698 Commits over 975 Days - 0.03cph!
boat small ramp anims exported at origin
rpg skin vm animations edited
edited rpg skin 3p reload anim
rpg skin 3p holster position set and vm ADS idle anim linked in anim.controller
setting up rpg skin viewmodel prefab and exported updated rig/anims
edited naval large sails anims
updated naval anchor animations
exported updated 3p rpg skin anims
updated vm rpg skin anims
exported updated vm rpg skin rig and anims
exported latest rpg skin anims and rig
aniamtion controller created for boat small engine
created boat small ramp anim controller
rpg skin prefab gun scale set to 7.5 in z and latest anims exported
updated naval small ramp animations
updated rpg skin prefabs/anims and dragon launcher prefabs reserialized
created skins folder in rocket launcher folder, temp set up rpg as a spawnable weapon
exported updated dragon rpg anims and created/added world model rig it to dragon rpg entity
player update 3p mingun anims exported
building plans prop anims edited
added thumb bolt pullback anim to hc revolver shoot anims
blunderbus 3p aim attack anim clip edited
exported/setup small engine anims with updated rig
exported small engine anims
setup 3p player update minicrossbow animations
reduced opacity of chainsaw additive rumble animation
setting up minicrossbow 3p anims
created 3p chainsaw idle breathing anim and applied to its override controller
exported large sail animations
made chainsaw vm idle anim longer
added additive judding layer for when the vm chainsaw is switched on and edited 3p attack idle animation
updated the chainsaw PORC (player override controller)
updated 3p chainsaw anims with correct idle head position
editing chainsaw 3p anims and created attack idle anim to possibly be implemented