253,034 Commits over 3,990 Days - 2.64cph!

5 Years Ago
+ Changes to the Blood Size
5 Years Ago
Adding a hit detection benchmark
5 Years Ago
Merge from main
5 Years Ago
[D11][#3385] Fix for floating handle issue, Scene to prefab
5 Years Ago
rock cliff material
5 Years Ago
[D11] + Found missing particle systems for players footsteps, disabled shadows
5 Years Ago
[D11] Change for Helicopter texture and Blue Rocket Crane texture
5 Years Ago
Bunch of GrowableGenetics boiler plate and some basic initial functionality.
5 Years Ago
Fixed terrain sample SF and LitTerrainBlend zeroing AO output
5 Years Ago
Getting OS level dark/light mode and setting it on keyboard
5 Years Ago
+ changes to the blood again
5 Years Ago
merge from entity_parenting_3
5 Years Ago
Attempt to fix race condition with destroying entities
5 Years Ago
Subtracting 45203
5 Years Ago
merge from skeleton optimizations
5 Years Ago
Possible fix for VM legs issue.
5 Years Ago
[D11] Merge with main
5 Years Ago
codegen
5 Years Ago
+ tried again to fix the water shadow plane
5 Years Ago
[D11] Fix for Flashlight changing colour
5 Years Ago
Reduce default fertilizer production value for items. Composter description. GrowableEntity info display now displays when hovering a growable inside a planter, instead of the planter options.
5 Years Ago
adding player count to Team chat Team chat header and offset
5 Years Ago
[D11] + Remainder of the particle systems shadows turned off
5 Years Ago
Reverted 44321 (bug #2230 by P.Lewis) - causing substantial increase in draw counts. Will add follow-up task to investigate
5 Years Ago
[D11] Added class to get a Xuids for all players on a server
5 Years Ago
[D11] LODs for all Helicopter parts
5 Years Ago
[D11] Fixes for Botabag being see-through and Industrial Door Glass Material allowing player to see things they shouldnt see
5 Years Ago
merge from main
5 Years Ago
[D11][#3406] Fix for getting stuck at start menu
5 Years Ago
Merge from main
5 Years Ago
[D11] Further clothing changes missed by unshelving. Eyebrow fixes.
5 Years Ago
[D11] [UI] Localisation database format changes.
5 Years Ago
[D11][#3413] Fix for find join game main menu issue
5 Years Ago
Fix incorrect vals on 3mod chassis
5 Years Ago
Fixeroos
5 Years Ago
New fire
5 Years Ago
More formatting cleanup
5 Years Ago
Animate in stats button
5 Years Ago
Put OnHealthChanged event back to being server-only (as it originally was before I changed it a while ago), but moved it to BaseCombatEntity.Server so it won't confuse future newbies. Code review: Converted module component update calls to come from the vehicle, instead of using the Unity methods. Removed the OnEnable/OnDisable use entirely.
5 Years Ago
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5 Years Ago
Prevent "Look rotation viewing vector is zero" complaint from Unity
5 Years Ago
Another OnValidate switch to PreProcess
5 Years Ago
Merge coroutine/invoke changes branch
5 Years Ago
Use dictionary method instead of storing the action in the module
5 Years Ago
Merge from instruments
5 Years Ago
Another link.xml change
5 Years Ago
VehicleLiftObstuctionSensor removed. Use a basic TriggerBase instead.
5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
don't call into NetworkVarNotify when angle NetworkVar hasn't changed