108,295 Commits over 3,867 Days - 1.17cph!
Fixed atlas gen compilation warnings
Fixed base normal map sample in legacy terrain
Fixed RustBuild not always reporting build errors properly
Multi-threaded atlas generator
Merging UI Reboot into main
protocol++
ui tweaks
fixed player preview with new light modes
made health/calories/hydration functional
fixed time using device time
Removed duplicated fields from terrain atlas set editor
Switched steering back to 3D.
Fixed AIObstacleMesh collision detection.
Fixed terrain splat apply to allow arbitrary texture sizes
Improved steering interest, danger, and obstacle intensities.
Scene updates to reflect SplatOverlay rename
Fixed warning in standard terrain shader gui
Added back base normal override along with vertical flip toggle (terrainpaint) for testing
Cleaned up legacy terrain stuff; created one for Petur that plays ball with existing terrain extensions
NPC steering is now two dimensional.
deploy / fire / holster animations for the pump shotgun.
Item splitter ui
Fixed buttons highlighting when not mouse over
Fixed blueprints initial order/info
Brought back glossy env to terrain shaders; in b21 env cubes are now correctly assigned to terrains
Reverted back to detail normals; blending with terrain normal needs work
Added custom terrain shader inspector to overcome what seems to be a b21 bug: lack of real-time updates
Fixed d3d9 compilation errors in water shader
Added terrain slope based flow direction to water animation (laying the foundation for proper waves)
Merged changes from main.
SelectedItem panel hide/show
Right dragging drags one from stack
Middle dragging drags half from stack
Fixed player eye position not always updating
Fixed not stopping looting when moving away
Fixed items being lost by moving into non existant slots
Added loot panel
Fixed god rays being invisible
Chat working
Steam Avatar icons
Animal death logs now include biome and topology.
Animals once again spawn in every biome.
Reduced chicken spawn chance.
Animals now only spawn in the temperate biome.