reporust_rebootcancel

123,096 Commits over 4,171 Days - 1.23cph!

9 Years Ago
Misc shader fixes/cleanups
9 Years Ago
rug world model physics adjustments
9 Years Ago
Added hiz culling to npcs
9 Years Ago
Mesh batching includes vertex color data
9 Years Ago
Overgrowth material uses foliage shader
9 Years Ago
Moved displacement sampling to common foliage shader include Added temporary displacement to foliage shader
9 Years Ago
Test foliage assets
9 Years Ago
CraggyIsland foliage test
9 Years Ago
Added occluders to high external walls Added occluder material to batch-unite all occluders
9 Years Ago
Updated high external wall occluder meshes
9 Years Ago
Fixed collider lookup table on batched colliders
9 Years Ago
fixes to some world models
9 Years Ago
tweaked the glass impact effects (some shards stay on ground)
9 Years Ago
fridge lock pos fix
9 Years Ago
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9 Years Ago
added actual ironsights to the double shotgun (so it's easier to aim) made the glass particles fadeout a bit smoother
9 Years Ago
Cherry picked batching optimizations from foliage_system branch
9 Years Ago
Merge from main
9 Years Ago
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9 Years Ago
Code lock world model
9 Years Ago
Weapon prefab cleanup
9 Years Ago
Weapon prefab cleanup
9 Years Ago
Fixed collider batching issue
9 Years Ago
Weapon prefab cleanup
9 Years Ago
Weapon prefab cleanup
9 Years Ago
Prefab update
9 Years Ago
Fixed issues with batched LODs getting randomly stuck
9 Years Ago
CodeGen (client compile fix)
9 Years Ago
spear optimisation
9 Years Ago
correct settings for world model fbxs
9 Years Ago
merge from main
9 Years Ago
Convars to toggle batching threading
9 Years Ago
Fixed race condition in mesh batch threading
9 Years Ago
Added convars to toggle "immediate invalidate" feature on batching systems
9 Years Ago
Compile fix
9 Years Ago
fixed flamethrower going through shopfront shopfront has same health/protection as sheet metal wall small delay with process indicator when both parties have accepted (less jarring)
9 Years Ago
shopfront can't be stacked on itself turrets no longer consider dead players hostile after they respawn and run back fixed being unable to rightclick-move objects into customer side of shop front no longer show crosshair when aiming at a "Not Player Usable" collider of an entity
9 Years Ago
water bottle, bota bag, buckets no longer considered 'hostile' to peacekeeper turrets
9 Years Ago
reduced size of vending machine icon to prevent text clipping lower right vending machine text displays number of items per sell order vending machine has higher health
9 Years Ago
Add ability to schedule sounds for future playback to SoundManager Physics sound playback improved Vedning machine plays purchased item's physics impact sounds
9 Years Ago
Vis double checks collider enabled state
9 Years Ago
Batching cleanup and fixes
9 Years Ago
9 Years Ago
9 Years Ago
Fixed npc culling NRE after leaving server Enabled back culling and variable visupdate rate
9 Years Ago
LOD fix
9 Years Ago
Smg prefab update
9 Years Ago
Chair models/LODs/COL/Gibs/Textures Prefabs/skinnable setup ItemScreenshot scene update
9 Years Ago
Manifest
9 Years Ago
tweaks