123,741 Commits over 4,171 Days - 1.24cph!
EAC hashtool config updates
set up aim throwing for mace
set up aim throwing for spears
Industrial ruins - models
Industrial buildings - Watchtowers a,b,c,d models
Perimeter wall models/LODs/COLs and prefabs
Office building models wip
road decals texture - markings are a bit easier to spot
runway models WIP
airfield work backup
playing with the airport building visuals
runway - added helipad and polish
airfield work backup
New overhang parts
Airfield work backup
Specify mid-clip fade in/out rules on a per-clip basis
Song setup tweaks
Make sure music stuff only runs on the client
Disable music by default (music.enabled convar)
Re-add music intensity increases to supply drops & the helicopter
watchtower_c model update to be taller
airfield work backup
Increase & randomize time between songs playing
concrete_c generic texture albedo brighter
extra floor to watchtower_c, work on main building platform
airfield backup
/main becomes /prerelease
Office building material blend work, (wallpaper and carpets masks)
Airfield work backup
RUST-1073 PRERELEASE - Voice chat not working after initial use
RUST-1097 Streamer mode should mask ownership
Moved upgrade notices closert to the belt bar, less obstructive
Quick craft shows amount in queue
AntiHack.projectile_protection 1 fix(ish)
unlockedSkins is redundant
Dropped skinned items show the right skin
Fixed weapon skins not showing properly in third person (fucking gooseman)
DoPrepare automatically tags renderers skin0 if untagged - this is majority wanted behaviour
office building, carpark, runway LODs/COLs
airfield work backup