2,842 Commits over 2,072 Days - 0.06cph!
Don't suggest that clan tables are only in bandit camp or outpost because they're deployables
Static clan table prefab set up
Update bandit camp and outpost with new static clan table
Deployable clan table set up
Allow leaving your clan from anywhere instead of only at the clan table
Pass player controlled clan related text through the chat filter
Only show the "try again" message for errors which should just need a retry
Allow loading clan info for bot players in the editor for easier testing
Load clan info for players when they spawn instead of only when they connect
Load clan info for all sleepers when starting up the server
Simplify the check to see if another player is in the same clan as you when showing nametags
Don't cancel the whole crafting queue when the player goes to sleep anymore
Make sure crafting doesn't update while the player is sleeping or transferring
Don't allow crafting queue changes while transferring
WIP saving and loading for the crafting queue
Merge from nexus (clan system fixes)
Hide the clan rank creator when the player doesn't have permission to create ranks
Show a specific error message when creating a new clan rank fails because the text is invalid
Fix NeedsKeyboard.AnyTextboxFocused not ignoring readOnly input fields
Don't show sleeping clan members on the map
Add null checks to tech tree UI for when the item's sprite is null
Fix Rust+ clan announcement notifications never being sent
Key the blueprints nexus variable using Protocol.persistence so blueprint wipes just work on nexus enabled servers
Show ping for each zone on the server list nexus modal
Add a header for the zone table so it's clear what the numbers are
Set icons for the nexus join modal
Fix rank creator textbox not being readonly when the player doesn't have permission to create ranks
Fill in the blank on the help message explaining the clan table
Fix name conflict dll copy - where'd that come from, it was the right one
Turn assembly version validation
Add ferry avoid triggers to oil rigs
Add ferry avoid trigger to cargo ship
Default to development realm while testing in editor
Add nexus.serverListRealm convar for overriding the realm to show in the server browser
Update FP.Nexus to get the development realm
Disable nexus.serverListEnabled by default in builds
Adjust RPC message TTL based on the timeout duration
Don't spawn the ferry schedule entity at the ferry terminal unless nexus is enabled
Call UpdateNetworkGroup on entities when spawning them after a transfer to match previous change to SaveRestore.Load
Don't bother storing Rust+ info in nexus if Rust+ is disabled
Merge from nexus + manifest
Allow selecting which zone to start in when connecting to a nexus the first time since wipe
Provide connection protocol to remaining nexus redirects
Updated FP.Nexus to reflect port field changes
Moving repeated bits into NexusUtil
Allow flagging servers as a starterZone which will require new players to join one of those when first joining the nexus