393 Commits over 580 Days - 0.03cph!
exported wallpaper viewmodel rig/anim set with latest wallpaper model
edited dpv character animations and edited ik position for hand on its deployed prefab
player update. 3p handcuff anims exported with wounded anims. WoundedFromCrawlingHandcuffed override controller updated with the wounded handcuffed anims
exported the wallpaper view model rig and animations and made a viewmodel.prefab for it and wall paper animator
player update rocket launcher reload anim for the weapon speed changed from 0.5 to 1
player update. handcuffs setup and anim set export
player update. rocket launcher anims set up to match the viewmodel, holster position set and dragon launcher set up
player update. editing rocket launcher anims to match viewmodel
player update. added y transform offset to swim N anim to match the height of the treadwater anims
populated playerAnimation.controller with latest 3p anims
exported edited DPV anims and created ascend/descend anims
player update. edited crossbow deploy anim to match the viewmodel
player update. sks set up
exported wolf run 180 turn left to run rm and wolf attack 1 rm anims
DPV 3rd person animation updated and sit DPV paramameters edited on the playeranimation controller so the anims kick in quicker
exported wip on DPV 3rd person animations
exported wolf run hit left and right animations
set mount pose to sit _DPV on DPV deployed prefab
exported wolf run hit 3 rm animation
exported wolf run hit 2 anim
exported wolf run hit animation test
exported/set up dpv anims and added to dpv blendtree playeranimation.controller
exported wolf run turnleft 150 to run test anim
set wolf anims that need to loop to looping and edited name of wolf rotate L/R anims
exported wolf prowl anim at origin
renamed 'new wolf anims' folder to 'anim2024_update' and added _rm to the end of wolf 180 turn and run attack anims
exported wolf idle 1 and 5 anims and shortened wolf run attack to remove the growling part
exported all updated wolf animations in a new folder
edited wolf run 180 turnleft anim so it runs with a wider arc
exported a test wolf run 180 turn left animation
latest wolf run attack animation exported
exported wolf attack test anim
edited blunderbus 3p aim anim so the gun is held correctly
viewmodel blunderbus reload anim edited so the shoulder does not clip into view
exported frontier hatchet admire animation, created frontierhatchet anim.controller and linked it to its viewmodel prefab
exported blunderbus viewmodel anims with edited idle pose so the shoulder does not clip with rapid camera movements
player update. repopulated playeranimation.controller with latest jog and crouch movemenat anims
player update. exported sks anim set
player update. exported edited jog anims and created walk east, south and west anims
blunderbus admire animation edited
player update. 3p kayak anims updated
edited blunderbus viewmodel reload and admire anims
switched cast shadows to off for shotgun buckshot, incedinary, slug and handmade shell prefabs
viewmodel handcuff admire anim edited
made/setup admire anims for handcuffs viewmodel
handcuff viewmodel anims updated
handcuffs 3p animations updated
latest handcuff viewmodel animations
view model handcuff animation wip