reporust_rebootcancel

123,194 Commits over 4,171 Days - 1.23cph!

9 Years Ago
LOD adjustments for broken wheel
9 Years Ago
Door hatches use batching Door hatch movement script is client only Door hatch movement script no longer uses InvokeRepeating
9 Years Ago
Fixed some graphics effects not actually toggling
9 Years Ago
Added back potato mode for terrain and objects; only active when shader level equals 100 Deprecated _NORMALMAP keyword; not used Removed a few keywords in terrain related shaders
9 Years Ago
Fixed server compile
9 Years Ago
Hammer optimisation
9 Years Ago
Stone pickaxe optimisation
9 Years Ago
Bone knife optimisation
9 Years Ago
Ceiling light prefab fixes (RUST-1523)
9 Years Ago
CraggyIsland cave updates
9 Years Ago
Explosives do all LOS checks before destroying any entities (RUST-1546)
9 Years Ago
Merge from main
9 Years Ago
Bone club optimisation
9 Years Ago
Progress
9 Years Ago
▄▊ █▇▉█▅█ ▉▅█▇▉▍▆▇ ▅▍▍▅▅▇▆▄ ▍▌▄▉▆, ▇▉▊ ▄▉▆█ ▍▅▉▄ ▌▊▋▋▊▋ █▅
9 Years Ago
F1 grenade optimisation
9 Years Ago
q no longer closes vending machine admin panel added small light to vm screen
9 Years Ago
▌▋█▆▄▋▊ █▆█▄█▊▋ ▆▅▍▋▊ ▇▌▍▉ (▉▍██▇█▆▌▍▄ ▆▋▍▊) ▇▌█▅▌▄▊ █▍▄▄▍▅ ▉▋▌▅▊ ▍▅▍▆▊▇▆ ▍▄▊▄ █▇▄ ▆█▉▍▆; ▅▍▍▍▅-▍██▇ ▇▋▄ ▅▌▊
9 Years Ago
boneclub fbx re-export
9 Years Ago
properly detect player infront/behind of Vending Machine RUST-1553
9 Years Ago
re-instated wall.frame.shopfront.metal prefabs - Drawer item exchange shopfront
9 Years Ago
Manifest
9 Years Ago
can rotate empty vending machines
9 Years Ago
Machete optimisation
9 Years Ago
Fixed local player not skipped in vis testing
9 Years Ago
vending machine sounds are serverside (everyone can hear) vending machine has busy panel while vending can only access vending machine inventory from rear cannot lock vending machines (can't be used as safe) protocol++
9 Years Ago
added automatic door closer vending machine requires construction layer under it phrases protocol++
9 Years Ago
door closer uncraftable
9 Years Ago
VM screen cycles available items (super laggy/unoptimized wip) thrown weapons/tools jam door closer
9 Years Ago
m92 worldmodel anim tweaks m92 worldmodel shell ejection improvements
9 Years Ago
new 3rd person flamethrower animations added reload animation for flamethrower worldmodel
9 Years Ago
added new 3rd person player crossbow animations rigged up worldmodel crossbow to play reload animations
9 Years Ago
double shotgun 3rd person player animations improved worldmodel animations for double shotgun
9 Years Ago
eoka 3rd person player animations
9 Years Ago
added code to play 3rd person flint strike animation for eoka pistol
9 Years Ago
3rd person pump shotgun animation tweaks
9 Years Ago
▋▄▉▉▉▄ ▆ ▇▄▄▆
9 Years Ago
Added mesh cache (GC free access to vertices, triangles, ...) Added mesh container (simplifies using pooled lists for mesh building) Retired mesh combine extension methods (use mesh container instead) Added threading to foliage, renderer and collider batching systems Eliminated frame rate hiccups from all mesh batching Reduced dynamic memory allocations from all mesh batching
9 Years Ago
Merge from main
9 Years Ago
Mesh batching threading / coroutine optimizations
9 Years Ago
Eliminated WaitForEndOfFrame allocation from Parallel.Coroutine
9 Years Ago
Profiler samples
9 Years Ago
More profiler samples
9 Years Ago
Component world model setup
9 Years Ago
Foliage system optimizations
9 Years Ago
Merge from main
9 Years Ago
Fridge deployable textures, model LODs, anims, Prefabs
9 Years Ago
Fridge icon, colliders. prefab update ItemScreenshot scene update
9 Years Ago
Manifest
9 Years Ago
latest