128,721 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                sound fx and particle effects for when player is on fire
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added resourceDepositManager to randomly generate resource deposits on the map
survey charge spawns a visible resource shower when a deposit is found
mining quarry now latches onto resource deposit to extract minerals
                
                
                
                
             
         
        
        
            
            
            
                
                Water catcher water catching, blueprints, lootspawn
Network proto++
                
                
                
                
             
         
        
            
            
            
                
                Fixed fps.limit being stomped
                
                
                
                
             
         
        
            
            
            
                
                Fixed PostOpaqueDepth not working in edit-mode
                
                
                
                
             
         
        
            
            
            
                
                Item containers can restrict to single item type
                
                
                
                
             
         
        
            
            
            
                
                Candlehat/Minerhat use fuel and don't break when they've run out
Watercatcher icons
                
                
                
                
             
         
        
            
            
            
                
                Reduced lag in large fightfights
Made arrows/spears easier to pick up
Arrows/Spears no longer block bullets/arrows/spears/meleeattacks
                
                
                
                
             
         
        
            
            
            
                
                Fixed for PostOpaqueDepth when screen size is zero
More water tweaks
                
                
                
                
             
         
        
            
            
            
                
                Updated shadervariants
Fixed save compatibility issues
                
                
                
                
             
         
        
        
            
            
            
                
                quarry saves/loads properly
Updated lowgrade fuel to use less cloth
added icons for survey charge and mining quarry
                
                
                
                
             
         
        
        
            
            
            
                
                mining quarry icon update
                
                
                
                
             
         
        
            
            
            
                
                Fixed shadow bug introduced by water2
Added small opt to update border mesh only on snap motion
Ocean material visibility tweak
                
                
                
                
             
         
        
            
            
            
                
                Adding a lod in corrugated foundation.steps.top to mach number of lods in foundation.steps
                
                
                
                
             
         
        
            
            
            
                
                More building optimizations
                
                
                
                
             
         
        
        
            
            
            
                
                Water bottle - start with some water
                
                
                
                
             
         
        
            
            
            
                
                Reduced size of water collider because those insane scales really mess with its accuracy
                
                
                
                
             
         
        
        
        
            
            
            
                
                fixed the normal map for the portable generator (thanks Bill/Vincent)
                
                
                
                
             
         
        
            
            
            
                
                Damage balance
Slightly reduced damages from last week
Alt ammo types always better than standard in terms of damage
shotgun slug does lots of damage
                
                
                
                
             
         
        
        
            
            
            
                
                all loot tables, phrases etc udpated
                
                
                
                
             
         
        
            
            
            
                
                Updated research table panel to sideset confusion
                
                
                
                
             
         
        
        
            
            
            
                
                merged mining quarry into main, gulp
                
                
                
                
             
         
        
        
            
            
            
                
                Mining quarries are much stronger
Mining quarries can be repaired with hammer
fuel/output storage on quarries spew contents upon destruction
Mining quarry requires less metal frags to create
Mining quarry no-build/noplace radius reduced to 15 units instead of 20
Mining quarry works faster
chance for some areas to produce more stone
                
                
                
                
             
         
        
            
            
            
                
                Fixed graph UI being affected by image effects
                
                
                
                
             
         
        
        
            
            
            
                
                Better developer test for the console dev tools
                
                
                
                
             
         
        
            
            
            
                
                Fixed players not being marked as developers properly
                
                
                
                
             
         
        
            
            
            
                
                A couple of CLIENT ifdefs
                
                
                
                
             
         
        
            
            
            
                
                Fixed batched mesh incorrect transform rotation on foundation.steps.stone
                
                
                
                
             
         
        
            
            
            
                
                Culling some clientside stuff out of serverside
                
                
                
                
             
         
        
            
            
            
                
                Tweaked large water catcher blueprint ingredients
                
                
                
                
             
         
        
            
            
            
                
                Fixed more projectile firing performance problems
                
                
                
                
             
         
        
            
            
            
                
                Fixed item contents icons not always updating
                
                
                
                
             
         
        
            
            
            
                
                Replaced a bunch of horrible code with the new [CreateAssetMenu] attribute
                
                
                
                
             
         
        
            
            
            
                
                Cleaned up convar structure
Fixed status console command calling pool.status clientside
                
                
                
                
             
         
        
        
        
            
            
            
                
                EAC compile fix (send help)
                
                
                
                
             
         
        
            
            
            
                
                Fix standard shader compiling to ps_2_0 instead of ps_3_0 on lowest lod