121,264 Commits over 4,018 Days - 1.26cph!
fixed attachment points on python revolver
fixed clipping issues and floating scope/holosight attachment points for a bunch of other weapons
Added hiz based player culling (only terrain atm); kept ray-based culling as fallback when hiz disabled
python slots
fixed hemp turning brown when picked
fixed the hold pose for the python / m92 / lr300 ( player no longer holds the guns to the side anymore )
tweaked some sounds for the python revolver
manifest
python fixes
protocol++
overgrowth atlas textures wip/backup
Fixed some standalone client / server issues
Fixed player model standing up after crouch throwing
Fixed player model sometimes sitting on the floor when changing hold types while in a transition
Fixed rare case where stuff would still spawn too close to constructions
Spawn handler does multiple retries per spawn wave if not enough spawn locations are found (RUST-1528)
python first pass implementation
manifest et al
debug removal
plants progressively grow over time instead of snapping to new stages
plants always have a small seedling visible when placing
plant cloning baseline
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added aiming down the sights animations for bolt_rifle and ak47 holdtypes
removed meshes from some of the animation .fbx files
Adjusted junkpile terrain anchors so more than 2 find a place to spawn, which is a plus
Fixed ore scale not applying on the server
art / sounds / prefabs for python revolver
Fixed wounded/sleep anims
Run preprocess on "map entities"
Fixed no player corpse