reporust_rebootcancel

111,668 Commits over 3,928 Days - 1.18cph!

11 Years Ago
Re-targetting animations to new rig, this isn't perfect
11 Years Ago
Removed debug factor of 2 from the terrain shader
11 Years Ago
updated holdtypes animations with new rig
11 Years Ago
Fixed eyes still showing in first person mode Fixed motion blur not being applied to multi-skinned meshes
11 Years Ago
Show build cost when using hammer and looking at incomplete building block
11 Years Ago
Fixed player collision with new rig Tweaked player eye/teeth colours
11 Years Ago
fixed issue with eye texture
11 Years Ago
Added specularity properties for every layer to terrain shaders
11 Years Ago
Eyes n Teeth materials
11 Years Ago
Tooltip for planner showing resources needed
11 Years Ago
added teeth & eye player textures
11 Years Ago
Fixed naked head LOD being too severe
11 Years Ago
Added terrain test shader for the test scenes
11 Years Ago
Added 4 splat version of layer masking
11 Years Ago
SkinnedMultiMesh now handles LOD'ing properly
11 Years Ago
Deleted duplicate normal map processor
11 Years Ago
Updated player model parts to work with new rig
11 Years Ago
Fixed some model meta files and material import settings
11 Years Ago
deleted redundant old clothing assets.
11 Years Ago
updated player skeleton: - cleaner naming - improved bone placement - removed weapon bones - added new L & R prop bones - added penis bone - added eye & jaw bones
11 Years Ago
Replaced/added clothing files with updated meshes & LODS on new rig.
11 Years Ago
Added wolf stub (does nothing but stand around looking badass) Added BaseAnimal - does nothing but bleed Fixed sphere collision bounds being fucked when entity rotated
11 Years Ago
Scene stuff
11 Years Ago
Terrain spec.
11 Years Ago
Water now reflects the sunlight. Terrain reflection tweaked too.
11 Years Ago
Fixed client compile error in PlayerInventory
11 Years Ago
Added hammer worldmodel prefab (needs model)
11 Years Ago
Changed shiny grass in test level
11 Years Ago
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11 Years Ago
Added resource gathering/spending indicators
11 Years Ago
Crazy merge
11 Years Ago
idle animation and a new attack animation for wolf
11 Years Ago
Merge prep
11 Years Ago
Aaaaand one last folder move, let's hope that's it
11 Years Ago
Moved terrain assets to Content/Nature Removed some shitty old placeholder normal maps
11 Years Ago
Moved all rock, grass and resource assets to Content/Nature
11 Years Ago
Moved all of Petur's assets to Content/Nature
11 Years Ago
Reorganized terrain assets
11 Years Ago
Send note's when resources picked up/used
11 Years Ago
Added missing meta file
11 Years Ago
Time of Day update to 2.1.0 prerelease 2
11 Years Ago
Fixed double language debug
11 Years Ago
Unignored and move shaderforge
11 Years Ago
osx libsteam update
11 Years Ago
Restored billboard materials and fixed billboard texture import settings
11 Years Ago
Added inventory icons context menu
11 Years Ago
SF plugin
11 Years Ago
ds: only load saved games if we have -load switch
11 Years Ago
Removed sln files committed by petur
11 Years Ago
Re-built SteamNative