reporust_rebootcancel

121,035 Commits over 4,018 Days - 1.26cph!

10 Years Ago
UnityVS not used anymore
10 Years Ago
High gate boilerplate RPC Distance test debug output when fails in editor Door close "delay" on server
10 Years Ago
Fixed Warnings
10 Years Ago
EAC update
10 Years Ago
Manifest
10 Years Ago
Death screen temp fix - UI bug in 5.2 here, content resize/layout doesn't seem to work in scroll panels
10 Years Ago
Pieshape converting to OnPopulateMesh
10 Years Ago
Added INeedsToStartDisabled to SoundPlayer Added GetLength to SoundDefinition
10 Years Ago
improved torch.viewmodel FX's exactly 35.3859%
10 Years Ago
Merge from unity5.2.0f3_changes
10 Years Ago
merge from main
10 Years Ago
Lighthouse base rework
10 Years Ago
Survey_crater_oil now has Bubblin' crude.
10 Years Ago
merge from main
10 Years Ago
More Canyon work, big sewer rooms collision work
10 Years Ago
better mesh particle materials
10 Years Ago
Canyon progress Added two big sewer rooms
10 Years Ago
Fixed broken HUD stuff
10 Years Ago
less pink blood overlay.
10 Years Ago
bugfix
10 Years Ago
merge from main
10 Years Ago
Merging holosight branch into main
10 Years Ago
Merged with main
10 Years Ago
Attachment attach sounds
10 Years Ago
Can equip mods by dropping onto weapon icon
10 Years Ago
Weapon slots shown on icon
10 Years Ago
Water: matching refl occ fade-in
10 Years Ago
Water: quality adjustment fix
10 Years Ago
Water: Fixed shore blending artifact
10 Years Ago
Canyon early work backup Water treatment plant stuff
10 Years Ago
Better ironsights
10 Years Ago
Converted cold overlay to ScreenOverlayEx
10 Years Ago
Large furnace smoke more grey and better motion Started re-naming impact FX to be more descriptive Deleted some more duplicate FX
10 Years Ago
Added dryfire effects prefab for crossbow to fix sound not playing
10 Years Ago
+1 railing model Water treatment plant lootcrates and statics
10 Years Ago
faster and more reealistic collect stone/mushroom FX smoke signal is now purple
10 Years Ago
merge from main
10 Years Ago
Water treatment plant backup
10 Years Ago
Electric buzz sounds for petur
10 Years Ago
Slight left/right panning on local player footsteps
10 Years Ago
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10 Years Ago
Fixed a gazillion missing ST textures, rebuilt their materials a few dozen times for fun
10 Years Ago
ScreenOverlayEx takes light intensity into account
10 Years Ago
merge from main
10 Years Ago
Projectile tracers no longer disconnect from their parent one frame too soon
10 Years Ago
merge from main
10 Years Ago
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10 Years Ago
PVT: forgot to touch the standard terrainblend shader; fixes tiling issues
10 Years Ago
Fixed EffectRecycle lifetime calculation