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823 Commits over 1,096 Days - 0.03cph!

7 Months Ago
rpg skin 3p holster position set and vm ADS idle anim linked in anim.controller
7 Months Ago
setting up rpg skin viewmodel prefab and exported updated rig/anims
7 Months Ago
rpg skin anims updated
7 Months Ago
edited naval large sails anims
7 Months Ago
updated naval anchor animations
7 Months Ago
exported updated 3p rpg skin anims
7 Months Ago
setup 3p rpg skin anims
7 Months Ago
updated vm rpg skin anims
7 Months Ago
exported updated vm rpg skin rig and anims
7 Months Ago
exported latest rpg skin anims and rig
7 Months Ago
aniamtion controller created for boat small engine
7 Months Ago
created boat small ramp anim controller
7 Months Ago
rpg skin prefab gun scale set to 7.5 in z and latest anims exported
7 Months Ago
updated naval small ramp animations
7 Months Ago
updated rpg skin prefabs/anims and dragon launcher prefabs reserialized
7 Months Ago
setting up vm rpg skin
7 Months Ago
created skins folder in rocket launcher folder, temp set up rpg as a spawnable weapon
7 Months Ago
exported updated dragon rpg anims and created/added world model rig it to dragon rpg entity
7 Months Ago
player update 3p mingun anims exported
7 Months Ago
building plans prop anims edited
7 Months Ago
added thumb bolt pullback anim to hc revolver shoot anims
7 Months Ago
blunderbus 3p aim attack anim clip edited
7 Months Ago
exported/setup small engine anims with updated rig
7 Months Ago
exported small engine anims
7 Months Ago
setup 3p player update minicrossbow animations
7 Months Ago
reduced opacity of chainsaw additive rumble animation
7 Months Ago
setting up minicrossbow 3p anims
7 Months Ago
created 3p chainsaw idle breathing anim and applied to its override controller
7 Months Ago
exported large sail animations
7 Months Ago
made chainsaw vm idle anim longer
7 Months Ago
added additive judding layer for when the vm chainsaw is switched on and edited 3p attack idle animation
8 Months Ago
updated the chainsaw PORC (player override controller)
8 Months Ago
updated 3p chainsaw anims with correct idle head position
8 Months Ago
editing chainsaw 3p anims and created attack idle anim to possibly be implemented
8 Months Ago
exported chiansaw 3p deploy and attack anims that match viewmodel versions
8 Months Ago
vm chainsaw attack anim edits
8 Months Ago
setting up chainsaw attack anims
8 Months Ago
working on chainsaw attack animations
8 Months Ago
viewmodel chainsword update attack animation edits
8 Months Ago
viewmodel chainsword update animation edits
8 Months Ago
viewmodel chainsword animation edits
8 Months Ago
viewmodel chainsaw update anims and anim controller edits
8 Months Ago
viewmodel chainsaw update anims and anim controller edits
8 Months Ago
viewmodel chainsaw update anims and anim controller edits
8 Months Ago
small ramp blockout and test anims exported
8 Months Ago
exported deployable anchor anims
9 Months Ago
chansaw attack anims and anim controller updated
9 Months Ago
edited chainsaw anim.controller and added strike to chainsaw effects folder
9 Months Ago
chainsaw wip attack anims exported and anim controller edited
9 Months Ago
updated m4 override controller/ entity and edited spas shotgun entity with 0 values on entity and weapon root