108,453 Commits over 3,867 Days - 1.17cph!
Added decor quality slider
Proper fix for parallax offsetting and more robust inversion attenuation
Enabled trees in LegacyLevel
Added terrain painting overlay to terrain and terrain blend shaders
Adding burlap headwrap 2 models, textures, etc.
More texture size limits
Runtime texture names
Silly me, doing it all complicated
Ignore spawn handler position
Backup before I ruin the grass.
Increased health of sheet metal
slightly increased cost of sheet metal
Reenable the sound player on the torch attack effect again
Removing sound object recycling (we will do better than this)
Removed the need for WorldSetup
Fixed NREs in water on server
Trying an alternative height map encoding
Less aggressive parallax inversion attenuation; scaled down parallax a bit as well (needs POM approx)
Removed ProfileProceduralMap; added ProfileProceduralTerrain
Potential SoundManager NRE fix
added some new intermediary walk/run animations for the Wolf (to minimize the amount of foot sliding).
tweaked the playback speeds for the wolf
added some new intermediary walk/run animations for the boar (to minimize the amount of foot sliding).
tweaked the playback speeds for the boar.
Additional error logging in SoundManager
MixerSnapshotManager NRE fixes. Remove old snapshot manager that was still attached to camera in menubackground scene
Tweak rendering distances
Merge from custom-map-backend
Baked / painted all required CraggyIsland info, is now a fully working custom map
Removed need for terrain splat prototypes at load
Removed some stuff from the world class that shouldn't be in there
Fixed SpawnHandler on non-procedural maps
Updated error report urls
Finished up topology painting
Dev - holding F6 down will draw collliders
Warn if using the wrong unity version
Added topology painting test
custom collision for windows bars, cleaned up any previous rotations the prefabs had by default
Added biome painting
Refactoring and cleanup
If sign texture isn't set or doesn't exist then unlock the sign for editing (for old saves)
Added giveall (admin give item to everyone on server)
Added giveto (admin gve item to specific player)
Fuck it, you can have woundedLoopSound back when you can implement it safely
Fixed NRE in MixerSnapshotManager with woundedSnapshot
Added emission to custom standard refraction shader
Changed all instances of "Unnammed" to "Unnamed"
Terrain painting prototype
Fix for issue #183, re-aligned all these models in Y+for uniformity, updated prefabs