2,815 Commits over 2,011 Days - 0.06cph!
Update server side transform on load
Set and reset flags to match existing behavior
Weighting players for some better reliability
Cache previous requests for a bit so future requests go through immediately
Add a convar to disable everything
Add property to adjust quality
Fix held entities being invisible
Bump up the quality
Make sure stretched out player models and guides don't show up
Forgot to set the smart alarm message dialog tooltip string
Update menu UI to have a help button
Proper icons for pairing and editing notifications
Set the texture size for some icons which were at the default
Use the proper position and rotation
Fix entity handler using the wrong method to check for TC auth
Protobuf code generator update (pooled bytes)
Fix errors so tasks actually get completed and a response is sent back
Manager initialize and update
Route requests back to the receiver when completed
Smart switch requires TC auth to manually turn on/off
Fix outOfStock flag being inverted
Regenerate protobufs because I apparently reordered fields I was adding and forgot to generate after
Add an editor script to export all the items (with icons) for the app
Add all the vending machine sell order info to the app marker data
WIP client task request system
Map seed should be optional
Send the app the map's seed and salt so we can invalidate map caches properly
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Fix server pairing not working since my recent changes
Include basic server info in all push notifications
Don't get the map note type from the Note object - the field itself tells us what it is
Don't initialize the default notification settings in SmartAlarm's constructor because Unity complains (in editor only?)
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Update the language used in some of the older strings
Add a convar to set the cooldown before a smart alarm can send another notification
Automatically remove subscribed players from smart alarms if they don't have building privilege anymore
Fix teleport commands not working with sleepers