127,608 Commits over 4,109 Days - 1.29cph!
Melee weapon impact polish
Mix tweaks
Misc sound polish
Silenced TrackIR error when DLL was not found even though it exists in the registry
Fixed item info showing up as null when destroying world items due to invalid position
Checkpoint model LODs/Prefab/COLs
Overgrowth dressing scene update
Added transform caching to decals
Optimized decal command buffer refresh
Enabled decal instancing by default
All BatchKey structs now implement IEquatable (eliminates GC when used as key in dictionary)
Merge from decal_instancing
Get developer list from manifest
Only report exceptions from official servers again
Exception reporting filtering
▄▄▆▇ ▅▊▋ ▅▌▍▇▅▋▋ ▍▊█▆ ▇▍ ▉▆▍▊ ▋█▌▄██▌▊▊▇
ground meshes
launchsite scene update
separate material for rocket_decals without decal functionality
Tweaked fire particle materials, including flame thrower
Removing fucked component reference from server.prefab
Subtracting
20975 because it fucked the bolt action recoil animation (classic gooseman)
Steam Items http://bit.ly/2rb5pWE
Launch_site scene update, dressing sciency side
Added opacity mask dithering to core/hair shader
Updated core shader set to latest
rethrow caught exceptions so we actually fail properly
Fixed all animals spawning invisible bear footprints in a fucked up convoluted mess
Checked the instancing checkbox on some decals that didn't have it set
Re-enabled far splat uvmix on highest shader quality level (600)
Fixed grass shader compilation
Launchsite warehouse rework progress
Launch site warehouse progress
Fixed recurrent shader compilation warning
fixed bow / crossbow worldmodel culling preventing them from animating
Various tweaks and more desert stuff.
Added randomized tinting to foliage shader (still disabled)