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2,815 Commits over 2,011 Days - 0.06cph!

4 Years Ago
Switch one frame to Tom's new model
4 Years Ago
Merge from main
4 Years Ago
Fix NRE for entities which do not have a network group
4 Years Ago
Fix UICompass using the wrong material after toggling active
4 Years Ago
Merge from random_opt
4 Years Ago
Fix skipping a light when one is removed
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
Add meta.if_true and meta.if_false so you can make binds do different things for presses and releases
4 Years Ago
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4 Years Ago
Early exit from LODCell.ChangeLOD if the cell distance hasn't changed much (uses a percentage so farther cells are skipped more when moving around) Add profiler samples for LODGrid, RendererGrid, FoliageGrid, and WorldGrid's inner loop
4 Years Ago
Get rid of two every frame allocations in ServerMgr.Update
4 Years Ago
Get rid of 0 length array allocations in Poolable
4 Years Ago
Merge from main
4 Years Ago
Merge from gridpool
4 Years Ago
Code review changes
4 Years Ago
Merge from main
4 Years Ago
Merge from main
4 Years Ago
Merge from main
4 Years Ago
Immediately after instantiating the UI, disable its root game object, then enable it again. The time spent in UI every frame will then drop by 0.5ms.
4 Years Ago
Merge from main
4 Years Ago
app.info fixes: was giving an NRE because the companion server was not running
4 Years Ago
Truncate server hostname for pairing notification
4 Years Ago
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4 Years Ago
Remove a redundant every frame copy in LightLOD.UpdateAll
4 Years Ago
Switch ImpostorRenderer to use a NativeArray instead of a C# one Use Shader.PropertyToID when setting shader properties
4 Years Ago
Don't check NeedsTimeout every cycle of the loop because it's a bit expensive
4 Years Ago
Merge from main
4 Years Ago
Add app.listenip to set the IP address the companion server should listen on (optional) Add app.publicip to set the IP address that Rust+ should connect to when pairing (optional) Add app.info to display which IP addresses and ports the companion server is currently using
4 Years Ago
Fix NRE spam when leaving a server
4 Years Ago
Return FoliageCell.batches to the pool when not needed Use a shared empty list for FoliageCell.placements if there are no placements for the cell
4 Years Ago
Make WorldGrid sparsely allocated
4 Years Ago
Make LODGrid pool empty cells too Pre-fill pools in bootstrap Remove debug.logs
4 Years Ago
Make RendererGrid pool empty cells
4 Years Ago
Fix some error spam when running benchmarks in the editor