128,902 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Added spawn.fill_populations and spawn.fill_groups admin commands
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Delete rigidbody on sleepers
 
                
                
                
                
                
             
         
        
            
            
            
                
                fireballs no longer block movement
wood jacket uses wood protection instead of wolf protection, derp
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed player server colliders
 
                
                
                
                
                
             
         
        
            
            
            
                
                pumpjack belt stops with animation
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Don't check for construction in DeployVolume
 
                
                
                
                
                
             
         
        
            
            
            
                
                more bridge decal tweaks.
 
                
                
                
                
                
             
         
        
            
            
            
                
                CraggyIsland layer updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                skin_head prefab wasn't referencing skin_head_fem prefab. Now is doing.  
 
                
                
                
                
                
             
         
        
            
            
            
                
                Soliciting reviews in game is now against Steam's Rules
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed not being able to craft some inventory items
 
                
                
                
                
                
             
         
        
            
            
            
                
                TerrainCollisionTrigger ignores other triggers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed rigidbodies from socket_handle and construct_vision (test)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed that the SpawnHandler respawn coroutines could stop spawning when an exception was thrown
 
                
                
                
                
                
             
         
        
            
            
            
                
                Minor foundation step terrain socket fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made clientside HoldType handling less hacky, hopefully more robust
 
                
                
                
                
                
             
         
        
            
            
            
                
                Renamed water reflections to water quality in F2 menu
 
                
                
                
                
                
             
         
        
            
            
            
                
                compound walls art work, incl. lods, gibs, collisions
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                bridge mesh tweaks and AssetGallery update.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Replacing IsInvoking usage because it's slow
 
                
                
                
                
                
             
         
        
            
            
            
                
                Defer player position updates by one frame instead of every tick received
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Bridge Lods, texture tweaks and AssetGallery update.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added extra layer to cloth shader using mask alpha
Highpassed regular jacket
 
                
                
                
                
                
             
         
        
            
            
            
                
                Highwall Wood implementation
 
                
                
                
                
                
             
         
        
            
            
            
                
                more shitting bridge LODS.
 
                
                
                
                
                
             
         
        
            
            
            
                
                SocketHandle for wall placement
 
                
                
                
                
                
             
         
        
            
            
            
                
                Stonewall
Building Gallery
Player Gallery
 
                
                
                
                
                
             
         
        
            
            
            
                
                Invalidate player network cache on inventory change
 
                
                
                
                
                
             
         
        
            
            
            
                
                Log warning if held entity cannot be found in inventory
 
                
                
                
                
                
             
         
        
            
            
            
                
                Log warning if holstered viewmodel is holstered again
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed "total recall" eyes on ragdolls
 
                
                
                
                
                
             
         
        
            
            
            
                
                deployDelay added to weapons
 
                
                
                
                
                
             
         
        
            
            
            
                
                stuck explosives fall off their parent when destroyed
 
                
                
                
                
                
             
         
        
            
            
            
                
                lowered oil refinery drop rates
lowered crossbow drop rates
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed a situation that could corrupt the deploy state of held entities on the local player
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed material of the torch world model
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added leather resource (unused for now)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Interaction point is always at the center of the screen, even when moving your head
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Moved some weeds from static to dynamic decor