253,612 Commits over 3,990 Days - 2.65cph!

5 Years Ago
Increased max skin weights to 2 on super potato
5 Years Ago
Don't force quality settings to zero on listen server (#42862 removed the "&& !CLIENT" from this whole method)
5 Years Ago
updated WIP module, tweak chassis elements to work with 2 bones influence
5 Years Ago
Fixed some drum sound defs not in the instruments class
5 Years Ago
Enable playedNote trigger on acoustic guitar vm
5 Years Ago
Added some checks to notesfx importer to catch duplicate midi notes
5 Years Ago
Added an InstrumentDebugInput component to test stuff out in the editor
5 Years Ago
Merge from Main->Vehicles
5 Years Ago
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5 Years Ago
Updated Junkyard Optimized bandit_town
5 Years Ago
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5 Years Ago
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5 Years Ago
Optimized Trainyard and Water treatment plant
5 Years Ago
Merge from main
5 Years Ago
Optimized mining quarries and radtown
5 Years Ago
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5 Years Ago
Updated water wells and power substations
5 Years Ago
Optimized Sphere tank
5 Years Ago
Optimized Harbor 2
5 Years Ago
Avoid [unknown] name on the death screen
5 Years Ago
Optimized Airfield
5 Years Ago
made unused Level param more useful
5 Years Ago
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5 Years Ago
Optimized Supermarket
5 Years Ago
Optimized Harbor
5 Years Ago
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5 Years Ago
Optimized Launch site
5 Years Ago
Optimized Oilrig small
5 Years Ago
use https://partner.steam-api.com
5 Years Ago
Use partner.steam-api
5 Years Ago
Softened terrain4.mat splat transitions on regular procmap as it doesnt handle splat weights the same as our new maps (this makes it similar to main)
5 Years Ago
Optimized Oilrig
5 Years Ago
spawn_v3 adjusted max entries to stop the console spam at loading
5 Years Ago
unfucking driftwood files, again
5 Years Ago
manifest
5 Years Ago
progress backup
5 Years Ago
Split Steam Keys
5 Years Ago
Reduce steamapi retry rate
5 Years Ago
Revert "Steam Web Api Update" This reverts commit 402d1d2a1fb767eec7aaaaf86a3da9d7f4a7d505.
5 Years Ago
Revert "WebApi update" This reverts commit 9b6236e196fb90c37b94af5b4c494f596b2a25b3.
5 Years Ago
WebApi update
5 Years Ago
Steam Web Api Update
5 Years Ago
Hazmat_Suit and HeavyScientist Skeletons
5 Years Ago
fix for foliage billboard instancing
5 Years Ago
Turned off volumetrics because they use half a gig of ram we don't have
5 Years Ago
Slightly more stable map grid (line thickness is still weird though)
5 Years Ago
some speech strings Added UI giving info about first-time custom stage setup Better path for cached workshop dlls Merge branch 'master' of SpaceUsurperUnity speech text added option to disable chromatic aberration Added button to open the workshop home page Merge branch 'master' of SpaceUsurperUnity Fixed progression of custom stages not being stored Better logic for showing / hiding percentile Validation dialogue now says which stage is being processed Fixed custom stage progression serialization Fixed core graphics of custom stages in the main menu Fixed core layer opacity / colour in the menu new example plugin included with build Fixed stageTime for cores in the main menu Merge branch 'master' of SpaceUsurperUnity Fixed incorrect button icons sometimes showing on switch / with dualshock Don't show upload button for example plugin Don't show upload button for items downloaded from the workshop Attempting to get mcs working in standalone builds Got mcs working at runtime! added new enemy pixels Added debug info generation for custom stage baking Merge branch 'master' of SpaceUsurperUnity unit calls hit handlers instead of pixelgroup Merge branch 'master' of SpaceUsurperUnity correct unit property names Fixed custom music sometimes not loading Fixed script baking issues related to aliases Fixed diagnostic fody weaving Fixed unsupported bake file version message Fixed possible error when baking CallMethod using an alias target Fixed _unitSpawnCounts divergence Fixed warning spam when performing replay diagnostics Stop validation mode when paused Added replay version info prompt added analog stick deadzones to options Update Jenkinsfile Create README.md Disable score submission in legacy builds Merge from master, score submission disabled warning prompt Merge branch 'legacy-v55' Update README.md core art for sliders Fixed possible compilation error while preparing to play a custom stage removed some debug stuff Merge branch 'master' of SpaceUsurperUnity Fixed workshop campaign stages not unlocking correctly Fixed long plugin names overflowing Fixed replay sidebar time text for endless mode Fix for workshop authors sometimes being [unknown] Better error message for unrecognised FSM action types Even better json parse failure handling crossfire new cores, tweaked pixel