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937 Commits over 1,310 Days - 0.03cph!

2 Months Ago
setting up nailgun refresh prefab/anims
3 Months Ago
slight edit to glass ar admire anim
3 Months Ago
exported edited flashlight refresh 3p anims and new vm admire anim
3 Months Ago
exported latest vm glass ar admire animation
3 Months Ago
merged uppdated salvaged hammer 3p anims and override controller
3 Months Ago
exported edited 3p slavaged hammer anims and assigned drop/pickup anims to override controller
3 Months Ago
exported updated glass ar admire anim
3 Months Ago
setting up glass ar 3p anims and world model
3 Months Ago
latest glass ar admire anim exported
3 Months Ago
set admire anim speed scale to 1 on vm glass ar anim.controller. Exported updated deploy/reload vm anims with animated camera and fixed fire anims 1 and 2
3 Months Ago
exported/added 3p NW.NE,SE,SW swim anims to player animation controller blend tree
4 Months Ago
exported deer anims and rig
4 Months Ago
exported updated crouch anims
4 Months Ago
set up world model rig/anims for binoculars
4 Months Ago
exported 3p hit reaction animations
5 Months Ago
exported edited 3p swim anims and set swim N timescale to 1 in playeranimtion.controller
5 Months Ago
mag drop, shell eject and mag visibitly added for M16a2 vm and 3p anims
5 Months Ago
added sprint sub system script to blunderbus,lmg,l96,m39,waterpipe shotgun,hm smg, sks entities and exported/linked unique 3p sprint idle pose for each weapon
5 Months Ago
3p wire run anim exported and linked to holdtype override controller
5 Months Ago
exported updated 3p 16 frame sprint anim and set anim to play at 1 speed in the player animation controller
5 Months Ago
updated 3p weapon/tool run anims to 16 frames
5 Months Ago
updated 3p weapon/tool run anims to 16 frames
5 Months Ago
updated 3p weapon/tool run anims to 16 frames
5 Months Ago
updated 3p weapon/tool run anims to 16 frames
5 Months Ago
updated 3p weapon/tool run anims to 16 frames
5 Months Ago
updated 3p weapon/tool run anims to 16 frames
5 Months Ago
updated 3p weapon/tool run anims to 16 frames
5 Months Ago
edited vm empty magazine reload animation so it looks like the mag release button is pressed
5 Months Ago
reduced time of bowless crossbow reload vm, 3p and w model anims by 25 frames. Deleted unused bowless crossbow old rig 3p anims
5 Months Ago
edited 3p relaxed gun pose on weapons that spawned npc's use. Lr300, M429, military flame thrower, minigun, mp5,sap, spas,
5 Months Ago
exported updated 3p jump and jump midair anims
5 Months Ago
exported updated 3p jump anims
5 Months Ago
m16 vm reload anim updated
5 Months Ago
editied 3p crouch anims
5 Months Ago
exported updated vm m16a2 anims
5 Months Ago
exported updated v_m16a2 anims
5 Months Ago
set all crouch anims to time scale 1 on playeraniamtion.controller amd exported updated 3p crouch anims
5 Months Ago
3p jump anim height increase
5 Months Ago
edited 3p jump anims
6 Months Ago
updating 3p jumping anims
6 Months Ago
exported updated 3p M16a2 anims and positioned holster/backpack weapon positions
6 Months Ago
setting up 3p M16a2 anims
6 Months Ago
edited crossbow bowless viewmodel prefab iron sight postion
6 Months Ago
linked 5.56 bullet prefab M16a2 bullet bone in viewmodel prefab and vm anims updated
6 Months Ago
exported latest M16a2 vm anims and added vm renderer script to gun parts in its viewmodel prefab
6 Months Ago
exported edited bowless crossbow 3p and viewmodel anims
6 Months Ago
assigned latest bowless crossbow 3p animations to its override controller and set holster/backpack gun position
6 Months Ago
exported updated 3p jump anim
6 Months Ago
exported updated 3p jump north animation
6 Months Ago
exported updated 3p sprint animation and edited dragon launcher backpack holster position