195,255 Commits over 4,079 Days - 1.99cph!
Barbeque can no longer be placed in monuments
Barbeque no longer clip through walls
GoalPlan/GPV description keywords support, editor display
Added active behaviour keyword
Keywords util improvements, cleanup tool
Cleaned a bunch of descriptions to use new keyword syntax
Fixed ItemSpawner NRE
Rebaked testbox_hunting navmesh
Fists and phone don't get dropped on death
Better animal rotation when fleeing.
walk look animation simplification
customisation button now says Cusotmise, added new item highlight to button
added cancel button to friends list challenge
more wip vs friends
tweak item UI
tweak hat size/icon
update menu ui, friend list UI
update icon font, update hat material
Gang clothing visuals fully working
Switched GiftItem action to a CommandGenerator so the player gets specific options ("Gift Stone Axe") instead of the vague Gift Item (Gift Item) option they had before
Fixed menu initialising with Washed Up game mode but Lost and Found map selection
Adding facility to spawn players with the clothing of their chosen gang. Need to reorder some code to make it actually set as currently players are spawned before their gang info is deserialized.
Minor fix for highlight effect
ui fix time warning anim
tweak menu/ adding promotion toast
Scenario editor progress
Fixed player camera modules being initialized twice
Fixed CloudsOfWar objects in scene not un-subscribing from OnGameReady if the event was never fired (e.g. session was edit mode)
Some more changes to try and stop units waiting forever for thrown weapons that are no longer valid
merge from tutorials and objectives branch
Lost And Found WIP improvements.
Fixed non-randomness issue in delivery missions that was caused by missing the persistence of MissionCharacterTarget.
Remove warmth check on animal Idle
Better gang mission info text for players
Menu & server browser WIP
Show timer on gang missions
Object highlighting working again. "Ghosts" fixed, I think.
Mission target highlighting
wip received match invite ui code
setup builder hat item definitions + icon
Deer AI bits, more animal default modules
UI tweaks
UI panel prefab and setup for received game invite panel, hooked up yes/no button actions, added it to global UI.
Removed ZoneEcology.IsPreSpawned flag cause it was pretty useless
clicking vs button on friends list now sends challenge message to server (which does nothing back yet)