reporust_rebootcancel

139,338 Commits over 4,383 Days - 1.32cph!

10 Years Ago
Fix for RUST-1332 (1)
10 Years Ago
changes to vending machine
10 Years Ago
Need to be able to test the caves for now underwater
10 Years Ago
Modifications to a timber mine tunnel block
10 Years Ago
ding dong back to normal
10 Years Ago
closing holes sparkles
10 Years Ago
layout updates on some cave rooms
10 Years Ago
added gibs to the vending machine
10 Years Ago
Scene2Prefab caves
10 Years Ago
Fixed underwater rendering
10 Years Ago
Fixed water overbrightness due to background fog
10 Years Ago
Cherry picking 16743
10 Years Ago
Guitar viewmodel worldmodel + LODS (now drops model instead of burlap sack) folder now setup in line with other items
10 Years Ago
backup/progress
10 Years Ago
Added more rocks around lighthouse/ network ++
10 Years Ago
Ran scene2prefab to fix missing materials
9 Years Ago
fixes to some cave rooms, new cave block corner_up Adding cave_large_hard files wip
9 Years Ago
Disabled some new elements of player pooling to fix missing footsteps, weapon world model issues
9 Years Ago
Player model footsteps refresh their player reference when taken from the pool (fixes issue with pool.player_model enabled)
9 Years Ago
cave_large_hard progress
9 Years Ago
Fixed moon rendering black to reflection probe
9 Years Ago
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9 Years Ago
Cave_large_hard end Adding Cave_large_sewers_hard files wip
9 Years Ago
progress/backup
9 Years Ago
Scene2Prefab caves
9 Years Ago
Fixed players blur visible behind walls (RUST-1341); regression triggered in 16732
9 Years Ago
Fixed moon darkening on the horizon; less hacky way to handle the revz case
9 Years Ago
Forcing half res height/slope map until we have decent quarter res precision for foliage displacement
9 Years Ago
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9 Years Ago
lift shaft prefab wip
9 Years Ago
scene2prefab caves
9 Years Ago
changing layer on lift
9 Years Ago
working lift shaft
9 Years Ago
Added support for mesh renderers to wearable pooling Fixed pumpkin not shown on player after initial use (RUST-1340)
9 Years Ago
Fixed WaterVisibilityTrigger compile error when set to SERVER in the editor
9 Years Ago
progress
9 Years Ago
model grid tweaks adding cave_large_medium files wip
9 Years Ago
Added industrial prop c and metallic material fixes
9 Years Ago
fixed a hole in timber mine block T junction layout improvements cave_large_medium
9 Years Ago
Moved water scrips from 3rdparty to scripts/procedural/water Moved water resources and materials to content/nature/water Moved water shaders to content/shaders/water Renamed WaterEx component to Water
9 Years Ago
Moved cginc in shaders/include/standard to shaders/standard/include Moved cginc in shaders/include/speedtree to shaders/nature/include Moved grass and std-speedtree* to shaders/nature Fixed cginc paths in all relevant shaders
9 Years Ago
Made beam jumping puzzles easier Fixed several blockers, jump shortcuts
9 Years Ago
Scene2Prefab caves
9 Years Ago
backup beam puzzles a notch easier
9 Years Ago
Improved bucket design to not clip with player's camera Made animation less choppy - got boring after a while
9 Years Ago
Cave_small_easy entrance rubberbanding fix Cave_small_medium layout rework
9 Years Ago
Adding a 0.5m padding to building allowed zones in caves to allow for slight construction angles and alignment error
9 Years Ago
Scene2Prefab caves
9 Years Ago
progress, prevent building volumes outside caves
9 Years Ago
Bunker rooms dressing scene for prefabs