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reporust_rebootcancel

2,852 Commits over 2,072 Days - 0.06cph!

1 Year Ago
Tweaks to make the chain look less floaty Add support for rotation constraints to FP.BurstCloth
1 Year Ago
Make the favorite star on the nexuses server browser work
1 Year Ago
Get tag filtering working for nexuses
1 Year Ago
Optimize IsBannedServer to reduce slowdowns while loading the server list
1 Year Ago
Show tags for nexuses on the server browser Bug fixes for the normal Steam server lists Update FP.Nexus to get tags
1 Year Ago
Styling fixes
1 Year Ago
Show an icon next to the zone the player is currently assigned to Start loading the server info as soon as the info popup opens for faster joining Use a separate convar for specifying the API endpoint for the server list so clients can actually change it Update FP.Nexus
1 Year Ago
Show details for nexus when clicking on one in the server browser
1 Year Ago
Support cover fill rendering for HttpImage
1 Year Ago
Fix errors running ferry_terminal scene in editor
1 Year Ago
WIP info popup for connecting to nexus
1 Year Ago
Pick nexus server list realm based on build info Fix nexus category button not updating properly Fix nexus tab shown by default
1 Year Ago
Fill in zone count on nexus server browser Remove total player capacity from nexus server browser Update FP.Nexus
1 Year Ago
Merge from nexus
1 Year Ago
Client compile fix
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Refactor wipe timer to use cron expressions (using the Cronos library, which handles things like DST) Add a new convar to specify the timezone to use for wipe time calculation (wipeTimezone, default Europe/London to match force wipe times) Add a convar to specify a custom cron expression to use for the wipe schedule (wipeCronOverride) Turn PrintWipe into a console command and add more info to it for testing configs
1 Year Ago
Add wipetimer.wipeUnixTimestampOverride for manual control over the wipe timer
1 Year Ago
Don't allow viewing static CCTV cameras from Rust+
1 Year Ago
Move fix so it actually gets applied in client builds
1 Year Ago
Stop sending crate and explosion map markers to Rust+
1 Year Ago
Only allow viewing cameras from Rust+ when not connected to the server
1 Year Ago
Randomize entity IDs and order in Rust+ CCTV data stream
1 Year Ago
Download and cache videos in temp folder before popping up the video player
1 Year Ago
Make the video player dialog close if the video doesn't start playing (within 5 sec right now, can bump it up on the prefab if needed)
1 Year Ago
Merge from main
1 Year Ago
Fix stashes spawning visually buried into the ground (pooling issue)
1 Year Ago
Fix general crosshair not showing up
1 Year Ago
Add a new tab to the server list for nexuses and actually load into the list Broke steam servers though so I gotta fix that Update FP.Nexus
1 Year Ago
Reduce game volume while playing the video
1 Year Ago
Add server.broadcastplayvideo command to play a video for all players on the server (for Twitch Rivals)
1 Year Ago
Refactor ServerBrowserList to have a base class that doesn't use Steam server info
1 Year Ago
Oops
1 Year Ago
Close eyes of players who transferred servers and are still loading in
1 Year Ago
Merge from main
1 Year Ago
Fix client not alwas receiving the nexus.redirect command when using multithreaded networking
1 Year Ago
Clean up duplication in Mathx
1 Year Ago
Fix NeedsKeyboard.AllowedBinds on GameUI.Clans
1 Year Ago
Update manifest Codegen Update protobuf code generator for updated UID inspection Protobuf codegen + fixes whereUID inspection was used
1 Year Ago
Merge from main
1 Year Ago
Fix team leader's map markers disappearing if they are offline+dead Fix map markers disappearing in Rust+ when you or the team leader is offline+dead
1 Year Ago
Set up CCTV menu to allow a different crosshair for cameras that aren't autoturrets
1 Year Ago
Updata protos with default TOD value for backwards compatibility
1 Year Ago
Smudge rays which hit a player back a little bit so that they should always go behind the rendered player capsule entity Fixes
1 Year Ago
Merge from main
1 Year Ago
Reduce the range Rust+ cameras can see players from Only allow Rust+ cameras to see names of players close to the camera Convars to control the above ranges Remove separate ray material for players
1 Year Ago
Update protobuf code generator again - now serializes the strong IDs as plain integers to remove overhead of using a separate message
1 Year Ago
Finish up the rest of the compile errors and everything seems to work fine
1 Year Ago
Progress switching uint IDs to the new ID structs