108,292 Commits over 3,867 Days - 1.17cph!
Added lit torch deploy animation
Time of Day update to 3.0.0 prerelease 6
player preview
item selection
selected item info
item commands
item icon shader
Never strip TOD PP shaders
Added generic uGUI graph class
Converted FPS graph to uGUI
Building skin Tier1 meshes/textures/materials/prefabs
EntityComponents can contain RPCs
Drag and Drop progress
tweaked some 3rd player animations for the rifle.
added some new pump action shotgun animations
Terrain concept tile updates, and files for underwater stuff.
Updated standard assets to b21
Skip death screen on join if useless to player
Added ListComponent (like singletoncomponent, but keeps a list of instances)
UI WIP
Removed unused code from system info
Fixed decor ordering being ambiguous for bushes
Protocol++
Switched system info mono section to direct calls
Fixed white terrain on dev
Updated shaders to integrate better with b21 changes
Fixed issues with torch 3rd person anims/effects not working properly (player controller)
Added system info tab to F1 menu
Texture size/compression tweaks
Fixed water shader errors
Fixed ragdoll errors on u5b21
Made atmosphere render in scene view even if the game view uses the atmosphere / aerial perspective image effect
Reverted GlobalFog to the default import (aerial perspective is now its own image effect)
Fixed water writing to depth on Windows
Reverted water breaking changes
Time of Day update to 3.0.0 prerelease 5
Trying synchronous reflection probe updating to see if that fixes the reflection probe issues
Tweaked water material reflection intensity
Time of Day update to 3.0.0 prerelase 4
Added native support for aerial perspective
Made aerial perspective depth calculation physically based
Allows for fog that is unrelated to aerial perspective
Combined sky and ground passes into a single pass
Cleanup & files for Diogo
Slightly toned down the dreamlike bloom.
Undone maxunack checks (should fix client input freeing)