128,939 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Campfire "prevent building" collider no longer reaches beneath the campfire
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed door collider not being solid after placement
 
                
                
                
                
                
             
         
        
            
            
            
                
                Better building block rotation and upgrade error messages
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed float/fly console exploit
 
                
                
                
                
                
             
         
        
            
            
            
                
                New signs textures
Models, LODs
Implemented picture frame signs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed rivers rendering over other transparents
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added nometa to river and ocean shaders
Tweak to terrain texturing to prevent redundant work
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed that sneaky start/play crash; updated RustNative binaries
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Mesh batching min / max distance
 
                
                
                
                
                
             
         
        
            
            
            
                
                AssetPool names its instances after their type
 
                
                
                
                
                
             
         
        
            
            
            
                
                Build server - use unity 5.2.1p4
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rock now transitions to the holding position before re-stricking
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Removed test file
Painting frames signs can no longer placed on the floor/ceiling
All remaining signs prefabs implementation
Rest of COLs/Gibs files
 
                
                
                
                
                
             
         
        
            
            
            
                
                Jack O Lanterns require 2 pumpkins to be crafted
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Wood signs placement sockets accuracy
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Tweaked window frame cull distance
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Updated rocket launch effects.
Updated C4 Explosion effect.
WIP underwater effects.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed water refraction
Fixed warnings in DoF shaders
 
                
                
                
                
                
             
         
        
            
            
            
                
                first pass of functional turret AI, target acqusition/loss etc
turrets use ammo
turret blueprint parts
lots of bugfixes
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                loot tables, phrases, manifest
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                thrown rock no longer kills people in one shot
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Reduced rocks throwing distance
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Small water refactor; exposed thickness adjust ssr params in water rendering; tweaked thickness adjust
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Merge from shadow batching