253,612 Commits over 3,990 Days - 2.65cph!
Increased max skin weights to 2 on super potato
Don't force quality settings to zero on listen server (#
42862 removed the "&& !CLIENT" from this whole method)
updated WIP module, tweak chassis elements to work with 2 bones influence
Fixed some drum sound defs not in the instruments class
Enable playedNote trigger on acoustic guitar vm
Added some checks to notesfx importer to catch duplicate midi notes
Added an InstrumentDebugInput component to test stuff out in the editor
Merge from Main->Vehicles
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Updated Junkyard
Optimized bandit_town
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Optimized Trainyard and Water treatment plant
Optimized mining quarries and radtown
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Updated water wells and power substations
Avoid [unknown] name on the death screen
made unused Level param more useful
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use https://partner.steam-api.com
Softened terrain4.mat splat transitions on regular procmap as it doesnt handle splat weights the same as our new maps (this makes it similar to main)
spawn_v3 adjusted max entries to stop the console spam at loading
unfucking driftwood files, again
Reduce steamapi retry rate
Revert "Steam Web Api Update"
This reverts commit 402d1d2a1fb767eec7aaaaf86a3da9d7f4a7d505.
Revert "WebApi update"
This reverts commit 9b6236e196fb90c37b94af5b4c494f596b2a25b3.
Hazmat_Suit and HeavyScientist Skeletons
fix for foliage billboard instancing
Turned off volumetrics because they use half a gig of ram we don't have
Slightly more stable map grid (line thickness is still weird though)
some speech strings
Added UI giving info about first-time custom stage setup
Better path for cached workshop dlls
Merge branch 'master' of SpaceUsurperUnity
speech text
added option to disable chromatic aberration
Added button to open the workshop home page
Merge branch 'master' of SpaceUsurperUnity
Fixed progression of custom stages not being stored
Better logic for showing / hiding percentile
Validation dialogue now says which stage is being processed
Fixed custom stage progression serialization
Fixed core graphics of custom stages in the main menu
Fixed core layer opacity / colour in the menu
new example plugin included with build
Fixed stageTime for cores in the main menu
Merge branch 'master' of SpaceUsurperUnity
Fixed incorrect button icons sometimes showing on switch / with dualshock
Don't show upload button for example plugin
Don't show upload button for items downloaded from the workshop
Attempting to get mcs working in standalone builds
Got mcs working at runtime!
added new enemy pixels
Added debug info generation for custom stage baking
Merge branch 'master' of SpaceUsurperUnity
unit calls hit handlers instead of pixelgroup
Merge branch 'master' of SpaceUsurperUnity
correct unit property names
Fixed custom music sometimes not loading
Fixed script baking issues related to aliases
Fixed diagnostic fody weaving
Fixed unsupported bake file version message
Fixed possible error when baking CallMethod using an alias target
Fixed _unitSpawnCounts divergence
Fixed warning spam when performing replay diagnostics
Stop validation mode when paused
Added replay version info prompt
added analog stick deadzones to options
Update Jenkinsfile
Create README.md
Disable score submission in legacy builds
Merge from master, score submission disabled warning prompt
Merge branch 'legacy-v55'
Update README.md
core art for sliders
Fixed possible compilation error while preparing to play a custom stage
removed some debug stuff
Merge branch 'master' of SpaceUsurperUnity
Fixed workshop campaign stages not unlocking correctly
Fixed long plugin names overflowing
Fixed replay sidebar time text for endless mode
Fix for workshop authors sometimes being [unknown]
Better error message for unrecognised FSM action types
Even better json parse failure handling
crossfire new cores, tweaked pixel colors, boss disconnect effects, etc
removed powerup position options
new crossfire menu core
fix typo
build fix
Fixed NRE when SubmitScoresInEditor is true
Make sure we load archived replays after steam inits
Merge branch 'master' of SpaceUsurperUnity
Fixed case where button press would get consumed twice
Experimenting with a relative aim mode for KB+M
Reordered workshop items, added a divider
Workshop update blog draft
Renamed workshop campaign list title
