reporust_rebootcancel

123,848 Commits over 4,171 Days - 1.24cph!

10 Years Ago
10 Years Ago
Scene stuff WIP lighting improvements
10 Years Ago
Pre Merge
10 Years Ago
more pre merge
10 Years Ago
Moved blood package to third party folder
10 Years Ago
scene prep
10 Years Ago
Merge from main
10 Years Ago
Added GameManager.Destroy (verifies entity state and logs error if it's corrupted) Replaced a shitton of GameObject.Destroy and Object.Destroy calls with GameManager overloads
10 Years Ago
Compile fix (CLIENT && !SERVER)
10 Years Ago
Updated spawn masks for new layout.
10 Years Ago
Added new materials to skin list
10 Years Ago
rc
10 Years Ago
tree improvements
10 Years Ago
rc2
10 Years Ago
release version
10 Years Ago
Missed tree files.
10 Years Ago
Merge from main.
10 Years Ago
merge from hapis (includes some stuff picked up from dungeons earlier)
10 Years Ago
Undo Sky Dome.prefab change.
10 Years Ago
Made Hapis run prefab sky dome.
10 Years Ago
Random mat tweaks. Slightly increased SSAO radius, so that it doesn't black all over our grass as much. Made some placeholder crapsset store cars not be all toy-sized.
10 Years Ago
Actually, let's not cause a premature Hapis wipe.
10 Years Ago
Old hapis on main again, for now.
10 Years Ago
Full Petur rollback
10 Years Ago
Test: Set isDestroyed at the end of the entity deletion
10 Years Ago
Test: Don't check isSpawned when verifying the entity state while loading a save
10 Years Ago
Compile fix (CLIENT && !SERVER)
10 Years Ago
Cleanup
10 Years Ago
Entities that haven't called spawn yet are valid as well (makes more sense for some existing code)
10 Years Ago
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10 Years Ago
Fix for RUST-631 (Armored foundation steps gives adjacent foundation transparent side(s))
10 Years Ago
More cleanup
10 Years Ago
Fix for RUST-600 (Cannot change GameObject hierarchy while activating or deactivating the parent)
10 Years Ago
Removed stability warmup queue on server start since at this point it should be in stored in all savegames
10 Years Ago
Asian head variation + materials
10 Years Ago
Updated AO to latest
10 Years Ago
Fixed cargo plane's propellers not fading into fog (#634)
10 Years Ago
Player skin sets reworked Skin shader defines colour directly (doesn't use lookup)
10 Years Ago
Load balancer takes more time when queue backlog increases
10 Years Ago
Fixed player preview Female model shit
10 Years Ago
Perf.Playermodel models wear random clothes
10 Years Ago
ParentBecoming debug
10 Years Ago
Fixed AO intensity not working due to opts
10 Years Ago
ParentBecoming debug
10 Years Ago
Female model mesh replacement code (applied to tshirt)
10 Years Ago
First pass skin colours, clothing prefab fixes.
10 Years Ago
rigged / animated / added sounds for the reactive_target tweaked some flamethrower viewmodel anims
10 Years Ago
kill console command kills immediately without going wounded first (it's just annoying)
10 Years Ago
Fixed potential pooling NRE when leaving play mode in the editor
10 Years Ago
Hide shirt lod fixes + female version