128,909 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
        
        
        
            
            
            
                
                Added support for mesh renderers to wearable pooling
Fixed pumpkin not shown on player after initial use (RUST-1340)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed WaterVisibilityTrigger compile error when set to SERVER in the editor
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                model grid tweaks
adding cave_large_medium files wip
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added industrial prop c and metallic material fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed a hole in timber mine block T junction
layout improvements cave_large_medium
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved water scrips from 3rdparty to scripts/procedural/water
Moved water resources and materials to content/nature/water
Moved water shaders to content/shaders/water
Renamed WaterEx component to Water
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved cginc in shaders/include/standard to shaders/standard/include
Moved cginc in shaders/include/speedtree to shaders/nature/include
Moved grass and std-speedtree* to shaders/nature
Fixed cginc paths in all relevant shaders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made beam jumping puzzles easier
Fixed several blockers, jump shortcuts
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                backup
beam puzzles a notch easier
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved bucket design to not clip with player's camera
Made animation less choppy - got boring after a while
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cave_small_easy entrance rubberbanding fix
Cave_small_medium layout rework
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adding a 0.5m padding to building allowed zones in caves to allow for slight construction angles and alignment error
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                progress, prevent building volumes outside caves
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bunker rooms dressing scene for prefabs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                mp5 viewmodel and worldmodel prefabs and sound f/x
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added some entity debugging tools (find, find_group, find_id)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed certain entities sending a group changed message before they spawned (which is pointless and ignored on the client)
Log warning when trying to change the group of an entity that does not exist on the client
 
                
                
                
                
                
             
         
        
            
            
            
                
                Entities can opt out of the load balanced game object destruction (makes sense for held entities)
 
                
                
                
                
                
             
         
        
            
            
            
                
                timber mine prefabs have their own prevent_building volumes
 
                
                
                
                
                
             
         
        
            
            
            
                
                sewer tunnels and rooms prefabs have their own prevent_building volumes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added entity debug commands to server build as well
 
                
                
                
                
                
             
         
        
            
            
            
                
                cave debug digits added to cave scenes (easier to target bugs that way)
reduced the amount of caves total spawning to a maximum of 25 possible (same as the old cave)
scene2prefab caves
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added biome tinting to two-way blend shader (RUST-1342)
 
                
                
                
                
                
             
         
        
            
            
            
                
                optimization pass
adding cave and bucket lift LODs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed possible NRE in entity find commands
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Water vis trigger now re-uses terrain trigger collider if available, by default
Added water collision with functionality akin to terrain collision
 
                
                
                
                
                
             
         
        
            
            
            
                
                added mp5
LR300 now craftable
phrases/manifest
protocol++
 
                
                
                
                
                
             
         
        
            
            
            
                
                silencer hides tracers
silencer sound max distance is 40m (was 100m)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                tweaked the position of the muzzlebrake / silencer on some of the weapons
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                First pass at sound occlusion (disabled via audio.occlusion convar for now)
Add ability to fade sounds out when voice limiting instead of stopping them immediately
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from main/soundocclusion
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed error in entity find commands when group is null
 
                
                
                
                
                
             
         
        
            
            
            
                
                Do budgeted sound updates via Update instead of a coroutine