Workshop medal UI tweaks
Don't show leaderboards on gameover in local custom levels
Disable achievement unlocking from custom level scripts
Don't show progress for local custom campaigns
Fixed UI element disappearing in workshop menu
All stages in a local custom campaign are unlocked
Devblog polish
Fixed NRE when steam isn't initialized
Only animate button prompts if they can receive input
Fixed case where workshop campaign would lose input focus
Fixed controller input on replay menu
Renamed "Score" to "Rating"
Workshop campaign rating now uses star graphics
Consider v55 and v56 the same
Fixed possible NRE when browsing a leaderboard
Fixed custom stage names in replay menu
Default stage name for missing stages in replay menu
Don't delete replays from unsubscribed workshop items
Don't delete leaderboard replays from unsubscribed workshop stages
Fixed leaderboard mode toggle sometimes not showing
Don't unlock achievements in replays! :sweat_smile:
Failsafe for achievement unlocking
fix medusa achievement
fix pixelgroup becoming invulnerable instead of being destroyed
fix error when killing ship3 on storm/tentacle
Custom game mode support, WIP
Merge branch 'master' into gamemodes
Fixed default game mode
Record scores differently on submit
Fixed useRawTime being the wrong way round
Fixed typo on GameOver award display
Added ProgressionTests
Fixed core graphics trailing behind rotating units
Fixed confirm prompt sometimes having the wrong buttons
Merge branch 'master' into relative-aim
Relative aim is now bindable
Can now relative aim with empty space
Fixed SnappySlider sound looping forever when disabled
Workshop campaign list field tweaks, now show last updated time
Updated Utils.FormatDuration
Plugin title marquee on workshop campaign page
fix wrong number of shield bubble effects showing
Made sure int struct types can be marshalled properly
Finishing touches with relative aim mode
Fixed another cause of an incessant slider sound
Include current stage name in sentry tags
Merge branch 'master' of SpaceUsurperUnity
Highligh workshop campaigns with a new update
Merge branch 'master' of SpaceUsurperUnity
Fixed case where cursor could be hidden in the main menu
ListMenu refactor
Merge branch 'master' of SpaceUsurperUnity
Ability to automatically subscribe to some default workshop items
Fixed bug when returning to unsubscribed workshop campaign
Fixed list menu highlight
Workshop menu sorting
Got rid of the source column from workshop menu
Added source type headers
Notification badge to show unseen workshop update count
Fixed possible missing ref exception when lots of workshop items are installed
Fixed some strings
Updated sentry dsn
Make sure telemetry updates on first load
Workshop voting assets
Update Facepunch.Steamworks
In-game workshop voting UI
Only show rate button prompt for workshop campaigns
Only grant victory achievements in built-in stages
Playtime logging per-stage
Fixed vote buttons flickering when pressed
Voting sfx
Attempting to ensure that script changes in the base game can't break workshop stages
misc
Merge branch 'master' of SpaceUsurperUnity
Clear precached properties for scripts changed since a workshop upload
Merge branch 'master' of SpaceUsurperUnity
Flash rate button prompt if an appropriate time
Fixed ScrollTable suddenly jumping when selecting an entry
Merge branch 'master' of SpaceUsurperUnity
Switch build fixes
Don't download facepunch manifest on switch
GA cleanup
Merge branch 'master' of SpaceUsurperUnity
remove GA gameobject
Added button to open workshop tutorials
Merge branch 'master' of SpaceUsurperUnity
Fixed possible Player_StatusEffects error
Show thumbs up / down in installed plugin list
Fixed BaseActions NRE
Move songs out of magic directory
Hacky support for stages referencing songs in the old location
Alternate solution for legacy song paths
Fixed possible NRE in workshop menu
Fixed build error
auto subscribe to invasion easy mode
Fixed default song path
Merge branch 'master' of SpaceUsurperUnity
Cleanup Jenkinsfile
Unity fullscreen bug workaround
Fixed long standing stage select UI visual bug
Trying out some main menu optimizations for Switch
Fixed menu load times on switch again
Added nex ranking category IDs for every stage / campaign
Added NexPlugin
WIP refactor to support either nex or steam leaderboards etc
Merge branch 'master' into switch-port
Speech bubble text scaling now platform dependant
Add switch-specific player / gun json files