2,852 Commits over 2,072 Days - 0.06cph!
Tweaks to make the chain look less floaty
Add support for rotation constraints to FP.BurstCloth
Make the favorite star on the nexuses server browser work
Get tag filtering working for nexuses
Optimize IsBannedServer to reduce slowdowns while loading the server list
Show tags for nexuses on the server browser
Bug fixes for the normal Steam server lists
Update FP.Nexus to get tags
Show an icon next to the zone the player is currently assigned to
Start loading the server info as soon as the info popup opens for faster joining
Use a separate convar for specifying the API endpoint for the server list so clients can actually change it
Update FP.Nexus
Show details for nexus when clicking on one in the server browser
Support cover fill rendering for HttpImage
Fix errors running ferry_terminal scene in editor
WIP info popup for connecting to nexus
Pick nexus server list realm based on build info
Fix nexus category button not updating properly
Fix nexus tab shown by default
Fill in zone count on nexus server browser
Remove total player capacity from nexus server browser
Update FP.Nexus
Refactor wipe timer to use cron expressions (using the Cronos library, which handles things like DST)
Add a new convar to specify the timezone to use for wipe time calculation (wipeTimezone, default Europe/London to match force wipe times)
Add a convar to specify a custom cron expression to use for the wipe schedule (wipeCronOverride)
Turn PrintWipe into a console command and add more info to it for testing configs
Add wipetimer.wipeUnixTimestampOverride for manual control over the wipe timer
Don't allow viewing static CCTV cameras from Rust+
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Move fix so it actually gets applied in client builds
Stop sending crate and explosion map markers to Rust+
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Only allow viewing cameras from Rust+ when not connected to the server
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Randomize entity IDs and order in Rust+ CCTV data stream
Download and cache videos in temp folder before popping up the video player
Make the video player dialog close if the video doesn't start playing (within 5 sec right now, can bump it up on the prefab if needed)
Fix stashes spawning visually buried into the ground (pooling issue)
Fix general crosshair not showing up
Add a new tab to the server list for nexuses and actually load into the list
Broke steam servers though so I gotta fix that
Update FP.Nexus
Reduce game volume while playing the video
Add server.broadcastplayvideo command to play a video for all players on the server (for Twitch Rivals)
Refactor ServerBrowserList to have a base class that doesn't use Steam server info
Close eyes of players who transferred servers and are still loading in
Fix client not alwas receiving the nexus.redirect command when using multithreaded networking
Clean up duplication in Mathx
Fix NeedsKeyboard.AllowedBinds on GameUI.Clans
Update manifest
Codegen
Update protobuf code generator for updated UID inspection
Protobuf codegen + fixes whereUID inspection was used
Fix team leader's map markers disappearing if they are offline+dead
Fix map markers disappearing in Rust+ when you or the team leader is offline+dead
Set up CCTV menu to allow a different crosshair for cameras that aren't autoturrets
Updata protos with default TOD value for backwards compatibility
Smudge rays which hit a player back a little bit so that they should always go behind the rendered player capsule entity
Fixes
Reduce the range Rust+ cameras can see players from
Only allow Rust+ cameras to see names of players close to the camera
Convars to control the above ranges
Remove separate ray material for players
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Update protobuf code generator again - now serializes the strong IDs as plain integers to remove overhead of using a separate message
Finish up the rest of the compile errors and everything seems to work fine
Progress switching uint IDs to the new ID structs