128,902 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                cave_small_medium base files
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                backup current terrain files and splats
 
                
                
                
                
                
             
         
        
            
            
            
                
                cave_small_medium layout
3 extra cave blocks to add granularity
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added pooling to player collision, model and name tag
Add player LOD group in prefab preprocessing rather than ingame
Don't build player meshes until they become visible
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed water visibility trigger overlap cases
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Saved redundant fetch+sampler in a few water related passes
More water displacement on slighly inclined terrain
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                PlayerModel cleanup, optimizations and fixes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                More cleanup +  can fly helicopters
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Warmup player animators when they switch to enabled (fixes animation state when players become visible)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from dangerous_optimizations
 
                
                
                
                
                
             
         
        
            
            
            
                
                cave_small_hard layout and files
 
                
                
                
                
                
             
         
        
            
            
            
                
                water visibility trigger debug code
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed a couple of bugs in cave blocks
adjusted killing spikes rates for a total kill upon fall
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed box collider of local player being enabled after respawn (forcing player in random directions)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed potential NRE in FootstepEffects
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated the spawn amount of caves
adding cave_medium_easy layout and files
 
                
                
                
                
                
             
         
        
            
            
            
                
                Netgraph can only be used by admins and developers (RUST-1327)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fix for RUST-1283 / Fall through terrain at military tunnel
 
                
                
                
                
                
             
         
        
            
            
            
                
                military tunnels scene misc fixes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix for RUST-1326 / Hapis sewers/drains terrain trigger mess
 
                
                
                
                
                
             
         
        
            
            
            
                
                small holes in a sewer mesh closed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed water vis trigger handling non player objects + potential timestamp collision
 
                
                
                
                
                
             
         
        
            
            
            
                
                cave_medium_easy terrain trigger fix at exit2
added more headspace for a jump in canyon room
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed water-related DX9 half screen darkening issues across all gpu models (RUST-1322)
Fixed DX9 broken motion blur on AMD R9 (possibly others)
Fixed DX9 broken water reflections on AMD R9 (possibly others)
 
                
                
                
                
                
             
         
        
            
            
            
                
                flame turret with textures, materials, gibs, col, prefab etc
 
                
                
                
                
                
             
         
        
            
            
            
                
                adding cave_medium_medium layout and files
adjustments to cave_well_c room jump
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added terrain check system (similar to terrain anchors but without adjusting the position to fit)
Added terrain checks to lighthouse
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed that certain inland geographical features only existed on larger maps
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled water vis trigger for update/wipe; not server ready yet
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed rubberbanding at the outer edges of certain terrain triggers (RUST-1321)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adding cave_medium_hard layout and files
Updated all caves scenes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Activated water vis trigger in edit mode only, for testing purposes
Fixed tick collision issue properly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed lighthouse LOD gaps