userjulekcancel
reporust_rebootcancel

657 Commits over 914 Days - 0.03cph!

4 Months Ago
3p mp5 anims updated so finger presses the trigger on shoot
4 Months Ago
setup mp5 3p anims,entity and and override controller
4 Months Ago
setup bolt rifle 3p anims,entity and and new override controller
4 Months Ago
thompson holster, backpack position abd bounds setup
4 Months Ago
setting up 3p minigun anims,entity and and override controller.
4 Months Ago
setting up 3p thompson anims,entity and and override controller.
4 Months Ago
exported viewmodel SAR update anims and edited reload to idle blend on its anim controller
4 Months Ago
setting up SAR updated viewmodel anims
4 Months Ago
rpg viewmodel anims updated
4 Months Ago
rpg viewmodel animation update setup in unity
4 Months Ago
edited M15 pistol admire anim
5 Months Ago
edited m15 pistol admire animation so it sits in the hand nicely
5 Months Ago
added slight offset to w m15 pistol on its entity prefab so the trigger finger doesnt clip the trigger guard
5 Months Ago
improved m15 pistol admire animation
5 Months Ago
setup m15 entity, added m15 world model rig/anim controller and anims
5 Months Ago
skinned bone for magazine follower to m15 pistol rig so it pops up when magazine is empty
5 Months Ago
viewmodel m15 pistol rig skinning and animation edits
5 Months Ago
viewmodel m15 pistol rig skinning and animation edits
5 Months Ago
added camera animation to mini crossbow reloading
5 Months Ago
set up semi auto pistol rig with new hammer bone and applied/animated it on the nessecary animations so the hammer will animate on the dlc skin
5 Months Ago
setup semi auto m15 skin with latest mesh
6 Months Ago
exported v wallpaper deploy_rigid animation
6 Months Ago
replaced the vine mesh with an updated version on viewmodel vine rig
6 Months Ago
set v vineswing anims to anim compression off for improved fidelity
6 Months Ago
exported edited vine swinging animations
7 Months Ago
updated vine swinging/descending animations
7 Months Ago
exported wip vine descend animations
7 Months Ago
made vine descend anims for 1st/3rd person and edited dismount viewmodel holdtime to 0.5 in VineSwingMountable.prefab
7 Months Ago
updated viewmodel vine swing animation
7 Months Ago
v vineswing anim wip and exported v vineswing rig with extra leaf bones added
7 Months Ago
updated 3p vine swing anim
7 Months Ago
updated snake test escape anim
7 Months Ago
updated snake idle and created test escape anim
7 Months Ago
3p vine swing anim first pass exported
7 Months Ago
set up vine swing viewmodel prefab with rig. removed vine swing idle from anim.controller as it wasn't needed and exported first pass vine swing animations.
7 Months Ago
slight edit to tiger ledge attack anim
7 Months Ago
re exported tiger sleep idle and end anims so paws come through correctly
7 Months Ago
exported crocodile intimidate to walk rm animation
7 Months Ago
edited tiger run animation
7 Months Ago
exported updated sprint, run, trot and walk tiger animations that match the latest gait speeds
8 Months Ago
exported all tiger animations after skeleton namespace update
8 Months Ago
edited crocodile swim idle height/pose and made an additive mouth open pose for walk forwards
8 Months Ago
edited crocodile sprint and swim attack anims
8 Months Ago
updated scientist outbreak sprayer anims
8 Months Ago
exported crocodile back pedal, edited attack and intimdate animations
8 Months Ago
exported updated tiger drag animation
8 Months Ago
exported updated crocodile intimidate attack anim
8 Months Ago
more head rotation during crocodile intimdate attack anim