128,900 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
            
            
            
                
                metal facemask & torso now take high quality metal to craft
 
                
                
                
                
                
             
         
        
            
            
            
                
                small amount of oil available everywhere
lowgrade fuel default blueprint again, oops
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pumpjack and Refinery sounds
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                fixed pumpjack not having a nobuild zone
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Make sure pumpjack arm has AnimationEvents 
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed nobuild zone size on furnace & refinery
lowered valid placement angle
 
                
                
                
                
                
             
         
        
            
            
            
                
                Quick first pass at crossbow sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pumpjack and Quarry sound tweaks
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Making high wall admin only until I decide how to play it
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed item filesystem warnings in editor
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                updated player skin 1 head with new eyes and materials
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                texture sizes, missing meta files
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed male player heads not changing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Override player aim with where their gun is pointed at (sadly disables headlook networking for now)
Fixed that the holdtype in PlayerModel never switched to the gun holdtype because it was checking a deprecated string field
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed floaty airfield boxes and missing crates
 
                
                
                
                
                
             
         
        
            
            
            
                
                crossbow third person LOD's + worldmodel
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Changed how items are loaded (loadtime test)
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated icons
added LOD's to crossbow
added worldmodel for crossbow
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                updated male heads with new eyes
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed SpawnGroup variance always being 0 (i.e. no variance)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed lamppost light source because it looks weird and flickery
Removed tiny floating mesh from radtown_small_5
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fixed some seams seemingly causing seam issues. 
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed some deployables that should be placeable on foundations being unplaceable
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked wall deploy volume thickness
 
                
                
                
                
                
             
         
        
            
            
            
                
                I wonder what would happen if the player and animals didn't have rigid bodies
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed pumpjack giving ore instead of oil
fixed large furnace being able to be placed on foundations
large furnace slightly cheaper
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Radtown crates no longer spawn partially inside building floors
Tweaked initial delay in LocalClock
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed floorspikes, barricade damage triggers not being triggers
Re-added rigidbodies to players and animals - but marked as triggers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix last concrete bullet impact sound having the tip of a metal impact in it
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made damage collider a tiny bit bigger in barricades
 
                
                
                
                
                
             
         
        
            
            
            
                
                animals don't need to trigger anything
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added spawn.fill_populations and spawn.fill_groups admin commands