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123,096 Commits over 4,171 Days - 1.23cph!

9 Years Ago
Recalculated Jack O Lantern entity bounds (RUST-1571)
9 Years Ago
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9 Years Ago
Server NRE fix
9 Years Ago
Added editor-only destroy hack (destroys a bunch of entities around you for testing purposes)
9 Years Ago
Fixed batching issue with entities that are both pooled and skinned
9 Years Ago
Compile fix
9 Years Ago
Profiler samples
9 Years Ago
CodeGen
9 Years Ago
Analytics tweaks
9 Years Ago
Log warning when normals / tangents of mesh are not matching
9 Years Ago
Fixed occluder meshes import settings to skip normals/tangents
9 Years Ago
Fixed rare mesh flickering when switching LODs while batched
9 Years Ago
Silently skip normals / tangents / colors if a mesh in a batch does not have them GC optimizations
9 Years Ago
Fixed some doors being invisible when moving for the first time after joining a server
9 Years Ago
monuments are labeled on the map rock is not considered hostile to sentry turrets any damage dealt marks you as hostile to sentry turrets
9 Years Ago
Tweaked culling occludee debug view Added SphereGizmo draw style to DDraw
9 Years Ago
MeshData utilizes memory pool
9 Years Ago
gunpowder change
9 Years Ago
fix for ak world model offset
9 Years Ago
Cherry picked foliage wind
9 Years Ago
Fixed shadow related shader compile errors
9 Years Ago
increased size of sewing kit
9 Years Ago
Optimized OnInventoryChanged path, profiling
9 Years Ago
main menu NRE fix
9 Years Ago
Table models/LODs/COL/Gibs/Textures Prefabs/skinnable setup Item screenshot scene update
9 Years Ago
Manifest
9 Years Ago
tweaks
9 Years Ago
Added new gunpowder worldmodel
9 Years Ago
Batching optimizations and fixes
9 Years Ago
vending machines can enable broadcasting and show up on maps protocol++
9 Years Ago
updated vm shop map icon colors fixed ceiling light moving the wrong way when shot
9 Years Ago
Bearskin rug deployable
9 Years Ago
fixed server compile issues
9 Years Ago
Better load balancing for batching tasks that cannot be threaded
9 Years Ago
Heavy plate armour assets
9 Years Ago
Added cheap and generic high freq detail to terrain potato quality mode Tweaked intermediate terrain quality modes
9 Years Ago
keypad animation on VM
9 Years Ago
fix for VM broadcasting
9 Years Ago
Reverting to old non-multithreaded batching for the patch (too risky)
9 Years Ago
guest code on codelock heavy plate armor slows player movement
9 Years Ago
Fixed anisotropic performance regression affecting terrain perf on launch
9 Years Ago
added a walk animation for when the player is moving slower
9 Years Ago
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9 Years Ago
sentry turret has laser sight caveman sash visible after player has touched any hostile item
9 Years Ago
Physics sounds for a bunch of the new item worldmodels Tweaks to some item ui sounds
9 Years Ago
if bed is made public it can be taken over and slept in by someone else
9 Years Ago
merge from main
9 Years Ago
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9 Years Ago
plate armor recipie/armor/movement balance phrases
9 Years Ago
Allow volume to be set on scheduled sounds Vending machine cancels scheduled phys sounds when vending is canceled Tiny merge fixes