixed bug where if you walked closer to an animal for the first ttime, it would appear to be running in place like it's ass was on fire.
11 Years Ago
fixed the weird Super Mario Bros foot sliding of the player when he came to a stop. The player's feet now stop much quicker. Added multi-directional jumping animations.
11 Years Ago
fuck! forgot to check in some shit.. fuckity fuck the horse i rode in on..
11 Years Ago
Updated shader variants Added Powerline pole LOD Fixed littery sleepers
11 Years Ago
Converted hand placed Hapis Island rocks to LOD grid
11 Years Ago
Keep track of spawned densities in spawn handler Prevent any densities higher than 2 * population target density
11 Years Ago
Removed deprecated inspector variable from spawn population
11 Years Ago
Mushrooms no longer collide with player movement
11 Years Ago
backup
11 Years Ago
Added object quality slider to F2 menu
11 Years Ago
Don't force-initialize LOD grid when refreshed
11 Years Ago
Deleted some SE plugin inspector terribleness
11 Years Ago
Skipping FixAtlasMipLevels in D3D11; UpdateExternalTexture bug was disabling bilinear filtering permanently