userjulekcancel

616 Commits over 884 Days - 0.03cph!

12 Months Ago
exported updated blunderbus 3p reload anim to match the viewmodel
12 Months Ago
edited blunderbus reload animation. the hammers now get cocked back.
1 Year Ago
exported wolf run attack shorter anim and edited wolf prowl anim
1 Year Ago
exported edited wolf idle1, wakeup and idle to sleep anims
1 Year Ago
player update. added rifle stance walk anims to the neccessary weapon holdtype override controllers
1 Year Ago
player update. exported rifle stance walking anims
1 Year Ago
player update. exported unarmed diagonal walk anims and set them on playeranimation controller
1 Year Ago
player update. updated neccessary weapon override controllers with 3/4 stance rifle jog anims
1 Year Ago
player update. updated some holster positions on weapons
1 Year Ago
player update. updated playeranimation.controller. added walk e back in it
1 Year Ago
player update. made unique compound bow deploy and fire anims to match viewmodel
1 Year Ago
exported Wolf_GrowlRunToWalkBack animation
1 Year Ago
updated wallpaper view/ world model prefabs and vm rig with latest mesh
1 Year Ago
updated wallpaper entity with latest world model meshes
1 Year Ago
latest wallpaper viewmodel mesh added to prefab and rig
1 Year Ago
skinned latest wall paper viewmodel in rig and updated anims for it
1 Year Ago
player update. setting up bows
1 Year Ago
updated wall paper viewmodel prefab and rig with latest viewmodel mesh and edited its anims
1 Year Ago
wall paper viewmodel render script compoment added to prefab and vm anims edited so the wallpaper is lower
1 Year Ago
setting up wallpaper viewmodel.
1 Year Ago
playerupdate. crossbow idle anims clip ranges edited to make them stable
1 Year Ago
setting up wallpaper viewmodel in unity
1 Year Ago
wallpaper entity updated with wallpaper wm
1 Year Ago
exported wallpaper viewmodel rig/anim set with latest wallpaper model
1 Year Ago
edited dpv character animations and edited ik position for hand on its deployed prefab
1 Year Ago
player update. 3p handcuff anims exported with wounded anims. WoundedFromCrawlingHandcuffed override controller updated with the wounded handcuffed anims
1 Year Ago
exported the wallpaper view model rig and animations and made a viewmodel.prefab for it and wall paper animator
1 Year Ago
player update rocket launcher reload anim for the weapon speed changed from 0.5 to 1
1 Year Ago
player update. handcuffs setup and anim set export
1 Year Ago
player update. rocket launcher anims set up to match the viewmodel, holster position set and dragon launcher set up
1 Year Ago
swim forward meta file
1 Year Ago
player update. editing rocket launcher anims to match viewmodel
1 Year Ago
player update. added y transform offset to swim N anim to match the height of the treadwater anims
1 Year Ago
populated playerAnimation.controller with latest 3p anims
1 Year Ago
exported edited DPV anims and created ascend/descend anims
1 Year Ago
player update. edited crossbow deploy anim to match the viewmodel
1 Year Ago
player update. sks set up
1 Year Ago
exported wolf run 180 turn left to run rm and wolf attack 1 rm anims
1 Year Ago
DPV 3rd person animation updated and sit DPV paramameters edited on the playeranimation controller so the anims kick in quicker
1 Year Ago
exported wip on DPV 3rd person animations
1 Year Ago
exported wolf run hit left and right animations
1 Year Ago
set mount pose to sit _DPV on DPV deployed prefab
1 Year Ago
exported wolf run hit 3 rm animation
1 Year Ago
exported wolf run hit 2 anim
1 Year Ago
exported wolf run hit animation test
1 Year Ago
exported/set up dpv anims and added to dpv blendtree playeranimation.controller
1 Year Ago
exported wolf run turnleft 150 to run test anim
1 Year Ago
set wolf anims that need to loop to looping and edited name of wolf rotate L/R anims
1 Year Ago
exported wolf prowl anim at origin
1 Year Ago
renamed 'new wolf anims' folder to 'anim2024_update' and added _rm to the end of wolf 180 turn and run attack anims