128,778 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Fixed item contents icons not always updating
                
                
                
                
             
         
        
            
            
            
                
                Replaced a bunch of horrible code with the new [CreateAssetMenu] attribute
                
                
                
                
             
         
        
            
            
            
                
                Cleaned up convar structure
Fixed status console command calling pool.status clientside
                
                
                
                
             
         
        
        
        
            
            
            
                
                EAC compile fix (send help)
                
                
                
                
             
         
        
            
            
            
                
                Fix standard shader compiling to ps_2_0 instead of ps_3_0 on lowest lod
                
                
                
                
             
         
        
            
            
            
                
                Updated community ent
NRE fixes
Updated error urls
                
                
                
                
             
         
        
            
            
            
                
                ProceduralObject NRE debugging
                
                
                
                
             
         
        
            
            
            
                
                Another attempt to fix Unity terrain shader warning on startup
                
                
                
                
             
         
        
            
            
            
                
                Reverted world setup change that led to it being called twice when playing inside the editor
                
                
                
                
             
         
        
            
            
            
                
                Removed grid pattern from snow height map like the artist I am
                
                
                
                
             
         
        
        
            
            
            
                
                DS Console text is different colour if server is debugmode
DS Console has current map name
                
                
                
                
             
         
        
        
            
            
            
                
                Terrain parallax in bundled builds
                
                
                
                
             
         
        
            
            
            
                
                Switch to built in analytics
                
                
                
                
             
         
        
        
            
            
            
                
                Added sqlite to native libraries
                
                
                
                
             
         
        
        
            
            
            
                
                SQLite bindings + unit tests
                
                
                
                
             
         
        
            
            
            
                
                Moving testtools to the editor folder
                
                
                
                
             
         
        
            
            
            
                
                Renamed "Water Reflections" to "Water Quality" in tweaks UI
Fixed water2 on OSX/GL; also fixed border mesh disappearing on restart water
Added max bounds to water displacement [AMD freeze]
Added water1 fallback when Water Quality set to 0, water2 when 1 [AMD freeze]
                
                
                
                
             
         
        
            
            
            
                
                3rd person animations for player shivering (when he's cold, or he just got dumped by his girlfriend)
                
                
                
                
             
         
        
            
            
            
                
                rigged up the semi-auto pistol view model
idle animation done
                
                
                
                
             
         
        
            
            
            
                
                Item Definition unit tests
                
                
                
                
             
         
        
        
        
            
            
            
                
                Windmill files update - models, collision, LODs, Gibs, animation
                
                
                
                
             
         
        
            
            
            
                
                animations for the semi_pistol viewmodel - deploy / dryfire / fire
                
                
                
                
             
         
        
            
            
            
                
                Entities don't need to be in bundles folder
                
                
                
                
             
         
        
        
            
            
            
                
                Changing input to Input.GetAxisRaw - not sure it makes a difference
                
                
                
                
             
         
        
        
            
            
            
                
                Item defs don't have to be in Items/
                
                
                
                
             
         
        
            
            
            
                
                Fixed entity debugging flag not working as designed
                
                
                
                
             
         
        
            
            
            
                
                Can place new Constructions in the editor without running manifest generation first
                
                
                
                
             
         
        
            
            
            
                
                Fixed floating building parts
Increased decay
                
                
                
                
             
         
        
            
            
            
                
                Oops @ left in debug output
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed ArrayIndexIsEnumDrawer not working with structs/classes
                
                
                
                
             
         
        
        
            
            
            
                
                some more animations for the semi-auto pistol view model
                
                
                
                
             
         
        
            
            
            
                
                Fixed normal texture mode
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed incorrect subsurface refraction
Fixed glowy water at night; now properly lit using custom lighting model
Updated water level; tidying up scripts, more coming
                
                
                
                
             
         
        
        
        
            
            
            
                
                deploy guides can be empty