253,029 Commits over 3,990 Days - 2.64cph!
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Add additional wheel data to car audio manager. Move engine start/stop sounds to manager.
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Do not mount addons UPLOADED or UPDATED with old tools after 25th Jan 2020
[D11] Materials brought over from main branch
[D11] Reverts the mips streamer to 800 till I can do some more tests.
[D11] Reverts the mips streamer to 800 till I can do some more tests.
[D11] Fix for HDRP decal shaders being incorrectly skipped
[D11] +Possible fix for issue 3396 with Cactus render distance
[D11] Reduces PS4 garlic memory to 1650 and mips streaming budget to 450
[D11] Reduces PS4 garlic memory to 1650 and mips streaming budget to 450
Fix for instancing of _AlbedoColor and _DetailAlbedoMap_ST
Styled User
activity indicator on avatar
[D11] + Issue 3010 - Decreased size of smoke effect
Added GrowableGeneEncoding utility class for storing multiple gene values into an int, ready for storage in item InstanceData.
Removed gene modifier value stuff for now.
[D11] Material updates including all Spherical Tank, Lighthouse, Compound_Gate, Rock, Billboard, Bunker, Bus Stop, Checkpoint and Awning materials.
[D11] More FP Materials brought over
[D11] [Graphics] [#3171] Player black screen fixed
Chatline styling
Hub restructure
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+ Dropped the water shaders distortion effect, particles were messing with the distortion
+ changed the underwater prefab so it does not cast shadows
[D11] [UI] Fixed missing reference in AutoSave Handler.
Dominant gene calc fix.
Only crossbreed with the same species.
[D11] Fixes 512 UI texture
[D11] Fixes 512 UI texture
[D11][UI] Improved error message for failing socket mod area check
Gene replacement.
GrowableEntity attempts crossbreeding when entering the sapling stage (temp).
[D11][#3253] Changed socket_mod_area_check on 3 prefabs to socket_mod_terrain_check
merge from skeleton optimizations
Changed LOD bias back to original values.
[D11] Fixed UI texture sizes which saves about 400megs of VRAM
[D11] More UI Texture fixes
[D11] Adds asset fiddler script to fix UI textures that are larger on consoles than they are on PC
[D11] Adds asset fiddler script to fix UI textures that are larger on consoles than they are on PC
Styling up News section, adding props to Container
Fixed the neighbouring check including itself.
[D11] [UI] Auto-save icon textures updated. Added logic for autosave animation, removed spritesheet animation. Added missing localisations.
[D11] + Final fixes to helicopters
Dominant neighbouring gene calculation per slot.
Crossbreeding basics.
[D11] More FP materials brought over