userlamalovecancel

6,641 Commits over 2,557 Days - 0.11cph!

1 Year Ago
Update hooks so the map name shows correctly and save files don't get messed with
1 Year Ago
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1 Year Ago
Merge from nexus
1 Year Ago
Fix nexus map not covering the screen when zoomed out on ultrawide
1 Year Ago
Better rendering of transparent maps Remove the hack to fade out the borders
1 Year Ago
Fix transfer using zone keys as if they are case sensitive
1 Year Ago
Fix vehicles not disabling transfer protection immediately when they have no driver
1 Year Ago
Adjust nexus map margin size depending on map size and render scale Multiply the map alpha on the margin so it always fades out across the margin
1 Year Ago
Replace HasFlag(Protected) with IsTransferProtected()
1 Year Ago
Fix NRE spam when running client+server and a NexusIsland spawns
1 Year Ago
Merge from nexus
1 Year Ago
Merge from main
1 Year Ago
Merge from async_loading
1 Year Ago
Add existing code
1 Year Ago
Initial commit
1 Year Ago
Merge from async_loading
1 Year Ago
Don't run the preprocess step on the client unless the loading screen is open to avoid stuttering Actually fix asset warmup exiting before preprocess is called for all the assets
1 Year Ago
Reduce the frequency of asset warmup messages being printed in the server log
1 Year Ago
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1 Year Ago
Replace HttpImage with inline image loading logic to handle loading/missing states better
1 Year Ago
Add tab buttons so the map can be switched between nexus and server maps
1 Year Ago
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1 Year Ago
Merge from async_loading
1 Year Ago
Exclude assets/scenes/prefabs/ and assets/content/structures/ from asset warmup since they would be required when spawning the world
1 Year Ago
Dynamically adjust the frame budget for asset warmup depending on if the loading screen is open Split convars so global.warmupConcurrency will only affect asset warmup (and halved it)
1 Year Ago
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1 Year Ago
Merge from async_loading for some testing
1 Year Ago
Disable unloading the monument bundle when the client has 16GB or more RAM for faster server joins the second time around Set global.forceUnloadBundles to true if you want them unloaded anyway Also fixes the server not unloading the bundle on this branch
1 Year Ago
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1 Year Ago
Reduce asset warmup spam in server log
1 Year Ago
Merge from async_loading
1 Year Ago
Fix asset warmup not actually running for non-poolable assets Sort the asset list before starting async loading
1 Year Ago
Run asset warmup with a higher priority for poolable assets so prewarming the pools doesn't need to wait as much
1 Year Ago
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1 Year Ago
Cherry pick 6831, 6830, 6818, 6759, 6758, 6745 (server bug fixes)
1 Year Ago
Fix asset warmup loading but not preprocessing the last few prefabs in the list Max out backgroundLoadingPriority for dedicated servers since they have no load screen
1 Year Ago
Merge from async_loading
1 Year Ago
Start asset warmup in the background as soon as the main menu is ready
1 Year Ago
Run asset warmup in the background with a relatively low frame budget Prioritize loading prefabs needed to spawn the world when loading Automatically adjust backgroundLoadingPriority when the loading screen is shown/hidden
1 Year Ago
Merge from async_loading
1 Year Ago
Load prefabs in the background while spawning world
1 Year Ago
Preprocess prefabs on the main thread while loading continues in the background Implement AssetDatabase backend