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123,993 Commits over 4,171 Days - 1.24cph!

9 Years Ago
beds are actually pickupable again
9 Years Ago
lr300 spawn tables lr300 balance
9 Years Ago
Collectable pickup sunds for mushrooms, stones, and stumps Research table sounds More sound tweaks & polish
9 Years Ago
Trainyard - fixed the holes in terrain sometimes happening near large basin
9 Years Ago
lr300 viewmodel rotation
9 Years Ago
NRE - ViewmodelAttachment.OnDisable (weapon with attachments into research table) RUST-1244 fixed lr300 iron sights made accurate
9 Years Ago
Old Mine set, final meshes LODs and Colliders, ready to place prefabs Misc & military tunnel update
9 Years Ago
RUST-1146 - Fixed invisible helicopter gibs if destroyed outside of network range
9 Years Ago
Minecart final mesh LODs and Colliders, Prefab Military tunnel update
9 Years Ago
Refresh skinned mesh renderer bone cache when mesh changes (because of gender or race)
9 Years Ago
Chimney spiral strairs final mesh LODs and Colliders, Prefab Military tunnel update
9 Years Ago
player preview state anims
9 Years Ago
anim meta
9 Years Ago
MeshReplacement and SkinSet also update the renderer root bone
9 Years Ago
flashlight emission point brightness increased flashlight dust beam brightness reduced
9 Years Ago
made the LR300 sit in the players hand better in 3rd person fixed the IK positioning of the LR300
9 Years Ago
LR300 worldmodel fix
9 Years Ago
Sewer chimney blocks LODs and prefabs
9 Years Ago
Fixed armored door hatch animation sometimes playing (fuck you Mecanim)
9 Years Ago
Properly reset entity skin when it's changing back to the default skin (happens on pooled wooden boxes)
9 Years Ago
More Colliders, scene update
9 Years Ago
Updated version of lighthouse, mostly done with exterior and wip interiors
9 Years Ago
Updated lighthouse scene
9 Years Ago
Backup
9 Years Ago
pre-merge
9 Years Ago
Fixed missing lighthouse material
9 Years Ago
Scene2Prefab monuments
9 Years Ago
Better frame rate independence for fully automatic weapons
9 Years Ago
Keep displayed and reported performance data separately Update FPS counter in menus as well (only exclude menu FPS from reported stats)
9 Years Ago
Compile fix
9 Years Ago
preview folder.meta
9 Years Ago
Fixed fucked up variable name in FlameThrower.cs
9 Years Ago
RUST-1255 Fix attempt ladder hatch
9 Years Ago
RUST-1254 Fix attempt stone doorway
9 Years Ago
fixed digitalcamo skin messing up holosight
9 Years Ago
Improved standard lighting extension support for rust/std shaders; forward cases Added vpos to free up one interpolator in certain cases Added dither opacity mask for when using temporal-aa; fallback to cutout mask; shadow compatible Added dither opacity mask base component (singleton) to main camera prefab Added first version of rust/standard-hair shader; spec, kajiya-kay, not physically accurate
9 Years Ago
Spiral stairs block - proof of concept
9 Years Ago
RUST-1255 Fix
9 Years Ago
Fix for motion vector shader mishandling non-HasLastPositionData; fixed particles getting extreme/wrong blur
9 Years Ago
lr300 sounds
9 Years Ago
baseline
9 Years Ago
merge from main
9 Years Ago
first pass bone armour
9 Years Ago
Fixed occlusion on standard lighting overrides; now handled by lighting func Fixed rust/std shader inspector layer open/close states in multi-materials Added fuzz layer to rust/std-hair + increased exponent range + using per-pixel normal for aniso vector calc
9 Years Ago
More sound polish
9 Years Ago
added bone armor suit disabled other bone armor types added cactus flesh item
9 Years Ago
lr300 gunshot beef up
9 Years Ago
Merged from pre-release
9 Years Ago
Improved bone armor textures Correct over/under for bone armor/mask
9 Years Ago
Merge from prerelease, hold on to your GPUs