colors, boss disconnect effects, etc removed powerup position options new crossfire menu core fix typo build fix Fixed NRE when SubmitScoresInEditor is true Make sure we load archived replays after steam inits Merge branch 'master' of SpaceUsurperUnity Fixed case where button press would get consumed twice Experimenting with a relative aim mode for KB+M Reordered workshop items, added a divider Workshop update blog draft Renamed workshop campaign list title Workshop medal UI tweaks Don't show leaderboards on gameover in local custom levels Disable achievement unlocking from custom level scripts Don't show progress for local custom campaigns Fixed UI element disappearing in workshop menu All stages in a local custom campaign are unlocked Devblog polish Fixed NRE when steam isn't initialized Only animate button prompts if they can receive input Fixed case where workshop campaign would lose input focus Fixed controller input on replay menu Renamed "Score" to "Rating" Workshop campaign rating now uses star graphics Consider v55 and v56 the same Fixed possible NRE when browsing a leaderboard Fixed custom stage names in replay menu Default stage name for missing stages in replay menu Don't delete replays from unsubscribed workshop items Don't delete leaderboard replays from unsubscribed workshop stages Fixed leaderboard mode toggle sometimes not showing Don't unlock achievements in replays! :sweat_smile: Failsafe for achievement unlocking fix medusa achievement fix pixelgroup becoming invulnerable instead of being destroyed fix error when killing ship3 on storm/tentacle Custom game mode support, WIP Merge branch 'master' into gamemodes Fixed default game mode Record scores differently on submit Fixed useRawTime being the wrong way round Fixed typo on GameOver award display Added ProgressionTests Fixed core graphics trailing behind rotating units Fixed confirm prompt sometimes having the wrong buttons Merge branch 'master' into relative-aim Relative aim is now bindable Can now relative aim with empty space Fixed SnappySlider sound looping forever when disabled Workshop campaign list field tweaks, now show last updated time Updated Utils.FormatDuration Plugin title marquee on workshop campaign page fix wrong number of shield bubble effects showing Made sure int struct types can be marshalled properly Finishing touches with relative aim mode Fixed another cause of an incessant slider sound Include current stage name in sentry tags Merge branch 'master' of SpaceUsurperUnity Highligh workshop campaigns with a new update Merge branch 'master' of SpaceUsurperUnity Fixed case where cursor could be hidden in the main menu ListMenu refactor Merge branch 'master' of SpaceUsurperUnity Ability to automatically subscribe to some default workshop items Fixed bug when returning to unsubscribed workshop campaign Fixed list menu highlight Workshop menu sorting Got rid of the source column from workshop menu Added source type headers Notification badge to show unseen workshop update count Fixed possible missing ref exception when lots of workshop items are installed Fixed some strings Updated sentry dsn Make sure telemetry updates on first load Workshop voting assets Update Facepunch.Steamworks In-game workshop voting UI Only show rate button prompt for workshop campaigns Only grant victory achievements in built-in stages Playtime logging per-stage Fixed vote buttons flickering when pressed Voting sfx Attempting to ensure that script changes in the base game can't break workshop stages misc Merge branch 'master' of SpaceUsurperUnity Clear precached properties for scripts changed since a workshop upload Merge branch 'master' of SpaceUsurperUnity Flash rate button prompt if an appropriate time Fixed ScrollTable suddenly jumping when selecting an entry Merge branch 'master' of SpaceUsurperUnity Switch build fixes Don't download facepunch manifest on switch GA cleanup Merge branch 'master' of SpaceUsurperUnity remove GA gameobject Added button to open workshop tutorials Merge branch 'master' of SpaceUsurperUnity Fixed possible Player_StatusEffects error Show thumbs up / down in installed plugin list Fixed BaseActions NRE Move songs out of magic directory Hacky support for stages referencing songs in the old location Alternate solution for legacy song paths Fixed possible NRE in workshop menu Fixed build error auto subscribe to invasion easy mode Fixed default song path Merge branch 'master' of SpaceUsurperUnity Cleanup Jenkinsfile Unity fullscreen bug workaround Fixed long standing stage select UI visual bug Trying out some main menu optimizations for Switch Fixed menu load times on switch again Added nex ranking category IDs for every stage / campaign Added NexPlugin WIP refactor to support either nex or steam leaderboards etc Merge branch 'master' into switch-port Speech bubble text scaling now platform dependant Add switch-specific player / gun json files
5 Years Ago
Missing file
5 Years Ago
Scene backup