reporust_rebootcancel

123,851 Commits over 4,171 Days - 1.24cph!

10 Years Ago
Merge from prerelease
10 Years Ago
Fixed standard blend layer shader bugs in lower LODs More flexibility in shader framework
10 Years Ago
Fixed typo
10 Years Ago
Fixed floor grill thinking it was a door updated phrases
10 Years Ago
optimized bear model LODs
10 Years Ago
10 Years Ago
Fixed low res terrain rocks
10 Years Ago
Removed shader warmup (linux crash bug)
10 Years Ago
Fixed speedtree shader compilation errors in dx9 Fixed potential shader issues in obscure configurations
10 Years Ago
Ignore "Coroutine continue failure" errors
10 Years Ago
More standard shader compilation polish
10 Years Ago
Fixed misc NREs
10 Years Ago
Fixed runtime shader errors causing invisible objects on Linux (legacy opengl)
10 Years Ago
Pre-merge
10 Years Ago
Merge from main.
10 Years Ago
Scene improvements.
10 Years Ago
Merge from main
10 Years Ago
Fixed entity vis query ignoring entities with triggers as colliders
10 Years Ago
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10 Years Ago
Enabled prefab pool by default
10 Years Ago
...but only on 64bit OSes
10 Years Ago
Fixed external gate doors getting culled when 100+ world units away Tweaked external gate door LOD1 distance
10 Years Ago
Added new optimized shader for rainfall; tweaked worst case rainfall particle count
10 Years Ago
Tweaked SMAA for quality; now works on grass and others
10 Years Ago
Choppa has new shaders; now fades nicely into fog Added fog-aware custom glass shader (very basic atm) Added lower level of detail to rain
10 Years Ago
Missed heli glass material
10 Years Ago
Retired Deployer and DeployGuide scripts Converted all deployables to use the planner entity for deployment Network++
10 Years Ago
Manifest
10 Years Ago
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10 Years Ago
Decay protection points use sockets (faster than physics query and actually reliable)
10 Years Ago
Re-added deployer for locks (until we have something better for them)
10 Years Ago
Merge from main
10 Years Ago
SoundFade tweaks for andre Bail early when trying to StartSound on an AmbienceEmitter that's not active in the heirarchy
10 Years Ago
flamethrower viewmodel prefabs / sounds / special fx
10 Years Ago
Fixed some errors
10 Years Ago
Deleted some source psds
10 Years Ago
Ported over fix for AO overdarkening screen top
10 Years Ago
reduced the amount of wrist deformation when the flamethrower reloads
10 Years Ago
Merge from main
10 Years Ago
Added background texture for blog render videos
10 Years Ago
reactive target fbx, lods and materials
10 Years Ago
Matched old playermodel prefab settings. Fixed some negatively scaled bones.
10 Years Ago
Removed hand popping into view on all hatchet vms
10 Years Ago
Skin testing stuff
10 Years Ago
Added skin variation lookup
10 Years Ago
Added detail spec/gloss to skin shader; made SSS blur stronger
10 Years Ago
Pre merge
10 Years Ago
Merge from main
10 Years Ago
Fixed horse materials and some texture settings; switched hair shader to blend nicely into fog
10 Years Ago
Tweaked horse mat variations; fixed glass low quality not getting fogged; added basic placeholder hair shader