reporust_rebootcancel

126,662 Commits over 4,109 Days - 1.28cph!

10 Years Ago
helicopter no longer targets sleeping players explosive rounds check line of sight
10 Years Ago
EAC auth kicking safety
10 Years Ago
Stab Impact Effects (temp)
10 Years Ago
fixed research table success calculation
10 Years Ago
view model bone club updates
10 Years Ago
Fixed missing physic materials on driftwood
10 Years Ago
dungeons_greybox carried over scene files
10 Years Ago
manifest, phrases, loot tables
10 Years Ago
loot table updates
10 Years Ago
Changed sandbag barricade physics material. Sand bag impact tweak Flies tweak Hoese decal fixes
10 Years Ago
reduced starting ammo of firearms
10 Years Ago
Shelves prevent building collider tweak
10 Years Ago
autoturret health increased autoturret bullet protection increased slightly
10 Years Ago
Floor and triangle floor sphere test tweaks
10 Years Ago
10 Years Ago
fixed spear repeat delay buffed arrow headshot multiplier
10 Years Ago
Doors not stackable
10 Years Ago
PerformanceReport - uptime, averagefps
10 Years Ago
slightly reduced bullet damage
10 Years Ago
10 Years Ago
lowered shelf
10 Years Ago
Fix for RUST-167 - Embrasure LODs not behaving
10 Years Ago
Floor sphere test tweaks
10 Years Ago
shelves have way higher health + proper physics material
10 Years Ago
Removed pillar sockets from triangle foundations (centered pillar sockets would allow doorway griefing)
10 Years Ago
Making guid is empty is an error
10 Years Ago
Auth timeout tweaks
10 Years Ago
Wood high gate cost as much as the wood high wall (800->1000) Re-implemented Stone gate
10 Years Ago
Clear the bust flag on doors on first run, incase it was saved
10 Years Ago
Fixed doors stuck as busy after server restart
10 Years Ago
Fixed shutters taking slash damage
10 Years Ago
Updated loot table (missing pork)
10 Years Ago
Metal and stone foundation.steps hollow
10 Years Ago
More shelves life
10 Years Ago
Satellite Dish prefab update
10 Years Ago
Network++
10 Years Ago
Foundation step rollback
10 Years Ago
changed the spear animations so they strike the target sooner.
10 Years Ago
manifest, loot, etc
10 Years Ago
bone knife & eoka no longer fill up the uncommon spawn table (now common) mace, longsword, large cleaver now uncommon instead of rare salvaged sword common higher chance for usable weapons/tools in radtowns drastically reduced ammo found with weapons in radtowns
10 Years Ago
protocol++
10 Years Ago
door health/armor balance sheet metal door cheaper
10 Years Ago
stone spear once again takes wooden spear instead of 300 wood to craft
10 Years Ago
broken items can be researched, albeit at huge risk for destruction
10 Years Ago
item condition inversely reduces research chance by 50% instead of 100%
10 Years Ago
actually fixed infinite 556 ammo
10 Years Ago
firearms found in radtowns/barrels spawn with zero or almost zero condition
10 Years Ago
fixed auto turret NRE's
10 Years Ago
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10 Years Ago
groundwatch can specify layers (no more floating turrets)