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549 Commits over 822 Days - 0.03cph!

11 Months Ago
updated wall paper viewmodel prefab and rig with latest viewmodel mesh and edited its anims
11 Months Ago
wall paper viewmodel render script compoment added to prefab and vm anims edited so the wallpaper is lower
11 Months Ago
setting up wallpaper viewmodel.
11 Months Ago
playerupdate. crossbow idle anims clip ranges edited to make them stable
11 Months Ago
setting up wallpaper viewmodel in unity
11 Months Ago
wallpaper entity updated with wallpaper wm
11 Months Ago
exported wallpaper viewmodel rig/anim set with latest wallpaper model
11 Months Ago
edited dpv character animations and edited ik position for hand on its deployed prefab
11 Months Ago
player update. 3p handcuff anims exported with wounded anims. WoundedFromCrawlingHandcuffed override controller updated with the wounded handcuffed anims
11 Months Ago
exported the wallpaper view model rig and animations and made a viewmodel.prefab for it and wall paper animator
12 Months Ago
player update rocket launcher reload anim for the weapon speed changed from 0.5 to 1
12 Months Ago
player update. handcuffs setup and anim set export
12 Months Ago
player update. rocket launcher anims set up to match the viewmodel, holster position set and dragon launcher set up
12 Months Ago
swim forward meta file
12 Months Ago
player update. editing rocket launcher anims to match viewmodel
12 Months Ago
player update. added y transform offset to swim N anim to match the height of the treadwater anims
12 Months Ago
populated playerAnimation.controller with latest 3p anims
12 Months Ago
exported edited DPV anims and created ascend/descend anims
12 Months Ago
player update. edited crossbow deploy anim to match the viewmodel
12 Months Ago
player update. sks set up
12 Months Ago
exported wolf run 180 turn left to run rm and wolf attack 1 rm anims
12 Months Ago
DPV 3rd person animation updated and sit DPV paramameters edited on the playeranimation controller so the anims kick in quicker
12 Months Ago
exported wip on DPV 3rd person animations
12 Months Ago
exported wolf run hit left and right animations
12 Months Ago
set mount pose to sit _DPV on DPV deployed prefab
12 Months Ago
exported wolf run hit 3 rm animation
12 Months Ago
exported wolf run hit 2 anim
12 Months Ago
exported wolf run hit animation test
12 Months Ago
exported/set up dpv anims and added to dpv blendtree playeranimation.controller
1 Year Ago
exported wolf run turnleft 150 to run test anim
1 Year Ago
set wolf anims that need to loop to looping and edited name of wolf rotate L/R anims
1 Year Ago
exported wolf prowl anim at origin
1 Year Ago
renamed 'new wolf anims' folder to 'anim2024_update' and added _rm to the end of wolf 180 turn and run attack anims
1 Year Ago
exported wolf idle 1 and 5 anims and shortened wolf run attack to remove the growling part
1 Year Ago
exported all updated wolf animations in a new folder
1 Year Ago
edited wolf run 180 turnleft anim so it runs with a wider arc
1 Year Ago
exported a test wolf run 180 turn left animation
1 Year Ago
latest wolf run attack animation exported
1 Year Ago
exported wolf attack test anim
1 Year Ago
edited blunderbus 3p aim anim so the gun is held correctly
1 Year Ago
viewmodel blunderbus reload anim edited so the shoulder does not clip into view
1 Year Ago
exported frontier hatchet admire animation, created frontierhatchet anim.controller and linked it to its viewmodel prefab
1 Year Ago
exported blunderbus viewmodel anims with edited idle pose so the shoulder does not clip with rapid camera movements
1 Year Ago
player update. repopulated playeranimation.controller with latest jog and crouch movemenat anims
1 Year Ago
player update. exported sks anim set
1 Year Ago
player update. exported edited jog anims and created walk east, south and west anims
1 Year Ago
blunderbus admire animation edited
1 Year Ago
player update. 3p kayak anims updated
1 Year Ago
edited blunderbus viewmodel reload and admire anims
1 Year Ago
switched cast shadows to off for shotgun buckshot, incedinary, slug and handmade shell prefabs