253,031 Commits over 3,990 Days - 2.64cph!
Merged shadermerge branch
fix for an error that was coming up during scene to prefab
always rebuild instanced prefabs even if instancing is disabled (so you don't have to clean prefabs to toggle instancing)
add a warning for textures without mips
Show headshots, disable stat image if no image is provided
Rework shot tracking to mirror combatlog, should fix incorrect shot counts
Client/Server compile fixes
DON'T return the entity gameObject from InterestedInObject. Some existing trigger scripts do this, but it prevents entities with multiple colliders from working correctly. Updating my trigger scripts here.
Being inside scrap transport heli now counts as flying for time tracking purposes
Decrease vehicle default pop value from 10 to 2.
Code gen/manifest. Restores lost modularcar pop convar.
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merge the gmpublish changes
Fix "missing file" error with gmpublish.exe
Added negative/positive colour-coded gene make-up display to plant info UI.
Initial basic gene random generation.
GrowableEntityGenes proto and serialization.
TTT: Remove unused concommand (#1629)
Do not try to download hidden/non existent addons
Do not show "Transferred X bytes in 10 seconds" unless there's a problem
Added timeouts to WorkshopDL that will stop waiting indefinitely for Workshop item info / file to download.
don't invalidate materials that already when CreateMaterial is called (racey)
Fix chat input overflow text bug
Adding player leader status to PlayerCapsule
merge from skeleton_optimizations
Moved the renderer caching to prefab preprocess. DoPrepare not working properly...
+ Added a new flesh blood impact
+ Changes to the Blood Size
Adding a hit detection benchmark