128,902 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Optimized terrain carving triggers (better projectile and player culling performance)
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                better pivots placements for most caves, re-arranged prefabs, aligned exits verts in all rooms
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Refactor waterEx to better accomodate vis trigger changes
Updated water prefab
Updated hapis waterEx config
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from water-vis-trigger
 
                
                
                
                
                
             
         
        
            
            
            
                
                tweaked iron sights on a bunch of weapons
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merged water visibility triggers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed not gathering river colliders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cherry picked water collider gathering fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed AMD R9 water darkening half screen in DX9
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed tree whiteness caused by homogeneous specular on material; now saturates properly
Rust/speedtree shaders: optimized by adding extra keyword to skip spec map in rust/speedtree shaders; assumed black (no spec, no transmission) if missing
Rust/speedtree shaders: changed spec rgb to mono specularity; now R channel in spec trans map
Added keywordutil
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Added tint to water caustics
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updating sewer and tunnels, military tunnels, mine tunnels with Environment volumes and Water volumes where necessary
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added water visibility volumes to natural cave blocks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Game manager no longer sets the game object name when taking from a pool (performance)
Optimized some LOD grid code (for the most part pointless, but slightly faster and better for profiling)
Added additional profiling to LOD, pooling and mesh batching code
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added refresh_stability debug console command
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed OnEnable hack from EntityFlag_Toggle (no longer slows down entity instantiates)
Fixed OnSendNetworkUpdate not being called in SendNetworkUpdateImmediate
Fixed OnPostNetworkUpdate not being called immediately when receiving a new entity
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Prefab pool no longer hashes twice when looking up a prefab (pretty irrelevant since the key is an integer)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Eliminated needless string reallocation from GameManager.Instantiate (relevant when streaming in thousands of entities)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated BuildingTest.sav (now also contains building stability)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Optimized BaseEntityChild.Setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Stone gate gibs are no longer the incorrect wood gate ones
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed viewport resize breaking water when reflections are enabled
 
                
                
                
                
                
             
         
        
            
            
            
                
                made a slight tweak to the semi-auto rifle's iron sight alignment
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed unlit campfires hurting players after server restart
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added foliage displacement debug (via terraintexturing)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Avatar, Friends list hookups
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                4 new cave blocks - models/hulls/colliders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Skip adding the CL entity name prefix if the game object name already contains it
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                caves dressing cont'd
rockwall ladder/climbing mesh/prefab
temporary lava decal prefab