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141,069 Commits over 4,383 Days - 1.34cph!

8 Years Ago
[D11] Added some missing metas.
8 Years Ago
[D11] [UI] Hud texture tweaks
8 Years Ago
WIP
8 Years Ago
merge from d11_console_version
8 Years Ago
[D11] Temp fix to prevent selecting the keycode input option from automatically entering a number once the trigger is released
8 Years Ago
[D11] frontend/bootstrap integration WIP. LoadUI is now only for in-game UI, the frontend does not depend on it, achieved by inlining "UITopBarCarousel&Navigation.unity" directly in the scene.
8 Years Ago
[D11] defer all define setting to the Switch class to make sure the defaults are only specified in one place, remove redundant setting in build and buildassetbundles.
8 Years Ago
[D11] Prevent LongUse from triggering when interacting with a UIDialog panel
8 Years Ago
[D11] Try some radical changes, take out defines and try Refreshing AssetDb
8 Years Ago
[D11] Fix for object use commands being possible with certain UI open, and prevent multiple inputs when holding a button on the keycode entry UI
8 Years Ago
[D11] test - seems like changing scripting defines in quick succession to different values can cause indeterminate results from building.
8 Years Ago
removed batching scripts from props on style2
8 Years Ago
Fixed lerp of server objects shortly after spawn (SAM, dropped items, ...)
8 Years Ago
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8 Years Ago
Tweaks to AI at the cargo ship.
8 Years Ago
[D11] Remove an old test scene from Build.cs & show loading screen instantly on any connection attempt from Main Menu
8 Years Ago
sam site gibs
8 Years Ago
Fixed intermittent impostor indirect lighting on standalone macOS/Metal builds
8 Years Ago
Fixed occlusion culling on standalone macOS/Metal builds
8 Years Ago
velocity getters for ch47
8 Years Ago
sam site fixes
8 Years Ago
compile fix
8 Years Ago
sam work manifest
8 Years Ago
Fixed fast/underwater blur on Metal
8 Years Ago
[D11][Tutorial] Few missing local server defines, enable loading scene again ,stops the double scene loading
8 Years Ago
sam site progress
8 Years Ago
SAM Progress
8 Years Ago
[D11][UI] making the Inventory screen look like the mockup (in progress)
8 Years Ago
[D11][AUDIO] Next lot of audio asset fixes.
8 Years Ago
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8 Years Ago
Adding a merged server collider mesh for HAB
8 Years Ago
[D11] Disable automatic D11_UI_MOUSE define
8 Years Ago
Additional script define logging for jenkins
8 Years Ago
[D11] New server logging now has verbosity levels applied, and the HTTP request API logging uses the same JSON target call.
8 Years Ago
D11_LOCAL_SERVER define to get local server working Temp change to texture quality to skip running out of memory
8 Years Ago
[D11] Removed spaces from between defines
8 Years Ago
Better Switch menu
8 Years Ago
Added defines for D11_PREPROCESS_PREFABS and D11_ENABLE_LOD_STREAMING in case we want to turn them off
8 Years Ago
[D11] Added D11 defines to asset bundle builds
8 Years Ago
[D11] [UI] Added new map file to the maps asset bundle
8 Years Ago
[D11] [UI] Typo
8 Years Ago
[D11] [UI] fix for compile error on server build
8 Years Ago
SAM Site turret pitch anim limit increased Added bones to the hierarchy defining tubes positions
8 Years Ago
Merge from d11_console_version
8 Years Ago
minor tidy up
8 Years Ago
Added information about which prefabs have preprocessed versions to the game manifest and updated building/loading accordingly
8 Years Ago
Tidied up "Switch" menu so it works on non-standalone platforms and supports various D11 defines
8 Years Ago
[D11] Fixed a bunch of missing D11_CONSOLE_PORT defines
8 Years Ago
[UI] [D11] Updated the map with gamepad navigation and added a virtual cursor
8 Years Ago
[D11] frontend/bootstrap integration WIP. Couple of small fixes.