253,034 Commits over 3,990 Days - 2.64cph!
+ Changes to the Blood Size
Adding a hit detection benchmark
[D11][#3385] Fix for floating handle issue, Scene to prefab
[D11] + Found missing particle systems for players footsteps, disabled shadows
[D11] Change for Helicopter texture and Blue Rocket Crane texture
Bunch of GrowableGenetics boiler plate and some basic initial functionality.
Fixed terrain sample SF and LitTerrainBlend zeroing AO output
Getting OS level dark/light mode and setting it on keyboard
+ changes to the blood again
merge from entity_parenting_3
Attempt to fix race condition with destroying entities
merge from skeleton optimizations
Possible fix for VM legs issue.
+ tried again to fix the water shadow plane
[D11] Fix for Flashlight changing colour
Reduce default fertilizer production value for items. Composter description. GrowableEntity info display now displays when hovering a growable inside a planter, instead of the planter options.
adding player count to Team chat
Team chat header and offset
[D11] + Remainder of the particle systems shadows turned off
Reverted
44321 (bug #2230 by P.Lewis) - causing substantial increase in draw counts. Will add follow-up task to investigate
[D11] Added class to get a Xuids for all players on a server
[D11] LODs for all Helicopter parts
[D11] Fixes for Botabag being see-through and Industrial Door Glass Material allowing player to see things they shouldnt see
[D11][#3406] Fix for getting stuck at start menu
[D11] Further clothing changes missed by unshelving. Eyebrow fixes.
[D11] [UI] Localisation database format changes.
[D11][#3413] Fix for find join game main menu issue
Fix incorrect vals on 3mod chassis
Put OnHealthChanged event back to being server-only (as it originally was before I changed it a while ago), but moved it to BaseCombatEntity.Server so it won't confuse future newbies.
Code review: Converted module component update calls to come from the vehicle, instead of using the Unity methods. Removed the OnEnable/OnDisable use entirely.
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Prevent "Look rotation viewing vector is zero" complaint from Unity
Another OnValidate switch to PreProcess
Merge coroutine/invoke changes branch
Use dictionary method instead of storing the action in the module
VehicleLiftObstuctionSensor removed. Use a basic TriggerBase instead.
don't call into NetworkVarNotify when angle NetworkVar hasn't changed