867 Commits over 1,157 Days - 0.03cph!
updated vm rpg skin anims
exported updated vm rpg skin rig and anims
exported latest rpg skin anims and rig
aniamtion controller created for boat small engine
created boat small ramp anim controller
rpg skin prefab gun scale set to 7.5 in z and latest anims exported
updated naval small ramp animations
updated rpg skin prefabs/anims and dragon launcher prefabs reserialized
created skins folder in rocket launcher folder, temp set up rpg as a spawnable weapon
exported updated dragon rpg anims and created/added world model rig it to dragon rpg entity
player update 3p mingun anims exported
building plans prop anims edited
added thumb bolt pullback anim to hc revolver shoot anims
blunderbus 3p aim attack anim clip edited
exported/setup small engine anims with updated rig
exported small engine anims
setup 3p player update minicrossbow animations
reduced opacity of chainsaw additive rumble animation
setting up minicrossbow 3p anims
created 3p chainsaw idle breathing anim and applied to its override controller
exported large sail animations
made chainsaw vm idle anim longer
added additive judding layer for when the vm chainsaw is switched on and edited 3p attack idle animation
updated the chainsaw PORC (player override controller)
updated 3p chainsaw anims with correct idle head position
editing chainsaw 3p anims and created attack idle anim to possibly be implemented
exported chiansaw 3p deploy and attack anims that match viewmodel versions
vm chainsaw attack anim edits
setting up chainsaw attack anims
working on chainsaw attack animations
viewmodel chainsword update attack animation edits
viewmodel chainsword update animation edits
viewmodel chainsword animation edits
viewmodel chainsaw update anims and anim controller edits
viewmodel chainsaw update anims and anim controller edits
viewmodel chainsaw update anims and anim controller edits
small ramp blockout and test anims exported
exported deployable anchor anims
chansaw attack anims and anim controller updated
edited chainsaw anim.controller and added strike to chainsaw effects folder
chainsaw wip attack anims exported and anim controller edited
updated m4 override controller/ entity and edited spas shotgun entity with 0 values on entity and weapon root
3p db shotgun reload sfx anim event
edited m15 admire animation so the gun is further away and gloves do not clip. Also removed the creepy finger animation from semipistol idle anim and turned anim compression off so the gun doesnt sway in the hand.
setup t1 smg anims, entity and override controller
3p watergun anims, override controller entity setup. Also flame thrower bounds edited
exported 3p flame thrower anims, tweaked holster postion
3p military flamethrower anims, entity and override controller setup