128,939 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
        
            
            
            
                
                explosives will now destroy turrets
turret can never be placed on terrain
turret can be repaired with hammer
turrets wont target other turrets
can no longer loot turret while online
turret will no longer track targets when shot and offline
increased explosive protection
fixed turret high network usage
fixed turret not destroying when foundation was destroyed under it
turret will not track players that are no longer visible to it
turret will no longer aggro on authed players who attack it
 
                
                
                
                
                
             
         
        
            
            
            
                
                nerfed heli rockets explosive damage (less damage to buildings, same damage to players)
10% reduction in heli bullet damage
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                updated phrases
updated loot tables
turret has 12 ammo slots & proper loot panel
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                banner nmap meta changes
banners LODs, COls, Gibs, Mats
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added working tint const color to Particles/Refraction
Added Particles/Tint Refraction that extends Particles/Refraction with per-texel RGB tint
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                changes to rock projectile
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hatchet, Stone hatchet, & Stone pickaxe are now throwable
 
                
                
                
                
                
             
         
        
            
            
            
                
                Water Impact VFX for all animals and player.
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fixed numpad keys changing graphics setting when typing in chat etc
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed uiscale not working
Fixed SpawnHandler issues with World.Size 0 (TestPlane map)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Some polish on the painting screen offsets for some signs
Vertex Alpha weighing on banner meshes for further use with disp shader
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated RustBuilder, uses 5.2.2p1, formats version date using local time instead of UTC
 
                
                
                
                
                
             
         
        
            
            
            
                
                Should fix the +-* thing proper
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                FileStorage, memory caching
 
                
                
                
                
                
             
         
        
            
            
            
                
                Leave footprints even when crouching
Leave barefoot footprints when not wearing boots
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                F6 draws Box Colliders too
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed napalm prefab error
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Doors use animations
Doors are animated on server
Removed redundant Construction_Trigger layer
Model and Animator components aren't culled on server (might cause issues)
F6 draw colliders is now a toggle
 
                
                
                
                
                
             
         
        
            
            
            
                
                Crouch/Walk in water wake VFX added.
Rain VFX looks 35% wetter.
 
                
                
                
                
                
             
         
        
            
            
            
                
                New rig for gate doors
Gates models separated to be attached to bones
 
                
                
                
                
                
             
         
        
            
            
            
                
                New rig for doors in Parts/doors.rig/
Doors now have the pivot where the hinge bone is
Added doors guide meshes for construction guides
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                DoorAnimEvents (alex will need to make new sounds for these, since they have open/close now instead of just open)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Doors/gates use animations (client and serverside)
 
                
                
                
                
                
             
         
        
            
            
            
                
                attempting to repair unrepairable items no longer kicks you from the game
adjusted autoturret collision
fixed exploits where you could stand ontop of an autoturret and prevent it from shooting you
protocol++
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Removed sound player script from thrown melee projectile prefabs ( being called from anima event on effect spawned)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rotation changes to stone hatchet world prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed animators from stuff that shouldn't have them